98 Commits over 61 Days - 0.07cph!
Added windows server console history (using the up / down arrows)
Added console.consolehistorysize (defaults to 200) + codegen
https://files.facepunch.com/raul/1b1011b1/10_17-38-OddBovine.mp4
Stripped out ConsoleInput from the client
Added null check when searching identified ddraw objects to mark them as cleared
Merge from hackweek_parented_ddraw
merge from hackweek_parented_ddraw
merge from icewall_col_fix
Shrunk nameplate inner colliders a tad
Added comment component onto the collider to describe its meaning
Post-merge cleanup and fixes
merge from hackweek_parented_ddraw
merge from hackweek_parented_ddraw
Fixed nametags showing through Short Ice Walls
https://files.facepunch.com/raul/1b0911b1/09_19-29-WarmIndigowingedparrot.mp4
Fixed inaccurate High Ice Wall collision
Removed High External Stone Wall collider out of the ice wall prefab
Added inner boundary collider for nametags
merge from admin_safezone_looting
Updated command description
Added player.adminsafezonelooting (disabled by default) which allows admins to loot wounded players, corpses or bags
https://files.facepunch.com/raul/1b0811b1/08_19-35-CyanViperfish.mp4
merge from apartments_adminauth_bypass
Made apartment.adminapartmentnoclip a server variable instead
Client compile fix, codegen
Added apartment.adminapartmentnoclip (replicated + enabled by default), allowing admins to noclip freely inside rented apartments
https://files.facepunch.com/raul/2026/July/07_21-15-WavyBarnacle.mp4
Renamed ConVar to apartment.adminapartmentbypass
Moved the entire logic into IsAuthed
Switched the variable to a replicated var for invisible blocker synchronisation
Codegen
Added apartment.adminauthbypass ConVar (unsaved, disabled by default) which when true, it grants access to admins to rented rooms (walk in, open doors and containers)
https://files.facepunch.com/raul/2026/July/07_19-40-StarryBumblebee.mp4
merge from culling_falsepos_improv
merge from demo_shotlist_fix
Fixed Demo "Shot List" and folder buttons not working
merge from cui_fadeout_fix
Another potential fix to CUI fadeout Invoke not firing
Reverted previous attempts
Fixed Rentable Shop B incorrect door rotation when shop is closed (again)
https://files.facepunch.com/raul/1b3011b1/Unity_PwpiplugHe.mp4
Fixed door zfighting on Rentable Shop B
Fixed missing shutters of Rentable Shop C variant
https://files.facepunch.com/raul/1b2911b1/Unity_ikwPIzWYPU.mp4
Fixed missing door in Rentable Shop B when it's not rented
Fixed incorrect ejecting position for small apartment (basements)
https://files.facepunch.com/raul/1b2911b1/Unity_4oJfm1v308.mp4
Added clan table snapping
https://files.facepunch.com/raul/1b2711b1/Unity_0EPCjGcWE7.mp4
merge from attachment_charms/ui
Fixed charm store previews not displaying the correct charms on the default weapon when holding the same item type
https://files.facepunch.com/raul/1b2611b1/Unity_s3H09gzaXy.mp4
Fixed instances when players set their preferred charms on weapons and lose charms access (skins_access 0) disallowing to craft
Clear preferred charm when selecting blueprints if not owning them
https://files.facepunch.com/raul/1b2611b1/26_16-11-OffbeatIndianjackal.mp4
Initial implementation to `debug.lookingat_sv` - it's a server-side `lookingat` lookup, which also renders DDraws server side colliders, to easily spot objects that may not be present on the client triggering antihack when attempting to walk through
Added UnityMesh proto
Codegen
Improved sphere synchronization (it now accurately matches server)
Added new networked sphere settings - radius, speed and lerping (protos update)
Fixed spheres animating from default 1 radius to the desired target on spawn
No longer send network updates evey frame when lerping the sphere - only happens once in ModifySphere()
https://files.facepunch.com/raul/1b2511b1/25_00-21-FirsthandHomalocephale.mp4
Added attachment icon
Updated "Change Accessory" icon to it and swapped position with the "Drop" action
https://files.facepunch.com/raul/1b2411b1/24_13-47-ClassicShrike.png
Fixed Half Height Industrial Shelves not showing in Conveyor filters
Fixed painting the clan logo drawing a straight line unintentionally as you click the Edit Logo button
https://files.facepunch.com/raul/1b2311b1/23_15-06-OrnateFlyingsquirrel.mp4
Fixed crafting menu accessory tab remaining open when selecting a skin-only compatible blueprint
Update charms UI when selecting blueprints (also fixes crafting items with pre-selected charms using incorrect attachment IDs / wrong charms)
https://files.facepunch.com/raul/1b2211b1/22_19-44-GlisteningLightningbug.mp4