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184 Commits over 61 Days - 0.13cph!

Today
merge from hackweek_sv_pie_menu
Today
No longer allow opening custom pie menus if the inventory is already open
Today
merge from main
Today
Fixed pedestal view button not resetting correctly when toggling it, then reopening the sculpture editor
Today
merge from main
Yesterday
merge from hackweek_parented_ddraw
Yesterday
Hash ddraw object IDs from string to int client-side (behaviour remains the same) https://files.facepunch.com/raul/1b2711b1/27_19-54-DopeyZooplankton.mp4
Yesterday
merge from main
Yesterday
Adjusted powerline pole ladder collider to be able to climb it from any sides Updated side wire colliders to use GameTrace so players can climb through but shoot it Disable ladder collider if powerline pole does not have an IO box, no more require looking at the collider when climbing
Yesterday
merge from cui_updates
Yesterday
Fixed child buttons of a non-interactable CanvasGroup gameobject not properly updating the button colors upon initially getting created
Yesterday
Updated cui_test "YES" button to use TopLeft tooltip position so it can be tested easily (ideally at ~30FPS)
Yesterday
Fixed tooltips flickering at the default position (up top) for the first frame when they are set to use a different position Removed "HELLO" debug log in TopLeft positioned Tooltips
Yesterday
merge from main
5 Days Ago
Improved powerline pole ladder collider; shrunk its height (4m from ~10m, 4m above ground), can only climb it from one side, required to jump to climb it, must face it forwards https://files.facepunch.com/raul/1b2411b1/24_17-24-GoldenFreshwatereel.mp4
6 Days Ago
merge from admin_status_indicators
6 Days Ago
Fixed blurring fade when closing the menu Before: https://files.facepunch.com/raul/1b2211b1/22_19-53-RigidOropendula.mp4 After: https://files.facepunch.com/raul/1b2211b1/22_20-02-JealousMassasauga.mp4
7 Days Ago
merge from buried_item_null_checks
7 Days Ago
Fixed ownershipShares NRE happening on modded servers with higher stacksizes
7 Days Ago
merge from main
7 Days Ago
Fixed holding [USE] to open the sculpture editor drawing an unintended line on the structure as it opens
8 Days Ago
merge from hackweek_nameplate_dist_sizes
8 Days Ago
Improved ESP player nametag size updating logic Fixed nametags seemingly floating higher above players' heads the farther you go when using autosizing
9 Days Ago
Mild cleanup in UpdateVolumeVisuals
9 Days Ago
Improved volume slider UI Added "can close" support to `playvideo` (2nd bool argument, defaults to false) https://files.facepunch.com/raul/1b2011b1/20_13-52-FixedHoneybee.mp4
9 Days Ago
Added volume slider to VideoPlayer (`playvideo` command panel) Added `audio.videoplayer` ConVar, Codegen https://files.facepunch.com/raul/1b2011b1/20_03-07-QuizzicalAsiaticwildass.mp4
9 Days Ago
Merged admin status indicators (god, creative, invis) into one UI component Added `global.forceOffAdminStatusOverlay` which hides / shows all indicators at once Removed older commands (`godforceoffoverlay` and `creativeforceoffoverlay`) Shrunk admin status indicators by a bit, moved them behind the inventory, put them in a grid so there are no empty gaps https://files.facepunch.com/raul/2026/July/20_01-06-DependableArrowcrab.gif
9 Days Ago
merge from hackweek_sv_pie_menu
9 Days Ago
Close the pie menu when running the next / prev action (if command is provided)
9 Days Ago
merge from main
11 Days Ago
merge from cui_updates
11 Days Ago
Added blocksRaycast available for all CUI graphic components (included in PR 92) Use CanvasGroup fade routine when it's being created and faded-in
11 Days Ago
merge from main
12 Days Ago
merge from sv_console_history
12 Days Ago
Compile fix
12 Days Ago
merge from sv_console_history
12 Days Ago
Adjusted `consolehistorysize` default value to 50, fixed it being off by one Adjusting the convar will now trim the history entries if the convar is smaller than the history count
12 Days Ago
Fix for very long strings moving alongside the caret when moving it to the left, making it seem like the characters are being erased Only drag the string along if the caret is reaching the left or right edges of the console window
12 Days Ago
merge from main
12 Days Ago
Replaced text ztest tracing to use lineOfSight checking instead (less restrictive)
12 Days Ago
Fixed crashing when using `ddraw.use_instancing_for_text 1`
13 Days Ago
merge from hackweek_parented_ddraw
13 Days Ago
merge from cui_updates
13 Days Ago
Fixed escape opening the menu when having the pie menu open Added UIEscapeCapture which now cleanly handles escape closing events for the pie menu in instances where the pie remains open after releasing keys (eg. when using `input.radial_menu_mode 1`)
13 Days Ago
merge from main
13 Days Ago
Added `espcanvas.nameplateautosize_falloff` (defaults to 50)
13 Days Ago
merge from main
14 Days Ago
merge from cui_updates
14 Days Ago
merge from main
14 Days Ago
No longer create pie close action if there isn't a closing command