127,552 Commits over 4,201 Days - 1.27cph!

Yesterday
Compile fixes: copyboat_cl was a ServerVar, swapped it to a ClientVar Codegen
Yesterday
Compile fix
Yesterday
scientist_rhib_gameplay_pass_2 -> naval_update
Yesterday
Can no longer insert items into the production slot of the chicken coop
Yesterday
Make the PT boat turret immortal for good measure
Yesterday
More loot changes
Yesterday
When spawned in the deep sea: scientist RHIBs will generate loot in their dry boxes (not balanced)
Yesterday
Merge from oct2025_merge
Yesterday
Add PlayerAnimation_premerge_oct2025 controller for reference
Yesterday
Merge from oct2025_merge
Yesterday
Mark clothing fbx's as non r/w
Yesterday
Merge from main Stomped player animation controller changes (sorry)
Yesterday
boat_ai_optimisations_2 -> naval_update
Yesterday
Increase interest intensity
Yesterday
Fix boken avoidance logic after our move to jobs
Yesterday
boat_ai_optimisations -> naval_update
Yesterday
merge from main
Yesterday
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Yesterday
boat_ai_optimisations_2 -> naval_update
Yesterday
Light sleeping: - wake boats up occasionally to wander around - wake, wander a bait then go back to sleep
Yesterday
Added sleepy system to boats Boats will sleep when the lose all targets and have lost them for x seconds
Yesterday
updated bed with new model with better uvs, updated lods, gibs, prefab, workshop file, skinnable asset - still need to do corpse prefab and test
Yesterday
boat_ai_optimisations -> naval_update
Yesterday
Fix missing await when writing file to cache in WebUtil.DownloadFileTemp
Yesterday
Try to fix windows server console flickering - only clear 1 line when there are pending lines to log or status text to update instead of clearing all 3 lines - only redraw status text when we recieve status update - switch from 20 fps -> 50 fps (via Task.Delay()) - remove input.Update() redrawing the input line every 0.5s
2 Days Ago
When generating deep sea content, make sure it picks all prefab variants before randomising Fixed active rhibs list not being cleared
2 Days Ago
2 Days Ago
merge from main -> hotbar_food_eating
2 Days Ago
Use idle sail anim when sails are wind blocked, high wind sail when not blocked.
2 Days Ago
2 Days Ago
Fixed deep sea portal map marker position Make sure it doesnt dupe itself
2 Days Ago
skull torch setup
2 Days Ago
Fix refcount leaks due to render.Pop/PushFilter functions This was due to recent changes, but exposes a bigger issue that also affected func_breakable_surf Added MAX_PLAYER_BITS VRAD: Enable static prop lighting (vertex & lightmap) with `-fast` * Since it is already controlled by `-StaticPropLighting`. `-fast` makes static prop lightmaps generate much faster. * Mention -StaticPropLighting requirement for vertex lighting on static props in the FGD (`Disable Vertex Lighting` field) Minor model rendering changes from cs:go * Mostly null checks, etc. Prevent crashes with vertexSize of 0 on materials * Will now use error material instead, and SPAM you about what material is wrong Fix a crash on game exit to do with models Clear "missing" flag on all materials when a map is started loading
2 Days Ago
merge from cannon_animation
2 Days Ago
Switch GetRootEntity in Ballista to use GetRootParentEntity instead.
2 Days Ago
merge from naval_update
2 Days Ago
Fix LODs on cannon skinned mesh renderers, hook up basic wheel spin, fix handle animation being broken after using the new model, disable reload for now.
2 Days Ago
merge from copy_paste_boats -> naval_update
2 Days Ago
Add `copyboat` command - functions identical to 'copybuilding' but has a bit of special handling for boats - add "GetRootParentEntity()" to BaseEntity to get the highest level parent - fix "snap to terrain" paste setting causing bases (and boats) to snap to the bottom of the ocean instead of top of the water
2 Days Ago
entity updates
2 Days Ago
entity updates
2 Days Ago
skinning knife and shovel entity updates (offsets to line up with pose)
2 Days Ago
Added floating city 2 in the deep sea
2 Days Ago
merge from naval_update
2 Days Ago
merge from naval_update/floating_cities
2 Days Ago
S2P floating city 1 and 2
2 Days Ago
merge from naval_update
2 Days Ago
merge from ghost_ship_parenting -> deep_sea