8,451 Commits over 2,131 Days - 0.17cph!
arrow texture updated/uvs
Fixed mission info not setting correctly on client in some cases
Fixed mission nonsense with items that stack
Select a random container in the world for package missions
Give gang safes a bit of helpful stuff to start with (per Bill F request)
Adding this mission feature: "The money that's given to the gangs to buy the package will be random. No less than what the package is worth but sometimes more. Neither gang will know how much the other has so they'll need to negotiate a price too."
Fixing global network entity stuff for missions
Bit of a hack, but fixed init order for gang mission object vs. entities registering
Fixed Showmans gang spelling on gang select screen
Get UI info messages showing up correctly
Fixed list assignment bug that was stopping delivery missions from showing info when a player approached the delivery target without the delivery item.
Fix deliver item mission bug
Working on syncing temporarily global objects properly
Assigned gang head styles as well
Assigned updated gang visuals from Paul's info
Fix spawning in on maps with no gang buildings
gang textures updated w/ mats
Fists and phone don't get dropped on death
Gang clothing visuals fully working
Adding facility to spawn players with the clothing of their chosen gang. Need to reorder some code to make it actually set as currently players are spawned before their gang info is deserialized.
Minor fix for highlight effect
Fixed non-randomness issue in delivery missions that was caused by missing the persistence of MissionCharacterTarget.
Better gang mission info text for players
Show timer on gang missions
Object highlighting working again. "Ghosts" fixed, I think.
Mission target highlighting
Attempted fix for the highlight "ghost" bug
Attempting to fix the highlight "ghost" bug
Brought mission highlights back and added them to gang missions but: Duplicate code, and the old bug isn't fixed yet.