usertonycancel
reposbox-boomercancel

298 Commits over 396 Days - 0.03cph!

1 Year Ago
Add groups to client settings, support in ObjectEditor
1 Year Ago
Revamp settings menu
1 Year Ago
Proper hover style for own scoreboard row
1 Year Ago
Work on re-adding ClientSettings
1 Year Ago
Return scoreboard to hold for open
1 Year Ago
New scoreboard style
1 Year Ago
Only look for DevCamera and control HUD visibility from RootPanel
1 Year Ago
Use award system to show big notification that the game is over
1 Year Ago
Add PlayerDeathCamera, switch to it when running DeathCam.Show
1 Year Ago
Don't clamp ammo count on HUD
1 Year Ago
Fixed ammo count being fucked
1 Year Ago
Pass weapon through projectile creation, so we can pass it in DamageInfo Add deathcam UI
1 Year Ago
Fixed scoreboard still accepting pointer events while it's closing
1 Year Ago
Fixed ammo pickups, fixed quick weapon switch for RL/Sniper/Lightning Gun
1 Year Ago
Make sure to update Info component when weapon switches, fixes weapon icon not updating
1 Year Ago
Fixed being able to infinitely fire while ammo is depleted Clear inputs on death
1 Year Ago
Re-add all weapons in prefab form
1 Year Ago
Can click scoreboard rows to open steam profile
1 Year Ago
Work on grabbing scoreboard from gunfight
1 Year Ago
Fixed shotgun fire buttons
1 Year Ago
Removed unused actions from project settings
1 Year Ago
Updated to Input Actions, update events
1 Year Ago
Grey out weaponlist entries that don't have a valid weapon
1 Year Ago
Assign Game.RootPanel
1 Year Ago
UI refactor - fixed NRE from kill feed, fixed player awards panel persisting Asset compile
1 Year Ago
Convert Hud to razor
2 Years Ago
Iterate through shoot components and add hints instead of doing shit manually
2 Years Ago
Fixed up shooting component, shotgun has two shoot components
2 Years Ago
Killed off WeaponData entirely
2 Years Ago
Add ViewModelComponent to set up ViewModel when the weapon's deployed, cleanup. Made WeaponData obsolete
2 Years Ago
Add ViewModelPath, set up ViewModel correctly
2 Years Ago
Add PrefabSystem.GetPrefabsOfType Try spawning weapons through prefabs Work on cutting out useless structs, replace with properties in components instead
2 Years Ago
Restored Teleport Volumes, added Point Markers
2 Years Ago
Restored jump pads to their former glory
2 Years Ago
2 Years Ago
Set default gamemode
2 Years Ago
Aim Component will also create secondary fire input hint
2 Years Ago
Revert "Fixed weapon ammo not showing for non-active weapons, don't bother deactivating the components" This reverts commit aedf1cf1dfbf518334ce3077e8ce0ed69c1672ba. Introduce includeDisabled param to Weapon.GetComponent, look for disabled Ammo component where needed
2 Years Ago
Moved KillFeed files into own directory
2 Years Ago
Add boomer.kill event, send it to everyone when someone gets killed by a player
2 Years Ago
Add WeaponData.KillMessages, GetRandomKillMessage Boilerplate Kill Feed components Upped opacity of unequipped weapons on WeaponList Set up some kill messages
2 Years Ago
Reduced mouse delta ui translation significantly, it was making me feel sick Added player awards, killing sprees https://files.facepunch.com/devultj/1b2311b1/sbox-dev_HUJhvqN9su.jpg Add player awards UI component Set fallback award icon, fixed Beyond Godlike not displaying a Description
2 Years Ago
Fixed weapon ammo not showing for non-active weapons, don't bother deactivating the components
2 Years Ago
Accumulate mouse delta and translate the game's root panel a little bit https://files.facepunch.com/devultj/1b2311b1/sbox-dev_fPa5hkXL2E.mp4
2 Years Ago
Add input hints to Info
2 Years Ago
Use different team setup
2 Years Ago
Update weapon list style
2 Years Ago
Simplified InputHint, use InputButton directly instead of Enum.GetValue
2 Years Ago
Work on WeaponList razor component
2 Years Ago
Made jump sound 3D