242,842 Commits over 3,867 Days - 2.62cph!

10 Years Ago
[platformer] blocks can have spikes on the sides
10 Years Ago
Murmurdeerrr
10 Years Ago
Smokey bears
10 Years Ago
[platformer] think i finally got crush detection working well enough
zon
10 Years Ago
Animals now use one behaviour tree.
10 Years Ago
Missing PathTo slash
10 Years Ago
Mumurths and deeeerrrrrsss
10 Years Ago
Builder - try to build the bundle
10 Years Ago
Fixed a crystal material being pink
10 Years Ago
Scenes
10 Years Ago
Made the generated savegame name more failsafe Disabled server autosave in-editor for less stuttering while testing
10 Years Ago
Removed chicken/temp.mb (?)
10 Years Ago
fixed the footsteps playing multiple times
10 Years Ago
Changed default world size to 4000 Changed default world seed to 0 (i.e. generate a random seed) Gave beaches a bit more slope to counter water z-fighting and reduce the average beach width Tweaked decor rocks Protocol++ (network + save)
10 Years Ago
added an "chicken_skin" prefab with all the components set up (copied how the other animals were set up) added sound fx for the chicken added particle fx for the chicken (feathers flying around when flapping) added a script to change animal skins
10 Years Ago
Adding WIP satellite source files for backup
10 Years Ago
Made the grass slope calculation work correctly at cliffs
10 Years Ago
Tweaks and fixes
10 Years Ago
Lots of player changes. Base player almost done.
10 Years Ago
Merge branch 'master' of ssh://github.com/Facepunch/arcade
10 Years Ago
Now pdb2mdb.exe and its dependencies are copied to the Managed directory of Windows builds.
10 Years Ago
Merged to trunk
10 Years Ago
Converted Rock to new HeldEntity system
zon
10 Years Ago
Animal attack stats now part of BaseAnimal.
10 Years Ago
New nav bake for murmuth scene
10 Years Ago
Added max slope parameter to the grass mesh types
10 Years Ago
Grass test scene
10 Years Ago
Fixed Games directory location depending on the current working directory, rather than always being in the same place as the game executable.
10 Years Ago
Murmurths
10 Years Ago
Fixed NRE in TerrainMath when the height map resolution is different from the normal map resolution
10 Years Ago
Updated image effects to b13 Made sharpening toggle with AA
10 Years Ago
Moved water image effects to their own child object (like radiation)
10 Years Ago
Documentation updated during deployment build 46f18efe-ac8e-4a4f-8bdb-a7ab3d918485.
10 Years Ago
Documentation updated during deployment build 46f18efe-ac8e-4a4f-8bdb-a7ab3d918485.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Finished 2 channel PNG support.
10 Years Ago
Removed some unused Lua related stuff.
10 Years Ago
[platformer] fixed some crush false positives
10 Years Ago
Eagle FBX
10 Years Ago
logo mesh
10 Years Ago
[platformer] fixed an offset issue when pushed out of bounds while on a block
10 Years Ago
Compile fix
10 Years Ago
Reset xform.
10 Years Ago
Eagle v2 and plains terrain WM.
10 Years Ago
[platformer] further fixed falling on a downward moving block
10 Years Ago
[platformer] improved crush detection more, improved grabbing/landing on blocks moving away from player
10 Years Ago
[platformer] fixed some stuff, added blocks that move around clockwise
10 Years Ago
Refactored some gun code and starting to link it up better with view model stuff.
10 Years Ago
Bundling wip