repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

7 Years Ago
Refactoring location events, removing a bunch of code
7 Years Ago
Rafoctored checkpoint instances to avoid an occasional timing issue on listen servers, and standardise the location event
7 Years Ago
Editor/testing updates
7 Years Ago
Some protection for running race mode on maps that don't really support it
7 Years Ago
Checkpoint text update
7 Years Ago
Vehicle checkpoint trigger mode
7 Years Ago
Improved ragdoll creation
7 Years Ago
Added Ragdolls
7 Years Ago
Character in, T posting around
7 Years Ago
Added the rig, clothes etc.
7 Years Ago
added BuildingTest to probuilder scene with some modular test wall prefabs
7 Years Ago
Fixes, UI work, various lesser magic
7 Years Ago
Location events fix
7 Years Ago
Checkpoint sequence
7 Years Ago
Checkpoint nav arrows
7 Years Ago
Fixed some issues with character location detection. Checkpoints now work properly in buildings and in listen server mode.
7 Years Ago
Vantage points for racetrack spectators
7 Years Ago
Added Facepunch.Skeleton
7 Years Ago
Deleting...
7 Years Ago
Deleted a LOT of stuff
7 Years Ago
Removed lots of old scripts that deal with player models.
7 Years Ago
Don't need old RPC
7 Years Ago
Checkpoint FX edit
7 Years Ago
Finally got checkpoints activating properly sorted
7 Years Ago
Checkpoint stuff. Server checkpoint is telling client checkpoint to activate too early though and it's not working. Working on it.
7 Years Ago
Removing object pool checker for now as there are no pools to check anymore
7 Years Ago
Check a little less often
7 Years Ago
Checkpoint work
7 Years Ago
Refactoring async requests in NetworkGameMode client. Gets lots of repetitive code out of the main class
7 Years Ago
Fix material change being done on server when it should have been on client. New init method for game mode clients where they can do stuff like this.
7 Years Ago
Starting on checkpoint stuff
7 Years Ago
Merge in from main
7 Years Ago
Line endings only
7 Years Ago
Got spectate bots mode working again, while still no longer needing the early dependency between NetworkGameMode and NetworkUser
7 Years Ago
Adding a note for a TODO bug
7 Years Ago
Remove the need for the game mode to reference the NetworkUser when the client asks for character selection. Fixes a circular dependency issue that was throwing errors
7 Years Ago
Remove old conflict file
7 Years Ago
Merge in the latest from Main
7 Years Ago
Cleanup
7 Years Ago
Remove debug
7 Years Ago
Checkpoint gen tweaks
7 Years Ago
Random checkpoint gen edit
7 Years Ago
Checkpoint meterial fix
7 Years Ago
Mostly checkpoint stuff
7 Years Ago
Removed logs
7 Years Ago
fix
7 Years Ago
Circular dependency detection
7 Years Ago
merge
7 Years Ago
Possible fix for reconnection problems.
7 Years Ago
Lots of fussing around with checkpoints. Also added a new vehicle checkpoint for the end point, that vehicles will need to reach.