127,793 Commits over 4,201 Days - 1.27cph!

3 Days Ago
merge from drone_storage_hotfix
3 Days Ago
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3 Days Ago
merge from monument_notification_sounds
4 Days Ago
deleted old saved shorevector texture
4 Days Ago
Fix small engine deployment
4 Days Ago
moved shorevector baking to the Tropical1 scene and reran s2p
4 Days Ago
DeepSeaIsland set its trees to the deep sea global network group
4 Days Ago
merge from naval_update/island_scenes
4 Days Ago
DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager
4 Days Ago
Tropical1: Added some resource spawn for testing purposes Disabled flattening for now, added realmed remove
4 Days Ago
boat building platform - materials and textures including lod3 bake material and textures - lods + initial prefab setup
4 Days Ago
Added Coconut Prop Model and Materials Setup Coconut Prop Prefab, LODs, Colldiers
4 Days Ago
add store images for decor pack
4 Days Ago
Better patch solution that should prevent potential "Attempted to read past the end of the BufferStream" exceptions
4 Days Ago
rebaked shorevectors
4 Days Ago
merge from deep_sea
4 Days Ago
Tidied up scene hierarchy - floating city 3
4 Days Ago
Add ServerVar 'global.legacymonumentnotifications' for forcing old monument notification behaviour (UI message, no sounds)
4 Days Ago
floating city 2, fixing some set dressing that broke as barge prefabs changed
4 Days Ago
Merge from small_ramp
4 Days Ago
merge from deep_sea
4 Days Ago
updated naval small ramp animations
4 Days Ago
Scaled the deep sea marker, so it fits when the portal spawns south
4 Days Ago
Merge from parent
4 Days Ago
Re-export animation to remove cannon offset
4 Days Ago
Delete old unused TwitchDrops_render_scene, rename TwitchDrops_render_scene_test to TwitchDrops_render_scene
4 Days Ago
Commit to single render method (previous "test version"), removing menu options.
4 Days Ago
merge from naval_update
4 Days Ago
Added bed to render scene
4 Days Ago
merge from deployguidedraw_nre_fix
4 Days Ago
Prefab with WIP FX.
4 Days Ago
Ship cannon WIP.
4 Days Ago
FX Progress Cannon AO not sRGB space.
4 Days Ago
Use additive blend and alpha max for heights should solve height blending issues
4 Days Ago
fix deployguide nre when holding tripod spotlight
4 Days Ago
Fixed the terrain mesh collider for Tropical1 not being on the terrain layer, was preventing AI from snapping to it properly S2P Tropical1, no actual scene changes though Also removed an allocation when setting up the mesh terrain
4 Days Ago
Casino barge exterior dressing progress
4 Days Ago
merge from potential_guide_artifact_fix
4 Days Ago
potential mesh guide artifacting workaround
4 Days Ago
4 Days Ago
Update: Integrate the new AnalyticsManager into existing logic - Guarded by `analytics.usev2` (default off for now) - Bugfix for rate-limiting being disabled due to mixing Now and UtcNow (whoops) - Added global `analytics.dryrun` and `analytics.log` Did a cursory test in editor using dry running and it seems to be working, but it leaks performance data into player_tick blobs. Need to reorganize accumulators again - always-aggregate isn't always valid. Tests: used above switches and monitored data flow.
4 Days Ago
Add field for setting description of workshop submissions
4 Days Ago
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4 Days Ago
merge from skinviewer_streaming_fix
4 Days Ago
Added PT boat 50cal ammo mounts
4 Days Ago
merge from shield_back_fix
4 Days Ago
merge from twitch_background_nre
4 Days Ago
merge from radtown_t0_crates
4 Days Ago
merge from storecheckout_nre_fix