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368 Commits over 184 Days - 0.08cph!

Yesterday
merge from ddraw_parent_fix
Yesterday
No longer draw ddraw objects when they attempt to parent on entities that aren't networked to the client yet
2 Days Ago
merge from main
10 Days Ago
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10 Days Ago
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10 Days Ago
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11 Days Ago
merge from loadoutsui_delete_fix
11 Days Ago
Fixed loadouts UI deleting popup being uninteractible
19 Days Ago
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20 Days Ago
merge from Halloween_2026_update
21 Days Ago
Removed unintended box collider on the Gravestone art object, uses the intended convex collider which more accurately shapes the model, fixes physic impacts
21 Days Ago
Cursed Cauldron fixes: - removed unused mesh collider with missing mesh from root - fixed prevent building collider being on the incorrect layer, fixing by proxy physic impacts
21 Days Ago
Assigned missing physic materals to Wooden Cross, Skull Fire Pit and Spooky Speaker (was cloth)
21 Days Ago
merge from main
21 Days Ago
merge from ddraw_parent_fix
21 Days Ago
Don't attempt to clear parents if the client has no active parented ddraws
21 Days Ago
Fixed parented DDraw objects not clearing when their parent gets destroyed, drawing them at origin
24 Days Ago
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27 Days Ago
merge from cui_allui_fix
27 Days Ago
Improved panel unregistration performance
27 Days Ago
merge from cui_allui_fix
27 Days Ago
Fixed CommunityEntity.AllUi list accumulating endlessly and only clearing when reconnecting to a server; it now validates the list and removes null entries on panel destruction Added admin-only `communityentity.print_alluis` for debugging, codegen Before: https://files.facepunch.com/raul/2026/October/13_20-59-InsistentSiamesecat.mp4 After: https://files.facepunch.com/raul/2026/October/13_21-14-GlamorousBalloonfish.mp4
27 Days Ago
merge from snowmobile_wheel_fix
27 Days Ago
Fixed snowmobile wheels jittering at standstill due to physics noise Before: https://files.facepunch.com/raul/2026/October/13_14-12-FrailCobra.mp4 After: https://files.facepunch.com/raul/2026/October/13_14-14-RedBlacknorwegianelkhound.mp4
34 Days Ago
merge from sv_console_terminal_fix
34 Days Ago
Format ConsoleInput numbers with invariant culture so a culture's multi-character negative sign can't overflow the stack buffer
34 Days Ago
Fixed mild allocation in ConsoleInput.AppendMoveTo
34 Days Ago
merge from main
35 Days Ago
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35 Days Ago
merge from netgraph_fix
35 Days Ago
Reapplied the fix after the post-merge conflicts
35 Days Ago
merge from main
35 Days Ago
merge from prototype_arctic_trail_path_fix
36 Days Ago
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36 Days Ago
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36 Days Ago
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36 Days Ago
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42 Days Ago
Fixed netgraph being scaled and shifted offscreen https://files.facepunch.com/raul/2026/September/29_01-00-FavorableSheldrake.jpg
42 Days Ago
merge from sv_console_terminal_fix
42 Days Ago
Fix for the server console logs writing incorrectly in community hosted panels through docker, fixed duplicate logging due to stdout in Linux (affecting docker panels) Sanity checked and tested all four scenarios and they work correctly; Windows console (host & terminal), Linux terminal and panels
42 Days Ago
merge from main
44 Days Ago
44 Days Ago
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47 Days Ago
merged from prototype_wood_pile_spawner
47 Days Ago
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47 Days Ago
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47 Days Ago
merge from main
47 Days Ago
merge from loadouts_pos_fix
48 Days Ago
Apply the item position on the Loadout UI icon slots if applicable https://files.facepunch.com/raul/2026/September/22_22-19-FixedHellbender.png https://files.facepunch.com/raul/2026/September/22_22-20-PertinentWeevil.png
48 Days Ago
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