244,445 Commits over 3,898 Days - 2.61cph!
Dynamically adjust sound priority based on distance from the camera (farther voices will be stolen first)
Add reverb falloff script
Add high pass filter falloff script
Add gunshot sound template
First pass at distant gunshots
nights are colder
ore cooks faster
Server performance fix
Cold overlay tone-down
gunpowder default blueprint
key lock takes wood only
keys are crafted instantly
can craft keys without unlocking door (if you have access)
Adding the .csproj names for the game persistence projects and modifying the ignore config.
Fixed not being able to drop items
balanced food calories and health bonuses
Added tangents to river meshes
Oprimized river mesh geometry (less stretched triangles)
Setup river mesh UV coordinates to work with the river shader
merge into main - a bunch of damage balance and hide balance changes
hide stuff is balanced and default craftable
hide stuff has protection properties again
repair bench easier to create, repair bench default blueprint
balanced deployable health/protection - ensured repair bench destroyable
merge from main
generic deployable protection
Moved standard layer code to own include file
Added wetness control to legacy terrain shader
Dump network packet history on invalid packet error
Updated heads blendshapes source file
eoka recovers from cancelled attack faster
Trying to sort out lerp lag!
Fixed some compilation errors for web player builds.
Documentation updated during deployment build 014380cb-6c1e-424d-8b9c-a8cdf25b8f1b.
Documentation updated during deployment build 014380cb-6c1e-424d-8b9c-a8cdf25b8f1b.
Added g-buffer normal + light transmission encoding; compatible with unity normal output
Added light transmission options to speedtree shaders
creating test_court scene, built walls and wooden beams, textured screens
Removed passwords from key pairs.
Added key pairs for assembly signing.
`Lidgren.Network.dll` is no longer copied to `Unity/DevKit/Assets/Plugins`.
Switched to Mazing for deploy test.
Bow and Arrow are craftable by default
Updated phrases
Updated recipies
Re-implemented resource hotloading.
Hacky hack - fixed bow breaking after last arrow fired
Removed hardcoded path to mono used for testing.
Don't use blueprints as ammo
Added head2 prefab (in case it's needed)
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)