242,842 Commits over 3,867 Days - 2.62cph!
[platformer] blocks can have spikes on the sides
[platformer] think i finally got crush detection working well enough
Animals now use one behaviour tree.
Mumurths and deeeerrrrrsss
Builder - try to build the bundle
Fixed a crystal material being pink
Made the generated savegame name more failsafe
Disabled server autosave in-editor for less stuttering while testing
Removed chicken/temp.mb (?)
fixed the footsteps playing multiple times
Changed default world size to 4000
Changed default world seed to 0 (i.e. generate a random seed)
Gave beaches a bit more slope to counter water z-fighting and reduce the average beach width
Tweaked decor rocks
Protocol++ (network + save)
added an "chicken_skin" prefab with all the components set up (copied how the other animals were set up)
added sound fx for the chicken
added particle fx for the chicken (feathers flying around when flapping)
added a script to change animal skins
Adding WIP satellite source files for backup
Made the grass slope calculation work correctly at cliffs
Lots of player changes. Base player almost done.
Merge branch 'master' of ssh://github.com/Facepunch/arcade
Now pdb2mdb.exe and its dependencies are copied to the Managed directory of Windows builds.
Converted Rock to new HeldEntity system
Animal attack stats now part of BaseAnimal.
New nav bake for murmuth scene
Added max slope parameter to the grass mesh types
Fixed Games directory location depending on the current working directory, rather than always being in the same place as the game executable.
Fixed NRE in TerrainMath when the height map resolution is different from the normal map resolution
Updated image effects to b13
Made sharpening toggle with AA
Moved water image effects to their own child object (like radiation)
Documentation updated during deployment build 46f18efe-ac8e-4a4f-8bdb-a7ab3d918485.
Documentation updated during deployment build 46f18efe-ac8e-4a4f-8bdb-a7ab3d918485.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Merge branch 'master' of arcade
Finished 2 channel PNG support.
Removed some unused Lua related stuff.
[platformer] fixed some crush false positives
[platformer] fixed an offset issue when pushed out of bounds while on a block
Eagle v2 and plains terrain WM.
[platformer] further fixed falling on a downward moving block
[platformer] improved crush detection more, improved grabbing/landing on blocks moving away from player
[platformer] fixed some stuff, added blocks that move around clockwise
Refactored some gun code and starting to link it up better with view model stuff.