244,445 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Dynamically adjust sound priority based on distance from the camera (farther voices will be stolen first)
10 Years Ago
Reenable ambience toggle
10 Years Ago
Add reverb falloff script Add high pass filter falloff script Add gunshot sound template First pass at distant gunshots
10 Years Ago
fix in premake script
10 Years Ago
nights are colder ore cooks faster
10 Years Ago
Server performance fix Cold overlay tone-down
10 Years Ago
gunpowder default blueprint key lock takes wood only keys are crafted instantly can craft keys without unlocking door (if you have access)
10 Years Ago
Adding the .csproj names for the game persistence projects and modifying the ignore config.
10 Years Ago
Fixed cargo plane fart
10 Years Ago
Fixed not being able to drop items
10 Years Ago
Tree mat wip
10 Years Ago
balanced food calories and health bonuses
10 Years Ago
Added tangents to river meshes Oprimized river mesh geometry (less stretched triangles) Setup river mesh UV coordinates to work with the river shader
10 Years Ago
merge into main - a bunch of damage balance and hide balance changes
10 Years Ago
hide stuff is balanced and default craftable hide stuff has protection properties again
10 Years Ago
repair bench easier to create, repair bench default blueprint
10 Years Ago
balanced deployable health/protection - ensured repair bench destroyable
10 Years Ago
merge from main generic deployable protection
10 Years Ago
Moved standard layer code to own include file Added wetness control to legacy terrain shader
10 Years Ago
Dump network packet history on invalid packet error
10 Years Ago
Updated heads blendshapes source file
bot
10 Years Ago
Linux Build
bot
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Extra debugging shit
10 Years Ago
eoka recovers from cancelled attack faster
10 Years Ago
Trying to sort out lerp lag!
10 Years Ago
Fixed some compilation errors for web player builds.
10 Years Ago
Removed extra albedo map
10 Years Ago
Documentation updated during deployment build 014380cb-6c1e-424d-8b9c-a8cdf25b8f1b.
10 Years Ago
Documentation updated during deployment build 014380cb-6c1e-424d-8b9c-a8cdf25b8f1b.
10 Years Ago
Added g-buffer normal + light transmission encoding; compatible with unity normal output Added light transmission options to speedtree shaders
10 Years Ago
creating test_court scene, built walls and wooden beams, textured screens
10 Years Ago
Removed passwords from key pairs.
10 Years Ago
Added key pairs for assembly signing.
10 Years Ago
`Lidgren.Network.dll` is no longer copied to `Unity/DevKit/Assets/Plugins`.
10 Years Ago
Switched to Mazing for deploy test.
10 Years Ago
Bow and Arrow are craftable by default Updated phrases Updated recipies
10 Years Ago
Re-implemented resource hotloading.
10 Years Ago
Hacky hack - fixed bow breaking after last arrow fired
10 Years Ago
Removed hardcoded path to mono used for testing.
10 Years Ago
Don't use blueprints as ammo
10 Years Ago
Endian bullshit
10 Years Ago
Merge from main
bot
10 Years Ago
Linux Build
bot
10 Years Ago
Windows Build
10 Years Ago
Added head2 prefab (in case it's needed)
bot
10 Years Ago
OSX Build
10 Years Ago
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
10 Years Ago
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