130,917 Commits over 4,232 Days - 1.29cph!

4 Days Ago
Holster updates for bows and boomerang
4 Days Ago
Child RendererBatch disabling now handles entities with multiple RendererBatch correctly
4 Days Ago
tshirt repose
4 Days Ago
Entity.GetCycle returns 0 instead of nil for invalid entities Make Faceposer flexes appear in the same order as in the model Fixed potential server crash Clamp a bunch of Lua binding enum inputs to valid values * Silently clamps the value for Entity.SetSolid, SetMoveType, PhysicsInit, PhysicsInitStatic, SetRenderMode, SetCollisionGroup, SetAnimation, SetFlexWeight, GetFlexWeight, IGModAudioChannel.FFT More input clamping for enum inputs Fix last static prop not rendering Alias `Divider` to `Panel` for DarkRP
4 Days Ago
Alias `Divider` to `Panel` for DarkRP
4 Days Ago
merge from boat_building
4 Days Ago
merge from new_bbs_volume_checks
4 Days Ago
4 Days Ago
Remove debug drawing
4 Days Ago
Setup bbs required volumes for all relevant boat pieces
4 Days Ago
Bow animation updates to fix bugs
4 Days Ago
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4 Days Ago
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
4 Days Ago
codegen
4 Days Ago
merge from gui_sculpting
4 Days Ago
Triangulated obj mesh
4 Days Ago
undid some questionable shader changes, need a way to supply a triplanar anchor for sculptures or it pans when rotating them in-gui
4 Days Ago
Burlap pants repose Male/Female + LODs
4 Days Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
4 Days Ago
codegen
4 Days Ago
merge from ice_sculptures/gui_sculpting - bit broken still
4 Days Ago
sculpture item not hidden
4 Days Ago
Jackhammer animation updates
4 Days Ago
RPG7 - Weapon rack position fixes
4 Days Ago
Shorts repose/lods
4 Days Ago
Fixed censorship not working on female torso
4 Days Ago
Fix lighting on render scene
4 Days Ago
Merge from parent
4 Days Ago
Cassette recorder animation updates
4 Days Ago
updated minifridge box collider
4 Days Ago
Fixed GPU instancing for mesh-based particle systems that have it enabled
4 Days Ago
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
4 Days Ago
Radtown puzzle door fix Radtown bridge missing mat fix, maybe
4 Days Ago
minifridge techtree unlocking
4 Days Ago
merge from diving_goggles_fix
4 Days Ago
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
4 Days Ago
Merge from main
5 Days Ago
Remove GIbbable components from immortal NPC vending machines Seems to cause some issue when loading a save in client+server mode
5 Days Ago
Merge from minifridge
5 Days Ago
Setup mini fridge softcore corpse
5 Days Ago
merge from fix_has_respawn_options -> main
5 Days Ago
scientist_boat_ai_improvements_3 -> naval_update
5 Days Ago
Fixed the AI Boat triggers on the oilrigs. S2P
5 Days Ago
Converted Minifridge to MeshLOD, match fridge LOD range
5 Days Ago
Plastic missed a file
5 Days Ago
Fix checking for sleeping bags instead of checking respawn options in PlayerInit() - was still spawning player on death screen on fresh wipe because it was checking for 0 sleeping bags which would return the mission locked outpost respawn point
5 Days Ago
Merge from main
5 Days Ago
Remove debug logs, fix signals not being broadcast the correct way for firing/lighting the fuse, add smoke/trail to cannonball.
5 Days Ago
Merge from island_scenes
5 Days Ago
Fixed the AI boat triggers on the islands as well, S2P everything