usertonycancel

4,603 Commits over 976 Days - 0.20cph!

8 Months Ago
Spawn a big burst of cash when someone dies holding the bag
8 Months Ago
Create Shipment scene
8 Months Ago
Attach money trail prefab to world cash bag
8 Months Ago
Unlimited money in cash grab
8 Months Ago
Add a bunch of cash grab points and extracts The last cash point can't be the next cash point
8 Months Ago
Add gizmos for cash points & extracts
8 Months Ago
Add screen overlay when spawn protection is active
8 Months Ago
Cash grab uses spawn protection when respawns are enabled, can only buy in spawn protection
8 Months Ago
Fix it properly Add hud marker for extracts Cash point shows a hud marker if the cash is spawning soon
8 Months Ago
Fix NRE when shooting at the sky
8 Months Ago
Add support for input hints on marker objects, expose LookOpacity
8 Months Ago
Refactor markers a bit, support icons on any marker, remove MarkerFrame, remove CashBagMarkerPanel, GrenadeMarkerPanel,
8 Months Ago
Re-implement ballistics penetration, we have thickness per-object hit, and proper exit points https://files.facepunch.com/tony/1b1511b1/sbox-dev_SF6yRUOMH6.jpg Super cruddy basic DebugOverlay
8 Months Ago
Restore my lost scene hierarchy changes for the third time
8 Months Ago
Define win state for cash grab
8 Months Ago
Add EquipmentDropper.Categories so we can define which slots drop on death
8 Months Ago
Transition to picked up state when someone picks up the cash Add CashPointTracker.Cleanup Add CleanUpCashPoint rule Add CashPointBagExtractedEvent, ListenForExtract, we have a working flow now Don't shrink scores in team display
8 Months Ago
Can define dropped collider size for weapons
8 Months Ago
Added cash bag marker Some work on marker system to handle lifetime better
8 Months Ago
Dispatch equipment drop/pickup events, change state copy behavior to grab from components on the weapon instead of expected components on the new weapon Track who's holding the cash bag Create a CashBag component on the dropped cash bag, so we can make markers for it
8 Months Ago
Fixed drone model orientation
8 Months Ago
Rename Operators team
8 Months Ago
de_g: More scene hierarchy changes
8 Months Ago
Rotate minimap icons based off player's yaw, or 0 if we're in full mode
8 Months Ago
Fixes, better state management for cash point Expose ExtractionPoint Trigger Add cash grab components
8 Months Ago
de_g: Clean up scene hierarchy More work on cash grab, tracker, cash point, extraction point, game state rules
8 Months Ago
Create GameModeObject, for disabling game objects that we don't want for specific gamemodes de_g: Group up defuse related components in one gameobject, disable them if we're not playing defuse. Including all the bomb site marker decals
8 Months Ago
Add TeamScoring.ScoreFormat, to allow gamemodes to define scoring format Add currency scoring format to Cash Grab
8 Months Ago
Start designing cash grab gamemode flow
8 Months Ago
Added cash bag weapon
8 Months Ago
More equipment naming
8 Months Ago
Some Weapon / Equipment cleanup
8 Months Ago
Fix FPS test scene
8 Months Ago
Move around some buy system code, not dictated in the player now, added event where rules can control buy menu
8 Months Ago
Expose NavAgent.Velocity setter
8 Months Ago
Fix radio NRE when no team is assigned, no radio when dead
8 Months Ago
Iterate on spread, all weapons have a spread when not aiming down the sights, ADS crushes that spread
8 Months Ago
Acceleration gets dampened heavily when you take damage, or fall from a large height
8 Months Ago
Properly enable/disable drone camera (and listener) on possession events
8 Months Ago
Don't play death sounds for deaths that aren't a player
8 Months Ago
Spawn the drone infront of the player instead of at world origin
8 Months Ago
Use invis tag for the drone when it gets killed
8 Months Ago
Half the spin speed of the drone's turbines
8 Months Ago
Remove MinimapIconType, IMinimapIcon.IconType, add IMinimapIcon.IconPath, IMinimapIcon.IconOrder
8 Months Ago
IMinimapElement.IsVisible passes through IPawn, drone visible on minimap for teammates
8 Months Ago
Add flag helpers to ModifyDamageEvent Add chest/head damage dev commands
8 Months Ago
Update player marker panel logic, display localplayer's nametag if we're not viewing from the localplayer (good for drone)
8 Months Ago
Split Armor out into its own component, hook early into ModifyDamageEvent, renamed GetPlayerName to DisplayName (now on IPawn), drone is killable
8 Months Ago
Fixed sprint being slower than regular walk
8 Months Ago
Fix a couple of leftover NREs