244,452 Commits over 3,898 Days - 2.61cph!
revert merge from main/distant sound to try to fix asset isues on build server
Changed VM iron sight offset.
merge from main/distantsound
Don't play footstep effects that we can't see/hear
Client optimizations
Standard lighting model changes for RC3
Further lighting, material and texture tweaks. Updated lighting to Anim viewer scene.
Update falloffs before playing a Sound
reapply sound system migration to furnace, campfire, and c4
Added TENN special move anim
Added cutoff and tapering values to decor system
Fixed not being able to reconnect after you disconnect. It's a bit of a bodge though!
Removed unnecessary Camera.main queries from the grass and decor systems
Player movement and hit locks, more tutorial work, shader updates.
Precision issues with g-buffer normal encoding; affected terrain as well
continueing to build test court environment
Making menus a and UI a bit nicer and allowing to disconnect and reconnect without shutting the game down etc.
Fixed transmission interfering with unity std shaders
Changed ST shader default transmission values
Reverting a couple of files that should not have changed.
Various autospawn tweaks.
Lightened slightly and made less contrasty. Character materials altered to match.
Missing terrain atlas icon.
Made everything fruity. Red, white, yellow and violet flower fields -- oh my.
Allow dump command on client
Network diagnostics
Wooden crate 1 and 2, LODs etc.
Updated lit torch vm anims to not obstruct your view so much
set all cloud city opaque shaders to deffered rendering, brightened up main light in scene, applied correct materials
Fixed return type of `RectI.GetBounds()`.
Added TENN win & lose anim
New Cloud City scene with Marmoset materials, lighting adjustments, balancing of textures and characters.
Merged water changes from main
Some water shader define renames for the river shader
Fixed absolute path dependencies in the external persistence projects.