143,546 Commits over 4,383 Days - 1.36cph!

Yesterday
Remove unused WS methods, fixed more usages of subNavmesh in unity mode
Yesterday
Updated Freestanding Sink Prop Textures
Yesterday
Move mortar shell visual to the prop bone on mortars
Yesterday
Fix cases where rotation could still be using recast in unity mode
Yesterday
Industrial Storage - tweaked icon settings in prefabs
Yesterday
Merge from workbench_upgrades
Yesterday
Merge from test_fixes
Yesterday
Fixed a few more test issues causes by correctly testing all benches. All tests now pass.
Yesterday
changed bowless crossbow steamid to 10492
Yesterday
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
Yesterday
merge from weapon_refresh_salvaged_cleaver
Yesterday
merge from main
Yesterday
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
Yesterday
manifest, fixing industrial garage doors not skinning
Yesterday
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Yesterday
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Yesterday
merge from main
Yesterday
Fix old animals dying when spawned on a navmesh tile that has yet to be built
Yesterday
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Yesterday
merge from batteringramhead_health_fix
Yesterday
Fixed battering ram head not showing its health
Yesterday
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Yesterday
Increase prototype fail chance to 25%
Yesterday
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
Yesterday
Industrial Storage - final textures, icons
Yesterday
Remove mount anchor grounding on mortar
Yesterday
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Yesterday
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Yesterday
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Yesterday
Fix TryGetAgent not returning false when agent fails to be added
Rin
Yesterday
Vanilla and hardcore tech tree placements
Yesterday
Fixing player male legs skinning
Yesterday
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
Yesterday
merge rust_relay_server -> main
Yesterday
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Yesterday
merge main -> rust_relay_server
Yesterday
tweaked relay server restart method
Yesterday
Mortar animation and camera updates
Yesterday
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Yesterday
Merge from workbench_upgrades
Yesterday
Upgrade items initial inventory sounds
Yesterday
Adding military idle animation set
Rin
Yesterday
Initial Mortar Ammo damage pass
Yesterday
merge from fields_mismatch_cleanup
Yesterday
missing nonserialized attribute
Yesterday
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
Rin
Yesterday
Initial Mortar Ammo crafting pass Workbench Level 2 Stack size 3 > 10 HE 3 per craft 300 gp 1 Metal Pipe Fragmentation 3 per craft 150 gp 1 Metal Pipe
Yesterday
field dump ignores struct types that aren't serializable (false-positive)
Rin
Yesterday
Initial Mortar crafting pass Workbench Level 2 20 HQM 3 Metal pipes Researchable for 60 scrap
Yesterday
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity