8,451 Commits over 2,131 Days - 0.17cph!
Gang missions working pretty well. Merge them into Main.
Merge in the latest from Main
Fixed bug with phone and voice bugs
Update gang mission package icon
Gang client notifications working, but should probably be moved
Allow persistent notifications
Pass through "show task complete message" info
Working on user visible events on gang missions
Phone, probably broke but need build to test it.
Fixed mission payout info bug
Modified the mission system so everything is set up when the mission is first created. No more trying to keep up with item assignments changing, finding new targets etc.
Nav arrow for gang missions
Let arrow point to received stuff in the gang safe. Don't end the receive task until someone's picked up all of it.
Gang mission data gets copied to client in combined C+S mode
Select mission gangs randomly again
Fixes, UI, etc for missions
Phone almost ready to use voice.
gangster models / prefabs
Gang mission fixes and UI work
Add safe contents to gang inventory change event
Gang HQ safes try to spawn on the first floor
Safes face the right way (towards the center of the room)
A safe spawns in gang buildings, though it can be hard to find...
Classic Unity null overriding fix
Destroy gang mission package when the mission is over
Gang mission tasks set up
Should be properly merged now...
#if CLIENT'd some UI code
undone merge, something fucked up