141,465 Commits over 4,383 Days - 1.34cph!

Yesterday
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Yesterday
industrial shelves - update item inventory move sounds to metal - assigned metal sfx
Yesterday
prefabs/Deployable ok
Yesterday
kiosk placement changes and kiosk b fixes
Yesterday
Industrial Autoturret - Updated model, updated with placeholder textures
Yesterday
Split off interiors of rentable shop D and F
Yesterday
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Yesterday
Bowless Crossbow - texture update
Yesterday
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Yesterday
protection update from feedback
Yesterday
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Yesterday
actual fix fire damage, ty aron
Yesterday
removed CLIENT preprocessor requirement from TestRunner window/pipeline
Yesterday
rewrote paste test to monitor linear/angular velocity instead - locked playerboat tests behind just Server define, too many listen-server issues to reliably test it in combined
Yesterday
merge from waterwheel_deployable
Yesterday
Small Backpack clearance update
Yesterday
horse no go in water wheel, adjust eyepos for less potbelly
Yesterday
shortened loop to fix 3p sitting for now (until full mount loop is added)
Yesterday
Updated Ik targets for computer station
2 Days Ago
edited crossbow bowless viewmodel prefab
2 Days Ago
Merge from main
2 Days Ago
Updated Krieg Backpack holster values
2 Days Ago
Industrial shelves - Added Gibs - Tweaked yellow material - Updated prefabs
2 Days Ago
Wetsuit female model update
2 Days Ago
prefabs/clothes ok
2 Days Ago
hooked up workshop prefab
2 Days Ago
restored clouds to skybox in workshop scene
2 Days Ago
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resize gibs
2 Days Ago
Fixed clipping, normals and LODs on leather gloves
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
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Bowless Crossbow - updated viewmodel with alternative handguard position, updated textures
2 Days Ago
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prefabs/ammo ok prefabs/building ok
2 Days Ago
Updated Electric Furnace Skinnable Asset
2 Days Ago
Updated Skin List and Manifest Created Electric Furnace Workshop Deployable Added Electric Furnace Workshop OBJ
2 Days Ago
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
2 Days Ago
added test to see if pasted boats are positionally stable to check assumption of other tests (they aren't)
2 Days Ago
2 Days Ago
added simple drag-by-angle consistency tests - replaced galleon copypaste data with square/rectangle/triangle simple boat shapes
2 Days Ago
vehicles folder ok
2 Days Ago
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Fixed non pooled WireLineAnchorInfo being returned to the pool in ClientIOLine and IOEntity