242,829 Commits over 3,867 Days - 2.62cph!

10 Years Ago
Create the terrain after spawning all landmark and decor (so that dynamic changes applied by decor are already known) Made terrain height offsetting based on splats more extreme
10 Years Ago
Burce Willis aint gon save you now bruh
10 Years Ago
Fixed that the procedural map would load BuildingTest.sav, removing all spawned entities in the process
10 Years Ago
Update building block basic source
10 Years Ago
Partial fix for 2 channel PNG files.
10 Years Ago
Added bobbing and swaying although its a bit shit and needs tweaking. A lot needs linking together.
10 Years Ago
Clouds, birds.
10 Years Ago
Some improved error reporting.
10 Years Ago
Added window bars Replaced placeholder textures on blocks with some different placeholder textures
10 Years Ago
Fixed two missing resolution variable replaces
10 Years Ago
Eagles
10 Years Ago
Flower spread.
10 Years Ago
Switched folders
10 Years Ago
Added some view model stuff.
10 Years Ago
Can build on top of blocks (like floors) Hinged door stability (falls to bits of frame destroyed) Floor placement on supports more permissive Lock is removed properly when door is destroyed
10 Years Ago
Made SceneAsset create its folder if not found
10 Years Ago
10 Years Ago
Qb template cleanup and yellow flower billboard fix
10 Years Ago
Made baked normal and height maps adjustable
10 Years Ago
Added yellow flowers, consolidated flower prefabs to use single mat each.
10 Years Ago
Classes extending Stage don't need to implement a constructor accepting a Game instance any more.
10 Years Ago
Pines ACTUALLY all use the same mats
10 Years Ago
Savannah trees all use the same mats
10 Years Ago
Saved ~70 ALU in terrain shader highest quality mode
10 Years Ago
Fixed rendering and updating order in games.
10 Years Ago
Pines now all use same mats
10 Years Ago
Added Grab Terrain Normal toggle to terrainBlendObj; enabled by default
10 Years Ago
Added some missing documentation for the Entity class.
10 Years Ago
Stability points on all non grounded blocks
10 Years Ago
Entity now implements IEnumerable<Sprite> so that collection initializers can be used, and ensured that sprites are ordered correctly.
10 Years Ago
Updated .gitignore
10 Years Ago
Improved error reporting when loading or updating a game.
10 Years Ago
Fixed UVs on a bunch of placeholder building component meshes Fixed a bunch of pink materials RemoteLog - moved to server prefab (gamesetup is only for the editor)
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Games are now maximally scaled again.
10 Years Ago
Fixed UVs on a bunch of placeholder building component meshes
10 Years Ago
Fixed compilation error messages not appearing when loading a game via command line.
10 Years Ago
Removed meta file for deleted DLL.
10 Years Ago
[platformer] improved crush detection
10 Years Ago
[platformer] player checks for being crushed
10 Years Ago
https://www.youtube.com/watch?v=v09H0A9q1mA
10 Years Ago
Removed unnecessary normal map flags from all ST mats.
10 Years Ago
Flowers v1.
10 Years Ago
Add some tile stuff
zon
10 Years Ago
Animals now have metabolism.
10 Years Ago
Client - disconnect if exception in networking Protocol++
10 Years Ago
Strip LightLOD from server builds
10 Years Ago
10 Years Ago
Naaaants een-vwen-yaaaaaaa ma-ba-gee-chi-ba-va (See-tee-hoummmm gwen-ya-maaaaa)
zon
10 Years Ago
Created base metabolism class.