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52 Commits over 31 Days - 0.07cph!

Today
Fixed painting the clan logo drawing a straight line unintentionally as you click the Edit Logo button https://files.facepunch.com/raul/1b2311b1/23_15-06-OrnateFlyingsquirrel.mp4
Today
merge from main
Yesterday
Fixed crafting menu accessory tab remaining open when selecting a skin-only compatible blueprint Update charms UI when selecting blueprints (also fixes crafting items with pre-selected charms using incorrect attachment IDs / wrong charms) https://files.facepunch.com/raul/1b2211b1/22_19-44-GlisteningLightningbug.mp4
Yesterday
merge from main
Yesterday
Made it so you can move whilst being in the clan window (matching crafting, contacts and inventory behaviour) Applied HudMenuInput across all clans input fields to prevent movement when they are in focus https://files.facepunch.com/raul/1b2211b1/22_18-21-JuicySeamonkey.mp4
Yesterday
merge from main
Yesterday
Fixed changing charms not working when items are inside loot containers (it was auto-closing the inventory due to NeedsKeyboard) Before: https://files.facepunch.com/raul/1b2211b1/22_10-45-BeigeTurtledove.mp4 After: https://files.facepunch.com/raul/1b2211b1/22_10-48-JollyPoodle.mp4
2 Days Ago
Fixed charms scroller not returning to the beginning when the Repair Bench panel opens (regression)
2 Days Ago
Improved selected charm icons https://files.facepunch.com/raul/1b2111b1/charm_icon.png
2 Days Ago
Mark currently selected charms as toggled in the Repair Bench UI panel and standalone charms UI selector Fixed attachment UI not updating properly when quick-swapping weapons in the repair bench https://files.facepunch.com/raul/1b2111b1/21_20-54-DualNudibranch.mp4
2 Days Ago
merge from main
13 Days Ago
Lowercased VideoPlayer dialog prefab path (solves the path conversion to lowercase warning)
13 Days Ago
Fixed client.playvideo (and server.broadcastplayvideo) getting stuck at the first frame (regression from Unity 6) Before: https://files.facepunch.com/raul/1b1011b1/10_16-49-FoolhardyFruitfly.mp4 After: https://files.facepunch.com/raul/1b1011b1/10_16-50-BrightApe.mp4
22 Days Ago
merged from tovector3_parse_format_fix
22 Days Ago
Reduced the extra Replace alloc as suggested by Dan, added instead a fallback indexof lookup
22 Days Ago
Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour) https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png
23 Days Ago
Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
27 Days Ago
Added error handling when cleaning up temporary map files upon cancelling the download Temporary map file names now use unique GUIDs
27 Days Ago
merge from main
31 Days Ago
Fixed DDraw text spacing being affected by the predefined GUISkin font size (15 -> 5) https://files.facepunch.com/raul/1b2311b1/ddraw_text_spacing.png
31 Days Ago
Fixed DDraw text color grey tint https://files.facepunch.com/raul/1b2311b1/tint_fix.png
38 Days Ago
Removed duplicate line
38 Days Ago
Added ESPCanvas nameplate distance-based auto sizing https://files.facepunch.com/raul/1b1711b1/17_01-03-SpotlessCowbird.mp4
38 Days Ago
Fixed incomplete &/or cancelled map downloads writing empty maps to disk, causing reconnecting to break Download the map as a temporary file in the same folder then rename it once complete Additional cleanup on map download failure / cancellation Before: https://files.facepunch.com/raul/1b1611b1/16_16-43-LateGallinule.mp4 After: https://files.facepunch.com/raul/1b1611b1/16_16-52-SwelteringDunnart.mp4
39 Days Ago
merge from /main/hackweek_parented_ddraw
39 Days Ago
merge from /main/hackweek_parented_ddraw
39 Days Ago
merge from main
39 Days Ago
Server compile fix
39 Days Ago
Assigning the duration of a ddraw shape / text to -1 will now make them never expire, unless user / server runs ddraw.clear, ddraw.clearid or client reconnects
39 Days Ago
Added optional ddraw shape / text identifiers (so they can be individually cleared with the new ddraw.clearid command) https://files.facepunch.com/raul/1b1511b1/15_19-42-FixedSnowdog.mp4
40 Days Ago
Added Unity Button and InputField interactable CUI properties
41 Days Ago
Added a basic GamePhysics.Trace depth culling test for non-instanced texts https://files.facepunch.com/raul/1b1411b1/14_13-33-LooseImperialeagle.mp4
41 Days Ago
Added cube variants of the br_sphere family, CubeEntity with size lerping support https://files.facepunch.com/raul/1b1311b1/cube_vis.jpg https://files.facepunch.com/raul/1b1311b1/cubes_showcase.mp4
42 Days Ago
Updated all ddraw command help texts to match with the actually used arguments Fixed ddraw.arrow line ztest and distance fade inconsistency (would not respect command arguments) https://files.facepunch.com/raul/1b1211b1/ddraw_arrow_ztest_inconsistency_.png
42 Days Ago
Added parenting support to ddraw (assign an entityID to the command), position and rotation behave like local coordinates Backward compatible with ddraw.use_instancing false (supports all; line, arrow, sphere, capsule, text and box) https://files.facepunch.com/raul/1b1211b1/12_22-53-BiodegradableGalapagoshawk.mp4
43 Days Ago
Added UnityEngine.UI.CanvasGroup component support to CUI
43 Days Ago
Added image pixels per unit multiplier (so modders can modify slice scaling)
43 Days Ago
Added UnityEngine.UI.Mask component support to CUI
43 Days Ago
Fixed Button and Scrollbar color tweening when created initially (assigns colors on the same frame)
43 Days Ago
Added downloading from URL, supports mp3/wav/ogg, update clip time Ability to change audio clips on the fly, added clip download request and caching, error handling Clear all audio clips out of memory &/or pending requests on disconnect
43 Days Ago
Initial baseline to AudioSourceEntity Prefab setup, manifest, protos https://files.facepunch.com/raul/1b1111b1/11_20-53-MediumgoldenrodRoebuck.mp4
43 Days Ago
Renamed Pie partial class file
44 Days Ago
Removed debugging command Tests passing - menu entry imageId and sprites load correctly
44 Days Ago
Added custom pie menu support (baseline)
44 Days Ago
Added Creative Mode status HUD icon, debug.setcreative_ui which shows/hides the creative mode HUD icon Added creativeforceoffoverlay - for media, disables the overlay forcefully
44 Days Ago
Added tooltip types (Default, AlwaysOnTop and AlwaysOnTopEmoji), multiline support Tooltip CUI test file
44 Days Ago
Added CUI tooltip support - with ability to modify text, offset, centre pivoting, delay and position
44 Days Ago
Added advanced and basic blueprint fragment single pickup spawners
44 Days Ago
Disallow stacking onto other items if custom descriptions are different
44 Days Ago
Added ability to change Item description (works similarly to custom names and icon ID)