143,699 Commits over 4,413 Days - 1.36cph!

Yesterday
Update animator to include blend trees
Yesterday
merge from main
Yesterday
Fixed tutorial completed commands not running quietly
Yesterday
Fix update ammo count nre
Yesterday
merge from automated_testing
Yesterday
merge from automated_testing/raiding
Yesterday
Another raiding test and some inspector tweaks
Yesterday
Updating ballistic armour and bdu set skinning
Yesterday
main -> server_browser_update_2
Yesterday
Finally fixed the flaky raiding tests
Yesterday
Optim: rewrite Pool to use ConcurrentBag(many mutexes) instead of single mutex Fails unit tests, but not going to focus on fixing it just yet - want to make it faster first. ST avg: 0.88781ms MT avg: 3.1281ms Tests: ran perf tests
Yesterday
Update(tests): add TestMTPressure unit test Wrote it cause my ConcurrentBag based pool is misbehaving Tests: ran new unit test
Yesterday
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1
Yesterday
Use SelectableLabel in the test runner window details panel so we can copy text there too Added copy name/copy details context menu
Yesterday
Partially fixed the issue with shadows not swapping to closer lights when shadow caching is enabled
Yesterday
Update(tests): pool now has a runtime switch to disable editor-only safety logic, so that perf is more apples-to-apples ST avg: 1.0358ms MT avg: 13.6264ms Tests: ran perf tests
Yesterday
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
kiosk C - addressed feedback, added collision & lods
Yesterday
Added context menu to test case and fixtures in TestRunnerWindow - Open source file - Copy CTRL+C also works
Yesterday
Update to vm camera animation to remove shoulder clipping
Yesterday
re-organised marketplace lighting objects into a lighting layer - not made external yet
Yesterday
Merge from main
Yesterday
Added ParameterDisplayName in test results and test lists, let us format struct parameter in a nicer way
Yesterday
Raiding tests fixes Added impact pos prediction and splash radius gizmos
Yesterday
Updated the EmissionToggle script to check whether the MPBs for the renderers have changed before attempting to set the emission value. This fixes an issue where renderers would have the incorrect MPB when coming back into network range
Rin
Yesterday
merge from save284 - Staging wipe!
Yesterday
some more marketplace work
Yesterday
merge from mortar_prototype
Rin
Yesterday
save++ persistance++
Yesterday
Fixed [Button] attributes not working on animation sub systems Added PlayFromStart method to PlayerAnimationHandle Added a new TwoAxisOneShotBend aniamtor sub system, should replace the reactions layer on the animator entirely
Yesterday
merge from workbench_upgrades
Yesterday
merge from workbench_upgrades/balance
Yesterday
Added IsPlaying and NormalizedTime accessors to OneShotAnimationSubSystem OneShots now start paused, makes debugging easier Don't show the self component in dropdowns
Yesterday
Merge from AnimationSubSystems
Yesterday
Revert playground
Yesterday
Hooked up telephone animation on deployable telephone Removed OnPhone state and parameter from player animator
Yesterday
Compile fixes
Yesterday
Better node view
Yesterday
Better visualise handles of sub systems in the list view
Yesterday
Allowed binoculars to be placed on weapon racks
Yesterday
WIP on country selection window - Setup centres for each chosen country - Setup player prefs for override - Country selection screen UI setup
Yesterday
Added ability to mark a subsystem as affecting the upper body layer only Renamed TelephoneAnimationSubSystem -> OverrideAnimationSubSystem Profiling
Yesterday
Reapplied changes to PlayerModelAnimationInspector
Yesterday
Smooth out aim dir for remote players
Yesterday
Don't allow non matching types in the sub system dropdown
Yesterday
When the manifest loads/updates we save the country, lat, lon and continetn to player prefs - Check for hello data first and if we cant find it then fall back to whatever our player prefs are
Yesterday
Added another female/asian player seed
Yesterday
Merge from parent (use PlayerModelAnimationInspector from main, will reapply changes on this branch)