141,018 Commits over 4,352 Days - 1.35cph!

Yesterday
Water wheel movement accents and loop changes and added new inventory pickup and drop sounds
Yesterday
change sound class of idle accent sound
Yesterday
fixed incorrect rotation on combat knife on weapon racks
Yesterday
merge from overfishing
Yesterday
Merge from boat_deployable_sound_looping_fix
Yesterday
Boat deployable looping sounds fix
Yesterday
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Yesterday
reapply fishing tags after merge squash
Yesterday
Merge from map_clan_names
Yesterday
Remove ocean fishing flag when in deepsea, fixing deepsea fishing pool
Yesterday
Clan map name tags now respect clannametagcolour
Yesterday
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Yesterday
merge from main
Yesterday
Stop water wheel failing placeEffect test, it has bespoke logic for it Exclude io prefabs with no inputs from the main power slot test Swap out hacky checks for if an entity is immortal for the better method we now have
Yesterday
apartment wood stove texture updates
Yesterday
Merge from chainsaw_hotspot_gathering
Yesterday
❌ now stays hidden whilst being hit with a chainsaw, respawns after chainsaw hits have stopped Hit effect now plays at the hit point rather than where the ❌ would be whilst hitting with a chainsaw
Yesterday
Remove ddraw
Yesterday
fixed door knocker guides being upside down - created new guide mesh
Yesterday
merge from useplayerupdatejobs3
Yesterday
Fix tiger getting stuck when fleeing
Yesterday
OnPlayerRemovedFromCache now calls ResetAntiHack directly instead of juggling matching implementations
Yesterday
Update stopping distances
Yesterday
Fix unnatural slowdown in some cases when path following
Yesterday
merge from main
Yesterday
- AddTempSpeedHackBudget now supports useplayerupdatejobs 3 - Cache removal clears all non-forgiveness states for speedhack/flyhack - ResetAntiHack now clears speedhack/flyhack serial states regardless of useplayerupdatejob
Yesterday
Removed temporary kiosk material. Baked AO pass on Kiosk F and adjusted AO intensity in relevant mats
Yesterday
Merge from main
Yesterday
merge from new_console-ui
Yesterday
Instantiate blur material so its not changed in editor every time you open the console
Yesterday
Update: set UsePlayerUpdateJobs 2 as default - codegen Tests: none, trivial change
Yesterday
merge from new_console-ui
Yesterday
Updated consoleScale command description
Yesterday
Fixed pressing tab to autocomplete selecting the wrong command
Yesterday
merge from main
Yesterday
Merge from boat_teleport_commands
Yesterday
Clean(tests): fix formatting inside Test.AntiHack.cs broken by auto conflict resolution Tests: compiles
Yesterday
Merge from terrain_renderer
Yesterday
Added an error when GetTestParameters failed to find the given parameter source
Yesterday
Merge from main
Yesterday
Fix building terrain check
Yesterday
Add separate boat teleport commands. Teleports your current boat if the target position is in the water. teleportboat2marker teleportboatpos teleportboat2grid
Yesterday
Merge: from main
Yesterday
Made TestMeshColliderReadWrite::FindAllPrefabs somewhat faster
Yesterday
Add unitask assembly as dependency for tests
Yesterday
Test list
Yesterday
Codegen
Yesterday
Merge from main
Yesterday
Added a progress bar for the test export
Yesterday
merge from new_console-ui