8,451 Commits over 2,131 Days - 0.17cph!
Adding some interface sounds (all with commercial use non-attribution licences)
Updated countdown UI to TextMeshPro text
Fixed spectate text assignment bug
Lot purchase UI, and made building units have a real purchase price var, although it's still always $500 at the moment.
Visible is now the the deepest leaf.
ViewControllers now have their own navigation stacks
Basic functionality back again.
Can receive a message when the visible viewcontroller has changed
ViewControllers keep a reference to their archetypes
Updated the rest of my UI to TextMeshPro text
Realised I should be using TextMeshPro rather than the old Text. Starting conversion of what I've already done.
Working on the new lot purchase UI
Added button divider graphics on the quit dialog, to match the spec
Quit overlay button hover FX work now
Added Countdown screen. Looking OK. Will have to ask Lewis about the rest.
Dividers need to be 2px rather than 1, to always show up on a scaled canvas
Nice fade-in on the end of round overlay screen
UI edits. Added placeholder end-of-round summary screen
InitializeSharedContent wasn't called in editor when the game was started already in a level. Making it always run.
Fix compile errors in #SERVER mode.
Changed end-of-round triggers to return info on all the players that won, rather than just strings that could be anything. Lets us set You Win or You Lose sprites on the client on the end-of-round overlay screen.
Lot purchase / !INetworkMenu
"solution" for exiting networkmenus
Looting without INetworkMenu
Converting some stuff that used INetworkMenu
Fixed item container ui not clearing properly and causing NRE
Methods for moving UI through the stack
Added a stack changed event
Added the ability to insert UI into the middle of a stack
Removed game menu support from the death overlay UI until we work out what we're doing with it
Improved spectate info show/hide code
Fixed NRE in crosshairs UI
Improved button click sound. Implemented it on spectate buttons.
Game mode settings change only
Added a button click sound
Don't recompress mp3 to ogg
Compass temp and test game mode info UI