usertonycancel

4,599 Commits over 976 Days - 0.20cph!

4 Months Ago
Expose Achievement.Score, resolves Facepunch/sbox-issues#6585
4 Months Ago
Only provide SourceLocationAttribute on primary class declarations, fixes "Open Component.Partial.cs", resolves Facepunch/sbox-issues#6612
4 Months Ago
"Current Project" in Asset Browser is actually the current project, though this is probably already fixed in the new asset browser Resolves Facepunch/sbox-issues#6614
4 Months Ago
Read input config when changing input settings, resolves Facepunch/sbox-issues#6590, Facepunch/sbox-issues#6599
4 Months Ago
Solve main menu equipment visibility This code still sucks
4 Months Ago
Fixes - de_refinery compile day time!!!!!
4 Months Ago
Add EditorUtility.RestartEditor, RestartEditorPrompt
4 Months Ago
Add editor prompt which restarts the editor when changing parent game / target game
4 Months Ago
Use LFS for .vpk's, migrate existing vpks to LFS
4 Months Ago
Fixed input settings not being applied in subsequent games (d'oh)
4 Months Ago
Add JsonUpgrader support to ConfigData - will be using this for Input config updates
4 Months Ago
Split out InputSettings into Input.config - backwards compatible
4 Months Ago
API update
4 Months Ago
Rotation can parse from serialized Angles, resolves Facepunch/sbox-issues#6085
4 Months Ago
Editor: add ability to define launch arguments for new game instances, resolves Facepunch/sbox-issues#6095
4 Months Ago
Resolve Facepunch/sbox-issues#5844 - Input.ReleaseAction/Actions should work across contexts
4 Months Ago
RMR toggles gasblock, fixed some logic to make this work
4 Months Ago
Add FPS mode, so you can see what the weapon looks like from first-person Reset jiggle state when we swap from first-person to third, add toggle button to gunsmith, adjust angles
4 Months Ago
Disable arms now that gunsmith weapons just use the pure view model prefab
4 Months Ago
Refactor
4 Months Ago
Gunsmith: Allow part selection instead of random from list, wip ui https://files.facepunch.com/tony/1b0211b1/sbox-dev_nh4ovVRO4A.mp4
4 Months Ago
Resetting bodygroup only applies to effected bodygroups
4 Months Ago
Add another optic, underbarrel configuration for M4
4 Months Ago
Add zoom controls
4 Months Ago
Support bodygroup attachments, add EligibleEquipment, IsUniversal
4 Months Ago
Right click to clear, edit jiggle bones to have configurable angular limits
4 Months Ago
Implement attachment point UI, button press selects a random eligible attachment
4 Months Ago
Gunsmith: display weapon from data Configure a couple of attachment points, create prefabs for charms, fix FP charm vmat Gunsmith: Camera controls, add charm resources
4 Months Ago
Add lights to the motor that change when a battery is inserted
4 Months Ago
Push player through to interactable actions, insert battery, sync state, play a sound
4 Months Ago
Properly call OnPickupAction
4 Months Ago
Hook up battery pickup
4 Months Ago
Add PlayerInventory to hold batteries, add display to HUD
4 Months Ago
Simple menu flow, just so it's there
4 Months Ago
Fixed HUD not working, removed MapKeys system as it's not relevant to this game
4 Months Ago
Motor plays some sounds when pressing/releasing
4 Months Ago
Rename player prefab Player interaction using IPressable events Add Interactable
4 Months Ago
Motor has a line to the scene's exit gate https://files.facepunch.com/tony/1b0111b1/sbox-dev_KPfHY4y9m8.jpg
4 Months Ago
Update battery_pickup
4 Months Ago
Create gates and motors, testbed scene, prefabs
4 Months Ago
Start pushing some stubs / general data prep for the gunsmith
4 Months Ago
Add @RickGreeve's beautiful new incendiary grenade
4 Months Ago
Don't ignore vpks, we don't want everyone having to build our maps
4 Months Ago
Fixed a few asset source reference paths from moving repo
4 Months Ago
Update .gitignore
4 Months Ago
Expose physics substeps control to scene inspector, resolves Facepunch/sbox-issues#6480
4 Months Ago
Update README.md
4 Months Ago
Clean refs
4 Months Ago
Clean refs
4 Months Ago
Initial commit