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198 Commits over 61 Days - 0.14cph!

Today
merge from PlayerMaintainedMonuments/powergrid
Today
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
Today
merge from sculptures
Today
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
Today
merge from main
Today
merge from nameplate_dialog_fix
Today
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
Today
merge from nameplate_dialog_fix
Today
Improved performance when checking for open painting / sculpting dialogs
Today
Fixed nameplates showing up on the painting / sculpting dialogs
Today
merge from f1menu_blur_fix
Today
Updated BlurManager to use SingletonComponent instead
Today
merge from f1menu_blur_fix
Today
Removed blurring fade when closing the F1 menu (the blur is still there, it will just update the blur instantly on close)
Yesterday
merge from hackweek_sv_pie_menu
Yesterday
No longer allow opening custom pie menus if the inventory is already open
Yesterday
merge from main
Yesterday
Fixed pedestal view button not resetting correctly when toggling it, then reopening the sculpture editor
Yesterday
merge from main
3 Days Ago
merge from hackweek_parented_ddraw
3 Days Ago
Hash ddraw object IDs from string to int client-side (behaviour remains the same) https://files.facepunch.com/raul/1b2711b1/27_19-54-DopeyZooplankton.mp4
3 Days Ago
merge from main
3 Days Ago
Adjusted powerline pole ladder collider to be able to climb it from any sides Updated side wire colliders to use GameTrace so players can climb through but shoot it Disable ladder collider if powerline pole does not have an IO box, no more require looking at the collider when climbing
3 Days Ago
merge from cui_updates
3 Days Ago
Fixed child buttons of a non-interactable CanvasGroup gameobject not properly updating the button colors upon initially getting created
3 Days Ago
Updated cui_test "YES" button to use TopLeft tooltip position so it can be tested easily (ideally at ~30FPS)
3 Days Ago
Fixed tooltips flickering at the default position (up top) for the first frame when they are set to use a different position Removed "HELLO" debug log in TopLeft positioned Tooltips
3 Days Ago
merge from main
6 Days Ago
Improved powerline pole ladder collider; shrunk its height (4m from ~10m, 4m above ground), can only climb it from one side, required to jump to climb it, must face it forwards https://files.facepunch.com/raul/1b2411b1/24_17-24-GoldenFreshwatereel.mp4
8 Days Ago
merge from admin_status_indicators
8 Days Ago
Fixed blurring fade when closing the menu Before: https://files.facepunch.com/raul/1b2211b1/22_19-53-RigidOropendula.mp4 After: https://files.facepunch.com/raul/1b2211b1/22_20-02-JealousMassasauga.mp4
8 Days Ago
merge from buried_item_null_checks
8 Days Ago
Fixed ownershipShares NRE happening on modded servers with higher stacksizes
8 Days Ago
merge from main
8 Days Ago
Fixed holding [USE] to open the sculpture editor drawing an unintended line on the structure as it opens
10 Days Ago
merge from hackweek_nameplate_dist_sizes
10 Days Ago
Improved ESP player nametag size updating logic Fixed nametags seemingly floating higher above players' heads the farther you go when using autosizing
10 Days Ago
Mild cleanup in UpdateVolumeVisuals
10 Days Ago
Improved volume slider UI Added "can close" support to `playvideo` (2nd bool argument, defaults to false) https://files.facepunch.com/raul/1b2011b1/20_13-52-FixedHoneybee.mp4
10 Days Ago
Added volume slider to VideoPlayer (`playvideo` command panel) Added `audio.videoplayer` ConVar, Codegen https://files.facepunch.com/raul/1b2011b1/20_03-07-QuizzicalAsiaticwildass.mp4
10 Days Ago
Merged admin status indicators (god, creative, invis) into one UI component Added `global.forceOffAdminStatusOverlay` which hides / shows all indicators at once Removed older commands (`godforceoffoverlay` and `creativeforceoffoverlay`) Shrunk admin status indicators by a bit, moved them behind the inventory, put them in a grid so there are no empty gaps https://files.facepunch.com/raul/2026/July/20_01-06-DependableArrowcrab.gif
11 Days Ago
merge from hackweek_sv_pie_menu
11 Days Ago
Close the pie menu when running the next / prev action (if command is provided)
11 Days Ago
merge from main
12 Days Ago
merge from cui_updates
12 Days Ago
Added blocksRaycast available for all CUI graphic components (included in PR 92) Use CanvasGroup fade routine when it's being created and faded-in
12 Days Ago
merge from main
13 Days Ago
merge from sv_console_history
13 Days Ago
Compile fix
13 Days Ago
merge from sv_console_history