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reposbox-boomercancel

298 Commits over 396 Days - 0.03cph!

2 Years Ago
Fixed tracers / impact trails hitting triggers
2 Years Ago
Pull impact trail away from its end position by one unit
2 Years Ago
Set impact trail particle's normal
2 Years Ago
Add ability to disable bullet impacts per-weapon
2 Years Ago
Make sure we're not duplicating the impact trail particle
2 Years Ago
Actually set the impact trail path for Lightning Gun
2 Years Ago
Support impact trails in shoot component https://files.facepunch.com/devultj/1b1011b1/sbox-dev_LJk8SHon6D.mp4
2 Years Ago
Don't inherit original Z velocity when jumping, makes double jump more powerful
2 Years Ago
Sound compiles.. I'm starting to think there's something wrong with them
2 Years Ago
Add GameGlobals, Gravity ConVar
2 Years Ago
Fixed new jump behavior breaking bunny hopping
2 Years Ago
Jump Mechanic defines MaxJumps and tracks jump count. Add "walkmechanic.land" event
2 Years Ago
Can overlay firing sounds, fixed all weapon sounds to match previous game
2 Years Ago
More suitable location for this, fixes projectile weapons not consuming ammo
2 Years Ago
Fixed ammo not being consumed
2 Years Ago
Adjust sniper bob
2 Years Ago
BasePickup can define Model override definable in Hammer Add WeaponPickup with Resource picker
2 Years Ago
Fix AmmoPickup NRE
2 Years Ago
Enable/Disable weapon components when holster/deploying weapon
2 Years Ago
Rewritten shooting mechanic
2 Years Ago
Add Lightning Gun
2 Years Ago
Fix Death NRE
2 Years Ago
Added Tracer particle definition to Primary Fire https://files.facepunch.com/devultj/1b0611b1/sbox-dev_ouUloLSeVu.mp4
2 Years Ago
Update InputHint to Razor
2 Years Ago
Update Scoreboard to Razor to try to unfuck remote version
2 Years Ago
Upgrade SettingsMenu to Razor
2 Years Ago
Put this back, might fix camera effects playing from other players POV.. this is hard to test
2 Years Ago
Set "ducked" tag on player appropriately, don't knockback if crouched
2 Years Ago
Added KnockbackForce to PrimaryFire component https://files.facepunch.com/devultj/1b0511b1/sbox-dev_XzHXA3xpmV.mp4
2 Years Ago
Grenade projectile has a bit of lift when initially spawning
2 Years Ago
Added Sniper/Railgun and Shotgun weapons, and AimFovOffset property
2 Years Ago
Support DevCamera
2 Years Ago
Add DamageModComponent for Players, can scale incoming and outgoing damage Added DamageModPickup
2 Years Ago
Add ArmorComponent, factor it in when taking damage Show Armor on Info
2 Years Ago
Added Armor Pickups Added Health Pickups Added Mega Pickups
2 Years Ago
Fixed dash panel inheriting the same health related classes
2 Years Ago
Don't take ammo pickups if player's ammo is already at capacity
2 Years Ago
Added BasePickup Add ammo pickups focused on being compatible with all current Boomer maps Add Inventory.FindWeapon
2 Years Ago
Add dashes to HUD, added Mechanic ticks even when inactive, fixed dash recharge
2 Years Ago
Push the player up a bit when dashing
2 Years Ago
Remove Reloading mechanic
2 Years Ago
Fixed Crosshair not being visible
2 Years Ago
Precache some weapon data stuff as well
2 Years Ago
Precache a bunch of Projectile info on resource load
2 Years Ago
Default Dash wish direction to Forward if we're not moving in any direction
2 Years Ago
Restored DashCount, dash effects
2 Years Ago
Add DashMechanic, effects next
2 Years Ago
Add Projectile.ClearZVelocity
2 Years Ago
Added SlideMechanic
2 Years Ago
Added artificial reload offset