254,394 Commits over 3,990 Days - 2.66cph!
Fixed gamemenucommand "engine" exploit.
fixed some instances where the player's hand would unnaturally stick to the weapon when it shouldn't be.
fixed error spamming about "Animator not initialized" when animals are killed.
added idle relax gesture for pistol
Renamed teleporttome to teleport2me cuz that's how 1337 I am
Added "teleport playerA playerB" and "teleportome player" console commands ("teleport player" also still works)
Added PVT cache compression for DX11 targets for reduced VRAM footprint and bandwidth savings
Added Test/Compression/BlockCompression scene for real-time texture compression testing
Added back SSAO Pro with a few modifications; cmdbuf mode for ordering + couple more params + bug fix
Replaced SESSAO with SSAOPro for performance until we find something better
Chat UI works, More UI fixes.
Network data transfer test
- Mission select loads 1-1 by default so Thai can still get to it
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- Mission select screen work
Loot barrels visual upgrade + gibs
- Removed recall ability and related assets
- Started making the new mission select panel work
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- More mission select WIP
- New mission select screen WIP
Added BasePlayer.MovePosition (for mods)
Corn plant models, textures, prefabs
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- Changed the way objectives are handled/displayed
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* Fixed "point" scripted entities not returning correct class on client if transmitted
* Added cl_mouseenable to blocked command list
* Added a billion Vehicle functions ( About 35 )
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FOR FUCK SAKE asset factory
FOR FUCK SAKE factory asset with remade collision/rework on fixing some prefab (some collision still broken due to prefab mess up)
fixed 'dupe' people cried about, even though turning two c4 BP's into one real c4 is like turning two gold bars into one silver bar
Changed SleepTime Consideration curve to ensure it hits 0 response on 0 score.
Changed SleepScore DSE to make SleepTime have a contribution of 1.
Can actaully turn off hit notifications ( why would you ever )
DM tick fixes, Agent IsActive false on unit death
loottable adjustments
fixed more hit notification stuff
protocol++