327 Commits over 123 Days - 0.11cph!
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merged from prototype_wood_pile_spawner
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merge from loadouts_pos_fix
Apply the item position on the Loadout UI icon slots if applicable
https://files.facepunch.com/raul/2026/September/22_22-19-FixedHellbender.png
https://files.facepunch.com/raul/2026/September/22_22-20-PertinentWeevil.png
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merge from loadouts_pos_fix
Use MoveToContainer instead of giving the item and adjusting the position
Adjusted the default position value to be -1 when read from older loadout JSON files
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Save and restore item positions when creating or deploying loadouts
merge from sv_god_sync_fix
Added ServerSetGod which modifies the client's god info status and networks it to the player - now that global.god can be called from the server
Updated two instances of the server disabling god mode of a player to use this (eg. in the tutorial)
merge from customvitals_noise_fix
Fixed the custom vital template not having the background.tile sprite assigned, missing its texture - it now matches with the rest of our vitals
merge from sv_clientadmin_exposures
Exposed weather.load and weather.reset to be callable on the client from the server
Codegen
merge from espcanvas_autosize_clan_fix
Added autosize support for the loading and VOIP icons as well
merge from sv_console_terminal_fix
Fixed row window height causing the status info not to render on Windows Host consoles
merge from sv_console_terminal_fix x3
merge from sv_console_terminal_fix
merge from sv_console_terminal_fix x2
Added more OS-specific guardrails and merged a few #ifs 🤞
merge from sv_console_terminal_fix
Stripped interlocked usage, more cleanup
Ran an optimisation + performance pass to the new console terminal improvements, added profiling
Fixed an occasional NRE when running `ent` commands on entities that are dead but haven't been cleared from the client yet (eg. spamming the command on dropped items on lower server and client FPS)
Mild new list cleanup
Added AudioSourceEntity tests, download timeout
Improved client playback time synchronization and URL validation
Polishing pass