128,417 Commits over 4,201 Days - 1.27cph!

2 Days Ago
merge from optimize_outline_manager
2 Days Ago
merge from fix_deferred_decal_stripping
2 Days Ago
merge from phonebooth_lightlod
2 Days Ago
merge from hmlmg_improvements - hmlmg community skinnable
2 Days Ago
merge form fix_turret_list_pooling
2 Days Ago
merge from fix_httpimage_delete
2 Days Ago
merge from fix_lifestory_wipe
2 Days Ago
merge from workshop_female_prefabs -> main
2 Days Ago
merge from workshop_scene_improvements_2 -> main
2 Days Ago
fix before merge
2 Days Ago
Merge from block_redirect
2 Days Ago
2 Days Ago
blowpipe holster updates
2 Days Ago
Update: skip server occlusion culling for players in the deep sea It'll still have some overhead for the server occlusion processing, but that'll be improved separately Tests: 2p session on craggy - tested occlusion with both on Craggy, one on Craggy and one in deep sea, and both in deep sea
2 Days Ago
merge from main
2 Days Ago
Updating boat building station rig
2 Days Ago
▋▍▆▋▌▆ ▉▍▄▋▇▆▉▇▊▋▊ ▉▌▇▊▅ ▆▄▍▍█▅▍█ ▉▊█▌▉ ▇▆ ▊▌▇▋▋ ▋▅▊▅▄▉▍▋▊, `▋█▍▇▉▋▆▌▌▋▇▄▉▆▋▋▋` -> `▌▇█▍▊█▊▌█▄▇▋▌▍▆▅` (`▌▋▆▉█▄▉▄▌▄▊▇▋▅▍▍█▇` ▋▊▆ ▋▅▍▇█▅▋ ▍▅▍ ▋▅ ▍▋█▉▆ ▆▌▋█ ▅▊ ▌▆▅▆ ▄▇▇▉▆ ▉▌ ▄▉▆▆ ▄▌▌ `▄▊▄▌▅▋▇██▆▅▍▍▌▉▉▅▄`). ▇▌▊▊▌█▉▉ ▄▊▌▆▍▆▍▌ ██▉
3 Days Ago
▊▋█ ▍▍▋▋▍▉-▆█▅▌ ▇▌▆▍▄▋▋▄ ▅▉ ▊▉▇▄▊▌▆ ▄▉▌▋▅▅, ▍▍▅ ▅▊▊ █▋ ▉▊ ▋█▉ "▆▆ ▍█▅ ▉█▆▌▇▊▊▄▅" ▇▆▌▆ (▄▅▊ ▇▄ ▌▊▅█▋▌▄▌▊▉▅ ▉▄▄▄▋ ▆▋'▍ ▅▉ ▉█▉▉▅▉▋█ ▊▇▌▍ ▆▅▌▍▅▋ █▌ ▉▍▅▍▊▆-▅▋█▌)
3 Days Ago
Fix oilrigs spawning old scientists after bad merge
3 Days Ago
▄▍▇▆▊▅██ ▆▅▅ ▋ '&&' ▋▋▋█▋▅▊ ▊▊█▄▉▆██▌▍▌.▍▋▊▊▅▄█▍▊█▇ ▌▋▇▄▄▊ █▆ ▌▌▊▇█▍▊▌▌ ▄▅▊▉ █ ▇▆█▅▄▊▋▍ ▋▉▆▆▌▋▊▉▆▋▄▉▅▍▇█▅▋▉▅▊▌ █▋▋▇▇▅ ▉▍▊▌ ▉▍▄▅▄▆▄ ▍▆▆▌ █▉▄▇▇ ▍▍▍▇▅▉▆▍▄█▉▉ ▇█ ▍▆▅▆ ▄▅▍▅ ▇▍▊▊▍█▄▄▅▋▍ ▍▆▊ ▍▆▊▍▊▅▅▉▋. ▉▉▋▇▉ ▆▇▍▅█▋▉▄
3 Days Ago
Fixed missing material reference on dilapidated elevator
3 Days Ago
block damage redirect wip tests
3 Days Ago
merge from Halloween_25_Update (network++)
3 Days Ago
network++ Halloween event enabled scarecrowpopulation = 2 Enabled halloween dungeon Updated collectables frank table default bp frank table craftable Dungeons gen allows Jungle
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
fix for "Cannons have aggressive LODs on most graphics presets "
3 Days Ago
Fuelbox LODs
3 Days Ago
merge from main
3 Days Ago
merge from steam_item_move
3 Days Ago
steam item cleanup #7
3 Days Ago
steam item cleanup #6
3 Days Ago
steam item cleanup #5
3 Days Ago
steam item cleanup #4
3 Days Ago
steam item cleanup #3
3 Days Ago
steam item cleanup #2
3 Days Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
3 Days Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
3 Days Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
3 Days Ago
compile fixes
3 Days Ago
Added lighting scripts and light group to walkways bounce lighting
3 Days Ago
Allow regular window frames and embrasures in boat windows.
3 Days Ago
compositing for SlopeData
3 Days Ago
re-baked tropical1 and tropical2 to include slopedata
3 Days Ago
converted embrasures and reinforced window frame to convex colliders
3 Days Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
3 Days Ago
converted all window frames tiers to convex colliders
3 Days Ago
RPG7 - updated worldmodel mesh name, updated textures
3 Days Ago
adding missing 50cal animator files
3 Days Ago
Some cleanups
3 Days Ago
Front 50cal 3p animation set