128,416 Commits over 4,201 Days - 1.27cph!

Yesterday
merge from fix_deferred_decal_stripping
Yesterday
merge from phonebooth_lightlod
Yesterday
merge from hmlmg_improvements - hmlmg community skinnable
Yesterday
merge form fix_turret_list_pooling
Yesterday
merge from fix_httpimage_delete
Yesterday
merge from fix_lifestory_wipe
Yesterday
merge from workshop_female_prefabs -> main
Yesterday
merge from workshop_scene_improvements_2 -> main
Yesterday
fix before merge
Yesterday
Merge from block_redirect
Yesterday
Yesterday
blowpipe holster updates
Yesterday
Update: skip server occlusion culling for players in the deep sea It'll still have some overhead for the server occlusion processing, but that'll be improved separately Tests: 2p session on craggy - tested occlusion with both on Craggy, one on Craggy and one in deep sea, and both in deep sea
Yesterday
merge from main
Yesterday
Updating boat building station rig
Yesterday
▋▍▆▋▌▆ ▉▍▄▋▇▆▉▇▊▋▊ ▉▌▇▊▅ ▆▄▍▍█▅▍█ ▉▊█▌▉ ▇▆ ▊▌▇▋▋ ▋▅▊▅▄▉▍▋▊, `▋█▍▇▉▋▆▌▌▋▇▄▉▆▋▋▋` -> `▌▇█▍▊█▊▌█▄▇▋▌▍▆▅` (`▌▋▆▉█▄▉▄▌▄▊▇▋▅▍▍█▇` ▋▊▆ ▋▅▍▇█▅▋ ▍▅▍ ▋▅ ▍▋█▉▆ ▆▌▋█ ▅▊ ▌▆▅▆ ▄▇▇▉▆ ▉▌ ▄▉▆▆ ▄▌▌ `▄▊▄▌▅▋▇██▆▅▍▍▌▉▉▅▄`). ▇▌▊▊▌█▉▉ ▄▊▌▆▍▆▍▌ ██▉
Yesterday
▊▋█ ▍▍▋▋▍▉-▆█▅▌ ▇▌▆▍▄▋▋▄ ▅▉ ▊▉▇▄▊▌▆ ▄▉▌▋▅▅, ▍▍▅ ▅▊▊ █▋ ▉▊ ▋█▉ "▆▆ ▍█▅ ▉█▆▌▇▊▊▄▅" ▇▆▌▆ (▄▅▊ ▇▄ ▌▊▅█▋▌▄▌▊▉▅ ▉▄▄▄▋ ▆▋'▍ ▅▉ ▉█▉▉▅▉▋█ ▊▇▌▍ ▆▅▌▍▅▋ █▌ ▉▍▅▍▊▆-▅▋█▌)
Yesterday
Fix oilrigs spawning old scientists after bad merge
Yesterday
▄▍▇▆▊▅██ ▆▅▅ ▋ '&&' ▋▋▋█▋▅▊ ▊▊█▄▉▆██▌▍▌.▍▋▊▊▅▄█▍▊█▇ ▌▋▇▄▄▊ █▆ ▌▌▊▇█▍▊▌▌ ▄▅▊▉ █ ▇▆█▅▄▊▋▍ ▋▉▆▆▌▋▊▉▆▋▄▉▅▍▇█▅▋▉▅▊▌ █▋▋▇▇▅ ▉▍▊▌ ▉▍▄▅▄▆▄ ▍▆▆▌ █▉▄▇▇ ▍▍▍▇▅▉▆▍▄█▉▉ ▇█ ▍▆▅▆ ▄▅▍▅ ▇▍▊▊▍█▄▄▅▋▍ ▍▆▊ ▍▆▊▍▊▅▅▉▋. ▉▉▋▇▉ ▆▇▍▅█▋▉▄
Yesterday
Fixed missing material reference on dilapidated elevator
Yesterday
block damage redirect wip tests
Yesterday
merge from Halloween_25_Update (network++)
Yesterday
network++ Halloween event enabled scarecrowpopulation = 2 Enabled halloween dungeon Updated collectables frank table default bp frank table craftable Dungeons gen allows Jungle
Yesterday
merge from naval_update/deep_sea
Yesterday
fix for "Cannons have aggressive LODs on most graphics presets "
Yesterday
Fuelbox LODs
Yesterday
merge from main
Yesterday
merge from steam_item_move
Yesterday
steam item cleanup #7
Yesterday
steam item cleanup #6
Yesterday
steam item cleanup #5
Yesterday
steam item cleanup #4
Yesterday
steam item cleanup #3
Yesterday
steam item cleanup #2
Yesterday
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
Yesterday
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
Yesterday
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
Yesterday
compile fixes
Yesterday
Added lighting scripts and light group to walkways bounce lighting
Yesterday
Allow regular window frames and embrasures in boat windows.
Yesterday
compositing for SlopeData
Yesterday
re-baked tropical1 and tropical2 to include slopedata
Yesterday
converted embrasures and reinforced window frame to convex colliders
Yesterday
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
Yesterday
converted all window frames tiers to convex colliders
Yesterday
RPG7 - updated worldmodel mesh name, updated textures
Yesterday
adding missing 50cal animator files
Yesterday
Some cleanups
Yesterday
Front 50cal 3p animation set
Yesterday
Fuelbox LOD0 rename