143,740 Commits over 4,413 Days - 1.36cph!

Yesterday
address Vince's feedback (bit of uv stretching, chamfered edge, reset vertex colours, fixed smoothing groups on lods, set all object to world layer, reset transforms to 90,0,0 and setup lodgroups for the structures interior and exterior
Yesterday
merge from main
Yesterday
created bespoke ak47 pickup/drop anims and applied to holdtype controller
2 Days Ago
tweaked marketplace electric wires, general polish before attacking other areas unfucked some smoothing groups on the demolished side of apartment building
2 Days Ago
server_browser_update_2 -> main
2 Days Ago
- Increased distance/player score to 50-50 for default sorting - Compile fix
2 Days Ago
Added Export button to tests right click context menu, re-exports the given fixture and append changes to the test list Bypasses the big ass export, its near instant depending on what you refresh Test list is now sorted alphabetically so using the context menu doesnt shuffle things around Fixed typo that included all editor tests to the server CI test list
2 Days Ago
- Add distances away to each of the servers in km - Convert it to miles if in the USA
2 Days Ago
Some cleanup. Convar some hardcoded vlaues
2 Days Ago
Merge from main
2 Days Ago
Dont disable the country selection button
2 Days Ago
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
2 Days Ago
-OnCountryChanged event - attached the country button - Cleanup with country selection choices
2 Days Ago
krieg chainsword better charm positon
2 Days Ago
Resetting lights to their original shadow strength when shadow caching is disabled
2 Days Ago
merge from mortar_prototype
2 Days Ago
Fix compile error
2 Days Ago
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
2 Days Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
2 Days Ago
Fix a bunch of the country select settings
2 Days Ago
merge mortar_prototype to main
2 Days Ago
merge aim blending for mortar to mortar_prototype
2 Days Ago
Disable USE_POLYSOUP for UTIL_RescalePhysCollide
2 Days Ago
industrial garage door - merged sub objects on skin model
2 Days Ago
merge from mortar_prototype
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
2 Days Ago
Commiting a bunch of shelved wip
2 Days Ago
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
2 Days Ago
Forgot to refresh the test list
2 Days Ago
merge from automated_testing
2 Days Ago
More work on kitchen lino for penthouse apartment
2 Days Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
2 Days Ago
merge from automated_testing
2 Days Ago
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled
2 Days Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
2 Days Ago
removed dummy from hierachy and re exported fbx
2 Days Ago
vendingmachine_updateammocount_nre -> main
2 Days Ago
Properly fix the bug
2 Days Ago
merge from main
2 Days Ago
Update animator to include blend trees
2 Days Ago
merge from main
2 Days Ago
Fixed tutorial completed commands not running quietly
2 Days Ago
Fix update ammo count nre
2 Days Ago
merge from automated_testing
2 Days Ago
merge from automated_testing/raiding
2 Days Ago
Another raiding test and some inspector tweaks
2 Days Ago
Updating ballistic armour and bdu set skinning
2 Days Ago
main -> server_browser_update_2