usertonycancel

4,603 Commits over 976 Days - 0.20cph!

8 Months Ago
Add slight jigglebone to mounted primary weapons
8 Months Ago
Fix possible marker NRE Fix EquipmentOverlay NRE Fixed CameraController NRE Crosshair NRE fixes Possible ViewModel NRE fix
8 Months Ago
Don't assign default life state
8 Months Ago
Restore object de-select by clicking empty space, and not dragging, resolves Facepunch/sbox-issues#5680
8 Months Ago
Revert changes to body visibility, was causing too many issues - need to rethink it
8 Months Ago
Fixed T color
8 Months Ago
reduce jump power from 320 to 290
8 Months Ago
use Color32 instead of Color for team colors
8 Months Ago
Turn on SSAO again
8 Months Ago
Remove light trigger volumes since performance is good without em
8 Months Ago
Proper validation in PlayerInventory
8 Months Ago
Interaction system error fixes
8 Months Ago
Micro-optimization in PlayerMarker Avoid Color.Parse in TeamExtensions.GetColor, optimization
8 Months Ago
Don't run BBox trace for every single player in PlayerController.UpdateEyes, it's not needed
8 Months Ago
Optimize Equipment.PlayerController by simply removing it and referring to Owner which is cached
8 Months Ago
Don't try to serialize/deserialize HealthComponent.Health, State
8 Months Ago
Don't fade out markers unless we're aiming a weapon
8 Months Ago
Fixed issues with ground check, shouldn't end up with lingering friction/acceleration
8 Months Ago
Give/take invis tag in ShowBodyParts
8 Months Ago
Optimize scoreboard hash while it's not open
8 Months Ago
Fixed dialog UI style/layout Fixed main menu layout
8 Months Ago
Remove unnecessary color parsing from BuyZone Cache eye trace so we can use it in a bunch of places Refactor some states that control body visibility, so it's no longer running every single frame and drilling 3ms for 9 bots
8 Months Ago
Fix PlayerAvatar styles
8 Months Ago
Jiggle bones
8 Months Ago
CG: extraction point 3d representation
8 Months Ago
Add EquipmentDestroyedEvent, get rid of mounted equipment
8 Months Ago
Few more styling fixes
8 Months Ago
Fixed buy menu alignment due to incorrect absolute position handling Same fix for minimap containers EquipmentHolsters is now EquipmentMointPoints, define equipment mount variants as their own prefabs
8 Months Ago
Fixed ALT glyph having the wrong path, fixes Facepunch/sbox-issues#5622
8 Months Ago
Restore Show Gizmos (Shift+G), Toggle Grid (Ctrl+G) shortcuts
8 Months Ago
Expose Handedness for Equipment
8 Months Ago
Tighten movement a bit, should feel less floaty
8 Months Ago
Change ping icon
8 Months Ago
Expose more properties for ping component to override. Ping receivers can kill off pings early
8 Months Ago
Added IPingReceiver, when placing a ping on an object in the world, you can define custom behavior for that ping marker Add PlayerPingReceiver, which follows a player until they're no longer spotted (using Spottable)
8 Months Ago
Destroy ping if we try to ping on an existing ping
8 Months Ago
USP aim offset adjusted
8 Months Ago
can define if we want unassigned team to spawn, for testing mode Add simple pinging system, players can only have one ping at a time
8 Months Ago
Make weapon sway less mental
8 Months Ago
CG: Can always buy in the buy zone CG: Start w/ kevlar and helmet Don't clear the inventory in EquipmentDropper, just drop stuff, unless we're trying to clear everything
8 Months Ago
Add TimedDestroy to money burst
8 Months Ago
move spawn assigner
8 Months Ago
Use team chat voice filter for Cash Grab
8 Months Ago
Upped time for players to get to a cash point
8 Months Ago
Enable buy menu in more cases for cash grab
8 Months Ago
Revert change I made to IDroppedWeaponState, was causing unneeded components to be made on the root obj
8 Months Ago
SSAO
8 Months Ago
Replace cash point icon
8 Months Ago
Expose scoring prefix, use £ instead of $
8 Months Ago
Add player clip volume to shipment