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98 Commits over 61 Days - 0.07cph!

4 Hours Ago
merge from main
Today
Added windows server console history (using the up / down arrows) Added console.consolehistorysize (defaults to 200) + codegen https://files.facepunch.com/raul/1b1011b1/10_17-38-OddBovine.mp4
Today
Stripped out ConsoleInput from the client
Yesterday
Added null check when searching identified ddraw objects to mark them as cleared Merge from hackweek_parented_ddraw
Yesterday
merge from hackweek_parented_ddraw
Yesterday
merge from icewall_col_fix
Yesterday
Shrunk nameplate inner colliders a tad Added comment component onto the collider to describe its meaning
Yesterday
Server compile fix
Yesterday
Post-merge cleanup and fixes
Yesterday
merge from hackweek_parented_ddraw
Yesterday
merge from hackweek_parented_ddraw
Yesterday
merge from main
Yesterday
Fixed nametags showing through Short Ice Walls https://files.facepunch.com/raul/1b0911b1/09_19-29-WarmIndigowingedparrot.mp4
Yesterday
Fixed inaccurate High Ice Wall collision Removed High External Stone Wall collider out of the ice wall prefab Added inner boundary collider for nametags
Yesterday
merge from admin_safezone_looting
Yesterday
Updated command description
Yesterday
merge from main
2 Days Ago
Added player.adminsafezonelooting (disabled by default) which allows admins to loot wounded players, corpses or bags https://files.facepunch.com/raul/1b0811b1/08_19-35-CyanViperfish.mp4
3 Days Ago
merge from apartments_adminauth_bypass
3 Days Ago
Made apartment.adminapartmentnoclip a server variable instead Client compile fix, codegen
3 Days Ago
merge from main
3 Days Ago
Added apartment.adminapartmentnoclip (replicated + enabled by default), allowing admins to noclip freely inside rented apartments https://files.facepunch.com/raul/2026/July/07_21-15-WavyBarnacle.mp4
3 Days Ago
Renamed ConVar to apartment.adminapartmentbypass Moved the entire logic into IsAuthed Switched the variable to a replicated var for invisible blocker synchronisation Codegen
3 Days Ago
Added apartment.adminauthbypass ConVar (unsaved, disabled by default) which when true, it grants access to admins to rented rooms (walk in, open doors and containers) https://files.facepunch.com/raul/2026/July/07_19-40-StarryBumblebee.mp4
4 Days Ago
merge from culling_falsepos_improv
4 Days Ago
Compile fix
4 Days Ago
merge from demo_shotlist_fix
4 Days Ago
Fixed Demo "Shot List" and folder buttons not working
7 Days Ago
merge from cui_fadeout_fix
7 Days Ago
Another potential fix to CUI fadeout Invoke not firing Reverted previous attempts
11 Days Ago
Fixed Rentable Shop B incorrect door rotation when shop is closed (again) https://files.facepunch.com/raul/1b3011b1/Unity_PwpiplugHe.mp4
11 Days Ago
Fixed door zfighting on Rentable Shop B
11 Days Ago
Fixed missing shutters of Rentable Shop C variant https://files.facepunch.com/raul/1b2911b1/Unity_ikwPIzWYPU.mp4
11 Days Ago
Fixed missing door in Rentable Shop B when it's not rented
11 Days Ago
Fixed incorrect ejecting position for small apartment (basements) https://files.facepunch.com/raul/1b2911b1/Unity_4oJfm1v308.mp4
14 Days Ago
Added clan table snapping https://files.facepunch.com/raul/1b2711b1/Unity_0EPCjGcWE7.mp4
14 Days Ago
merge from attachment_charms/ui
14 Days Ago
Fixed charm store previews not displaying the correct charms on the default weapon when holding the same item type https://files.facepunch.com/raul/1b2611b1/Unity_s3H09gzaXy.mp4
15 Days Ago
Fixed instances when players set their preferred charms on weapons and lose charms access (skins_access 0) disallowing to craft Clear preferred charm when selecting blueprints if not owning them https://files.facepunch.com/raul/1b2611b1/26_16-11-OffbeatIndianjackal.mp4
15 Days Ago
merge from main
15 Days Ago
Initial implementation to `debug.lookingat_sv` - it's a server-side `lookingat` lookup, which also renders DDraws server side colliders, to easily spot objects that may not be present on the client triggering antihack when attempting to walk through Added UnityMesh proto Codegen
16 Days Ago
Improved sphere synchronization (it now accurately matches server) Added new networked sphere settings - radius, speed and lerping (protos update) Fixed spheres animating from default 1 radius to the desired target on spawn No longer send network updates evey frame when lerping the sphere - only happens once in ModifySphere() https://files.facepunch.com/raul/1b2511b1/25_00-21-FirsthandHomalocephale.mp4
17 Days Ago
Added attachment icon Updated "Change Accessory" icon to it and swapped position with the "Drop" action https://files.facepunch.com/raul/1b2411b1/24_13-47-ClassicShrike.png
17 Days Ago
merge from main
17 Days Ago
merge from main
17 Days Ago
Fixed Half Height Industrial Shelves not showing in Conveyor filters
18 Days Ago
Fixed painting the clan logo drawing a straight line unintentionally as you click the Edit Logo button https://files.facepunch.com/raul/1b2311b1/23_15-06-OrnateFlyingsquirrel.mp4
18 Days Ago
merge from main
18 Days Ago
Fixed crafting menu accessory tab remaining open when selecting a skin-only compatible blueprint Update charms UI when selecting blueprints (also fixes crafting items with pre-selected charms using incorrect attachment IDs / wrong charms) https://files.facepunch.com/raul/1b2211b1/22_19-44-GlisteningLightningbug.mp4
18 Days Ago
merge from main