8,451 Commits over 2,131 Days - 0.17cph!
Gang building styles. Leader names are shown in phone book.
Mission working clarification + other mission stuff
Adjusted ambient lighting a bit. Fixed ragdoll bug.
Voice recorder null check
fix for gliding characters?
phone fix. Gang select tweak.
Gang missions now only start if there are players connected in at least two gangs
New mission structure. Merging in.
Fix mission task highlight ordering issue + make transfer targets global if they're containers
Let ReceiveSpecificItemTaskInstance look for the specific item entering gang inventory, since unlike ReceiveItemTaskInstance, the item can't be stacked or modified in any way so it should be safe
Stop medikits complaining
Testing and fixing issues with the new mission structure
Don't care about null NavTargetEntities so much
Allow receiving mission items into any container
Merge in the latest from Main
cellphone viewmodel / worldmodel
Phone doesn't close when you press "2"
Fixed voice chat glitchyness
Specific item instance versions of Transfer and Deliver tasks as well
Added a task for acquiring a specific instance of an item
Receive task that takes a specific instance instead of a definition
Working on another new gang mission set.
Have mission info fit on screen a bit better
Working on cash delivery task and updated package mission structure