352 Commits over 153 Days - 0.10cph!
Fixed parented DDraw objects not clearing when their parent gets destroyed, drawing them at origin
▆ ▋▆▅▇▌▆▊ █▊▋▊▅█▄▉▉▄▌▇▊▌ ▍▇▆ ▇▌▋ ▆▉▍ ▊▇▍▌▉▍ ▍▄▆▊▆ ▄▊▉▇▇▌▊██▌█▍▍█▋▌▍▍▍▉█▌▊▅▆▆▊▉▊▉▄▊▋▇▌▆▌▍▍▄▄▋▅▅▅▇▍█▋▅▄▄▆▄▌▅▄▇▄▅▆▄▌▍▋▋▆▊▉▉▍▍▍▍▉
Improved panel unregistration performance
Fixed CommunityEntity.AllUi list accumulating endlessly and only clearing when reconnecting to a server; it now validates the list and removes null entries on panel destruction
Added admin-only `communityentity.print_alluis` for debugging, codegen
Before: https://files.facepunch.com/raul/2026/October/13_20-59-InsistentSiamesecat.mp4
After: https://files.facepunch.com/raul/2026/October/13_21-14-GlamorousBalloonfish.mp4
merge from snowmobile_wheel_fix
Fixed snowmobile wheels jittering at standstill due to physics noise
Before: https://files.facepunch.com/raul/2026/October/13_14-12-FrailCobra.mp4
After: https://files.facepunch.com/raul/2026/October/13_14-14-RedBlacknorwegianelkhound.mp4
merge from sv_console_terminal_fix
Format ConsoleInput numbers with invariant culture so a culture's multi-character negative sign can't overflow the stack buffer
Fixed mild allocation in ConsoleInput.AppendMoveTo
Reapplied the fix after the post-merge conflicts
merge from prototype_arctic_trail_path_fix
▋ ▌█▅▆▍▊▇▍ ▍▇▍ ▉▇▅▋▍▍ ▇ ▄▊▉▋▄▆ ▌▍▊▄█▌▊▄▄▆▄█▌▊▅██▄▅▆▌▆▄▌▊▌▍▍▇▇▅▅█▍█▄▍▆█▄▊▍█▄▅▇▄▇▆▊▅█▊▋█▊▌▋▇▊▍▋▋▊▄▍▍▍▆▄█▆▉▄▊▍▋
▆ ▉▋▍▌▄ ▅▌▌▉▉▅▌ ▌█ ▅█▇▇▊█ ▆▉▊ ▅▆▄▄▋▊█ █▊▄ ▍▍▉▅█▉▊▆█▄ ▋▍▌▄ ▋▉▊█▅▅▅▍ ▍▄ ▋▊ ▄▅▄ ▅▄▅▉▌▍▉▉▇▌▋▄▆▌▉▍▆▇▄▆▆▍▄▆▉▌▍▍▉▇▌▉█▅▇▍▉▇▄▅▆▄▇▉█▄▌▅█▅▉▇▍▍▌▆▄▍▄▍▍▉▄▄▄▆▉▅▉▊▇▌▆▌▍▆▊█▋█▍
▅ ▍▇▉▍▇ ▆▋▉▌▄▊█▋▄▌▊▅▆▍▆▋▆▍▍▍▇▋▆▄▋▌▌ ▍▆▌▍▋ ▅█▅▊ ▇▌▋▅▆▄ ▉▆█ ▉▋▊▋▇ ▋▇▉▄ ▍▉▉▉▄ ▆▋▉▉ ▅▍▌▍▌▋ ▉█ █▆▋ ▋▇▆▍▉▅▅▅ ▆▌▅▉▆▅█▊▄ ▋▋█▇ ▋ █▇▇▉▉▌ ▌▆ ▍▆▅▋▇ ▊▇▊ ▍▍ ▄▊▆▋ ▄█▊▌ █▅ ▉▊▋▋▇
Fixed netgraph being scaled and shifted offscreen
https://files.facepunch.com/raul/2026/September/29_01-00-FavorableSheldrake.jpg
merge from sv_console_terminal_fix
Fix for the server console logs writing incorrectly in community hosted panels through docker, fixed duplicate logging due to stdout in Linux (affecting docker panels)
Sanity checked and tested all four scenarios and they work correctly; Windows console (host & terminal), Linux terminal and panels
▊ ▊▅▆▇▊ ██▇▇▅ ▌▌▌▇ ▊▌█▌▅ ▉▋▍▆▊▋▍▄ ▍ ▄▅█▋▋▍▋▄ █▄▉▋▇▇ ▊▌▆▌▌▄▇▉ ▍▇▇▇ ▍▋▍▉▉ ▋▇█▆▅ ▊▄ ▅▍▉ ▉█▇▇▇ ▆█▆▇█▍▄▄▉ ▉▅▅█▇▍▄▅▌▉▌▇▌▄█▆▅▋▍▉▌▅▉▄▍▅▉█▉▅▊▊▇▌▋▍█▊▌▍▉█▊▌█▄▇▇▋▅▇▅▅▉▋▇▊▅█▅█▉▊▋▍▅▄▍▇▉▌█▌▄▍█▉▋▉▍▋▅▊▇▋█▉▌▅
merged from prototype_wood_pile_spawner
█▌▆▊▆▍ ▇▄█▍▌▋█▌▌▋▇▅▉▇█▅█▌▇▇▅▄▍▄ ▉▊▉▉▊▆▄▇▆ ▋▍▇▄▋ ▍▊▊▄▌▋▍▇▋▆
▌ ▊▊▋▉█ ▋▍▍▊▆▌▆ ▇▆▆ ▉▋▌▉ ▋▆▋▅▉▇▄▊▅ ▉▆▆▇▌▌▄▌ ▆▉▌█▉▄ ▉▆▄▅▉▅ ▄▊▊▇▉▊▉ ▍▉▅▆▇▄▋██ ▍▉▇█ ▅█▆▆▍▄▅▆▅▌▉▆▉▉▅▌▉▍▋ ▅▆▅▆▅▆ █▇▋▉▅▆█
merge from loadouts_pos_fix
Apply the item position on the Loadout UI icon slots if applicable
https://files.facepunch.com/raul/2026/September/22_22-19-FixedHellbender.png
https://files.facepunch.com/raul/2026/September/22_22-20-PertinentWeevil.png
▌ ▍▋▊▄▌ ▌▅▌▉ ▄▍▍▆▍▉▆▆▄▆▅▌▄▇▇▇
▇ ▊▄█▉▍ █▊▋▅▆▅▆ ▋▆ ▍▌▉▍▍▄▊
▋ █▍▋▊▉ ▊▅▊█ ████▊▌▊▇▍▉▅▋▆▉█▌
▅ ▅▆▉▆▊ ▆▊▉▅▊▋▌▍ ▍▆ ▆▋▌ ▅▄▉▄▆▇▅██▍▆▌▉▆▌▆▋▋▋▇▋▆ ▅▇▅▍▋█
merge from loadouts_pos_fix
Use MoveToContainer instead of giving the item and adjusting the position
Adjusted the default position value to be -1 when read from older loadout JSON files
▇ ▇▅▊▍▊ ▌ ▅▅█ ▊▅▊▊ ▉▉▄▇▋▋▆▆▋▊▊ ▊▅▄▊▆▅▉▍▇▌▇▋▅▉▄▅▇█ █▌▄▆ ▆▍▅▌▌▆ ▇▇▄▉█▍▆ ▉▋▉ ▌▇▄▆ ▇▌ ▅▌▍▌▋▊▍ ▌▆▌▊▇▍▅▉ █▆▇▉▍▋▌▆▆▆▉▇▋▉▄▋▌▍▇▌▆▍▄█▊█▆▆▊▆▍ ▊▊▄ █▄▋▊▇ ▅▆ ▊▊▉▆▆▅ ▆▆▄▌█ ▉▇▆▉▆▌▌▉ ▉▊▊▍▆▍▊▋▄▄▄▅▉▆▉▊▆█▆▇▇▍▄▉██▄▇▌▍▌▍▋ ▋▉▊ ▍▋▆▇▊ █▆ ▆▄▊▍▆▌ ▊▆▌▊█▆▊▉ ▄█▌▌ ▇▍▄▅▅ ▇▋▋▌▊▉▅▌▋▌ ▊▌▉▌▉▌▉▅▋▍▆▆▉▍▄▍▆█▉▆█▅▄▍▆ ▅█▍ ▍▊▋▋▋▇▍▋ ▉▊ ▇▍▌▋▇▆▌▅▆▌ ▋▋▇▊▇▉█▉▌▉ ▉▇▇▉▆▄▆ ▉▉▅ ▍▇▇▉▅▉ █▋ ▌▋▅ ▅▍▊▆ ▅▇▄ ▇▆▍█▍▍ ▅▍ ▉▆█▇▍▆ ▉▄▌██▋▉ ▋▄▊▋▄█▇█▋▇▄▊▅▅▇▅▉▇▇█▅▄▆▆█▌ ▌▉▌ ▌▋▋▊ ▉▊▅▇▋▍ ▉▋▉▌▌ █▊ ▌▄ ▆▌▇▄▄▇▇▋▌▇▆▆▊▋▉▌▉ ▇▄▊ ▉▅▌▌█▌▊▊▅ ▇▌▌▍▋▇▍ █▋▊▇ ▅▍▇▍█▋▍ ▍▍ ▍▇▅▊▅▉▅▍▉▊▆▊ ▊▉▉▉█▆▌█▉█▌▊▋█▊▋▍▇▊▌▊▊▆▍▋▅▌▆ ▆▍▍▅▇▊█ █▌█▄▉▅ ██▉▉ █▍ ▊▌▇ ▄▆▍█▍▍▆▉ ▋▆▇▉ ▆▉█▋▆▄▍ ▆▍ ▉▆▅▋ ▅▆▋█▆▆▅ █▌▍▋▅▍ ▋█ ▅▇▊▌▅▊▆▌▄ ▌▅▍▊▊▇█▄▋ ▊▋▋▉▄█▍▅▄▇▊▋▉▇▇█▅▊▍▇▄▅▍█▊▊▅▇▉▋▉█▊█ ▆▍▋▉▆▅▌ ▍▉▌▆▆▆ ▌▉▅▉ ▋▉ ▊▋▉ ▌▆▍█▇▊▊▇ ▌▅▄▅ ▄▇▋▉█▋█ ▄▊▅▆█ ▇▆▋▇▆▌▍▄ ▊▋▅
▊ █▅▅▇█ █▅██▉▋▄▄▉▌█▋▍▅▆▍▋▆▋▇▇█▇ ▄ ▄▊▌▉▇ ▄▌▋▇ ▍▄▄▆▄▄ ▊▄▋ ▄▅▇▆█▆ ▇▋▋▍ █▄▄▍▌ ▇▇▌ ▌█▋█▍▋ ▇▍▄▆▊▊ ▅▅ ▆▉█▅ ▋▋▆ ▊▆▉▆
▉ ▍▋▋█ ▋▉▅▅▊▄▅▊▄▅ ▊ ▊█▍▇▍█▇▉▉▄ ▊▆▋█▆▅▄▉▊▍ ▆▇▄▌▉█▅▌▍▌▇▋▌▌▄▇ ▍▌▍▅▉ ▆▆█ ▄▆▇▋▇▍▅ ▅▇ ▅▇ ▆█▄▌▉▆▉ ▉▊▊▌█▌▇▌ ▅▆▊██▍▅▉▋ ▆▅██▄ ▋ ▆▇▊█ ▌▍▍▄▇▌ ▄▋ ▉▋▅▌█▇ █▋ ▌▉▍▊█▅▌▆ ▉█▌▄█▍ █▉▋█▉ ▍▆▆▆▉█▅▉▌▊█▊▄▍▆▌▊█▄▄▋▅▊█▍▄▍▆▊▆ ▊▅▄▌▉ ▉▊▇▇▆▆▉ ▍▊▄▋ ▌▄▆▄▌▄▋▇▌▌ ▉▋▆▉█▍▍ ▉▍ ▇▉▆█ ▋▆▇▄▋▋▅▅ ▄▇ ▅▆▌▄▉█▉ ▇▋▄▋▍▌▄▌
▍ ▊▆▋▌▆ ▍▄▋▇█ ▇██▉▅▌▅ ▅▉▆▉▊ ▋▋▄▉▌▄▍▍▋ ▋▌▌▋▄ ▆▆▍▄▊
▍▉▉▇▇▌ ▉▉▅ ▊▍▍▄▉▌▄▄▄▉▇ ██▄▇▋▉▉▌▆▍▆▆▇▆▉▌▊▍▊▄▍▌▄▇▅▋▋ ▍▄██▇▇▌▅▉█▅▉▌▇▊▇▅█▋▉▋▄▍▇▄█▉█▊▇▋▆ ▄▌▉ ▌▌▉▌▌▉▅▍██▇▌▊▆▉▍▌█▅▄▍▄▄▇▌▌▇
Save and restore item positions when creating or deploying loadouts
merge from sv_god_sync_fix
Added ServerSetGod which modifies the client's god info status and networks it to the player - now that global.god can be called from the server
Updated two instances of the server disabling god mode of a player to use this (eg. in the tutorial)