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232 Commits over 92 Days - 0.11cph!

2 Days Ago
merge from flex_color_picker_fixes
2 Days Ago
Reverted previous idea, now using a better way of fixing it
2 Days Ago
Fixed flexible color picker hex input fields across various panels; generic painting dialog, row workshop color, ornate frame config, balloon config
2 Days Ago
merge from creative_indicator_fix
2 Days Ago
Fixed creative mode UI indicator persisting in demos when disconnecting from a server while being in creative mode
2 Days Ago
merge from espcanvas_autosize_clan_fix
2 Days Ago
Fixed clan text not being affected by the ESPCanvas auto-sizing setting
4 Days Ago
merge from trdesk_snapping_fix
5 Days Ago
Fixed Twitch Rivals Desk being flipped 180° when snapped Before: https://files.facepunch.com/raul/2026/August/Unity_1Lnnf0xnVr.mp4 After: https://files.facepunch.com/raul/2026/August/Unity_GSudl4SgyH.mp4
14 Days Ago
Added extra check
14 Days Ago
Added admin-only `global.perf_disable_gc_notif` ConVar for media which disables the perf text showing emergency GC collections
15 Days Ago
merge from unixtimestamp_boundary_fix
15 Days Ago
merge from hackweek_parented_ddraw
15 Days Ago
Updated DDrawCommand wrapper to include the new optional entityId and identifier arguments
15 Days Ago
merge from main
16 Days Ago
merge from f1menu_blur_fix #2
16 Days Ago
merge from f1menu_blur_fix
16 Days Ago
Removed fullscreen fade-out blurring altogether, we never intend to use it anywhere - this removes the blur fade from the inventory Fade-in fullscreen blur works just the same as before, reverted code change in DeveloperTools since it's now obsolete https://files.facepunch.com/raul/1b0311b1/no_more_blur_fadeout.mp4
16 Days Ago
merge from main
18 Days Ago
Improved Epoch.ToDateTime to properly process unix timestamps when they are in millisecond format
18 Days Ago
merge from main
19 Days Ago
merge from PlayerMaintainedMonuments
19 Days Ago
merge from PlayerMaintainedMonuments/powergrid
19 Days Ago
Improved powerline pole prevent building triggers, no longer able to place pookies on them This also improves IO interaction with the powerline box, it no longer feels buggy at certain angles https://files.facepunch.com/raul/1b0111b1/01_03-09-GrimyBubblefish.mp4
19 Days Ago
merge from ddraw_panels_fix
19 Days Ago
Fixed comment
19 Days Ago
merge from ddraw_panels_fix
19 Days Ago
Fixed DDraw text being drawn on top of inventory, F1 menu, map and dialogs in general Before: https://files.facepunch.com/raul/1b0111b1/01_00-00-SphericalIndusriverdolphin.mp4 After: https://files.facepunch.com/raul/1b3111b1/31_23-53-OddballEuropeanfiresalamander.mp4
19 Days Ago
merge from hackweek_sv_pie_menu
19 Days Ago
Added back inventory tab checks
19 Days Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
19 Days Ago
merge from main
20 Days Ago
merge from main
20 Days Ago
Added boundary validation to Facepunch.Math.Epoch.ToDateTime/FromDateTime Fixes an issue where setting wipetimer.wipeUnixTimestampOverride to an invalid value, causes all players to get kicked while server is spamming errors
21 Days Ago
merge from PlayerMaintainedMonuments/powergrid
21 Days Ago
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
21 Days Ago
merge from sculptures
21 Days Ago
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
21 Days Ago
merge from main
21 Days Ago
merge from nameplate_dialog_fix
21 Days Ago
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
21 Days Ago
merge from nameplate_dialog_fix
21 Days Ago
Improved performance when checking for open painting / sculpting dialogs
21 Days Ago
Fixed nameplates showing up on the painting / sculpting dialogs
21 Days Ago
merge from f1menu_blur_fix
21 Days Ago
Updated BlurManager to use SingletonComponent instead
21 Days Ago
merge from f1menu_blur_fix
21 Days Ago
Removed blurring fade when closing the F1 menu (the blur is still there, it will just update the blur instantly on close)
22 Days Ago
merge from hackweek_sv_pie_menu
22 Days Ago
No longer allow opening custom pie menus if the inventory is already open