128,416 Commits over 4,201 Days - 1.27cph!

Yesterday
merge from fix_deferred_decal_stripping
Yesterday
merge from phonebooth_lightlod
Yesterday
merge from hmlmg_improvements - hmlmg community skinnable
Yesterday
merge form fix_turret_list_pooling
Yesterday
merge from fix_httpimage_delete
Yesterday
merge from fix_lifestory_wipe
Yesterday
merge from workshop_female_prefabs -> main
Yesterday
merge from workshop_scene_improvements_2 -> main
Yesterday
fix before merge
Yesterday
Merge from block_redirect
Yesterday
Yesterday
blowpipe holster updates
Yesterday
Update: skip server occlusion culling for players in the deep sea It'll still have some overhead for the server occlusion processing, but that'll be improved separately Tests: 2p session on craggy - tested occlusion with both on Craggy, one on Craggy and one in deep sea, and both in deep sea
Yesterday
merge from main
Yesterday
Updating boat building station rig
Yesterday
▋▍▆▋▌▆ ▉▍▄▋▇▆▉▇▊▋▊ ▉▌▇▊▅ ▆▄▍▍█▅▍█ ▉▊█▌▉ ▇▆ ▊▌▇▋▋ ▋▅▊▅▄▉▍▋▊, `▋█▍▇▉▋▆▌▌▋▇▄▉▆▋▋▋` -> `▌▇█▍▊█▊▌█▄▇▋▌▍▆▅` (`▌▋▆▉█▄▉▄▌▄▊▇▋▅▍▍█▇` ▋▊▆ ▋▅▍▇█▅▋ ▍▅▍ ▋▅ ▍▋█▉▆ ▆▌▋█ ▅▊ ▌▆▅▆ ▄▇▇▉▆ ▉▌ ▄▉▆▆ ▄▌▌ `▄▊▄▌▅▋▇██▆▅▍▍▌▉▉▅▄`). ▇▌▊▊▌█▉▉ ▄▊▌▆▍▆▍▌ ██▉
Yesterday
▊▋█ ▍▍▋▋▍▉-▆█▅▌ ▇▌▆▍▄▋▋▄ ▅▉ ▊▉▇▄▊▌▆ ▄▉▌▋▅▅, ▍▍▅ ▅▊▊ █▋ ▉▊ ▋█▉ "▆▆ ▍█▅ ▉█▆▌▇▊▊▄▅" ▇▆▌▆ (▄▅▊ ▇▄ ▌▊▅█▋▌▄▌▊▉▅ ▉▄▄▄▋ ▆▋'▍ ▅▉ ▉█▉▉▅▉▋█ ▊▇▌▍ ▆▅▌▍▅▋ █▌ ▉▍▅▍▊▆-▅▋█▌)
Yesterday
Fix oilrigs spawning old scientists after bad merge
Yesterday
▄▍▇▆▊▅██ ▆▅▅ ▋ '&&' ▋▋▋█▋▅▊ ▊▊█▄▉▆██▌▍▌.▍▋▊▊▅▄█▍▊█▇ ▌▋▇▄▄▊ █▆ ▌▌▊▇█▍▊▌▌ ▄▅▊▉ █ ▇▆█▅▄▊▋▍ ▋▉▆▆▌▋▊▉▆▋▄▉▅▍▇█▅▋▉▅▊▌ █▋▋▇▇▅ ▉▍▊▌ ▉▍▄▅▄▆▄ ▍▆▆▌ █▉▄▇▇ ▍▍▍▇▅▉▆▍▄█▉▉ ▇█ ▍▆▅▆ ▄▅▍▅ ▇▍▊▊▍█▄▄▅▋▍ ▍▆▊ ▍▆▊▍▊▅▅▉▋. ▉▉▋▇▉ ▆▇▍▅█▋▉▄
Yesterday
Fixed missing material reference on dilapidated elevator
Yesterday
block damage redirect wip tests
Yesterday
merge from Halloween_25_Update (network++)
Yesterday
network++ Halloween event enabled scarecrowpopulation = 2 Enabled halloween dungeon Updated collectables frank table default bp frank table craftable Dungeons gen allows Jungle
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
fix for "Cannons have aggressive LODs on most graphics presets "
2 Days Ago
Fuelbox LODs
2 Days Ago
merge from main
2 Days Ago
merge from steam_item_move
2 Days Ago
steam item cleanup #7
2 Days Ago
steam item cleanup #6
2 Days Ago
steam item cleanup #5
2 Days Ago
steam item cleanup #4
2 Days Ago
steam item cleanup #3
2 Days Ago
steam item cleanup #2
2 Days Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
2 Days Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
2 Days Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
2 Days Ago
compile fixes
2 Days Ago
Added lighting scripts and light group to walkways bounce lighting
2 Days Ago
Allow regular window frames and embrasures in boat windows.
2 Days Ago
compositing for SlopeData
2 Days Ago
re-baked tropical1 and tropical2 to include slopedata
2 Days Ago
converted embrasures and reinforced window frame to convex colliders
2 Days Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
2 Days Ago
converted all window frames tiers to convex colliders
2 Days Ago
RPG7 - updated worldmodel mesh name, updated textures
2 Days Ago
adding missing 50cal animator files
2 Days Ago
Some cleanups
2 Days Ago
Front 50cal 3p animation set
2 Days Ago
Fuelbox LOD0 rename