8,451 Commits over 2,131 Days - 0.17cph!
Inventory shows selected item info
Winner messages for cops 'n' robbers
Cops n Robbers fixes, with game mode trigger change
Updates to the inventory UI
Cops n robbers use a PlayerComponent instead of a custom TeamMember thing
Team Deathmatch mode now correctly looks at TEAM total kills, not individual user kills
Bug fixes. Cleaning up properly when moving back to the main menu.
Fixed haslocalnetworkuser assignment check. Cops 'n' robbers disconnection method update.
changed background on character select
UI now exists in its own scene for easier access.
More nav stuff, hud pretty much working as it should.
Configured HUD input events.
Can now get to the game...
Fix new bot players not being ready if they join during game transition
Criminal component now optional on testing modes. Fixes 99 bots
Don't need this, we're better than networked singletons now.
Don't show any info text for unowned buildings. Better for game modes without building ownership
Increase mouse wheel scroll speed
Force balanced team selection in Team Deathmatch
Fixed double connection events on server, plus added a failsafe check to prevent any issues in the future
Removing navcontroller v1
Simpler system for assign PlayerComponents on game modes
Fixed doors not being damageable; interactors can now also be hittables again.
Fixed doors not being damageable; interactors can now also be hittables again. Disabled trigger colliders being returned from hit checks globally - things that need it are already setting QueryTriggerInteraction.Collide.
Almost transitioning to game now
nuked some old UI components
tweak to diagnostic screen