225,556 Commits over 3,714 Days - 2.53cph!

Yesterday
correcting file directory for chipboard_a
Yesterday
merge from horse_fixes
Yesterday
added r_prop bone to mask on 3p blunderbus anims
Yesterday
Add cylinder colliders to wheel01 breakpieces, was causing assert on compile in debug
Yesterday
merge from default_vendorname_translation
Yesterday
merge from io_ui_powervalues_fix
Yesterday
CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
Yesterday
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
Yesterday
Twitch Drop garage door
Yesterday
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
Yesterday
Fixed controller gamepad actions not working in FixedUpdate Always serialize InputAction.GamepadCode - this might not be the best course of action, but it resolves the problem where you can't bind an input action to GamepadCode.A (0)
Yesterday
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert. Merge pull request #1576 from Facepunch/DOF-fix Update DepthOfField.cs
Yesterday
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert.
Yesterday
merge from /electricity_power_fixes/2/doorcontroller
Yesterday
merge from fix_muzzle_boost_burst_slower
Yesterday
Make editor startup with missing components more unlikely (but not totally fixed)
Yesterday
Add twitch drops skins to scene
Yesterday
Update template .gitignore to capture exclusion directories for Libraries
Yesterday
Restore functionality to Input.ReleaseAction (sbox-issues/issues/5500)
Yesterday
Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly
Yesterday
Fixed GameDebug button being cut off awkwardly (resolves sbox-issues/issues/5490)
Yesterday
Restore play mode toggle shortcut while focusing the game viewport
Yesterday
Filesystem Cleanup
Yesterday
Merge from PlayerRigUpdate
Yesterday
Update player controller from main
Yesterday
Cleaning compiler
Yesterday
merge from ghost_trees_fix
Yesterday
merge from clatterhat_fixes
Yesterday
merge from trainyard_glowbois
Yesterday
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Yesterday
merge from mlrs_mapfix
Yesterday
merge from fire_spread_fix
Yesterday
asmdef update
Yesterday
merge from PokerAllInFix
Leaderboard backup, run #11754
Yesterday
Merge from PlayerRigUpdate
Yesterday
Meta changes
Yesterday
Merge from PlayerRigUpdate
Yesterday
Merge from PlayerRigUpdate/2022_merge
Yesterday
Merge from main
Yesterday
Compile fixes
Yesterday
Cleanup Added graphics.collapseRendererLOD to control new behaviour, defaults to true and game must be restarted after toggling for new setting to take effect
Yesterday
Merge Bikes -> Aux2
Yesterday
Fix compile error
Yesterday
Manifest
Yesterday
Added more cine light variants; red,green, blue, etc
Yesterday
Fixed intensity of cinelight_spot_white
Yesterday
Merge from media_projects
Yesterday
Confusing not being able to fold. Let's always allow it even when checking makes the most sense
Yesterday
- Fixed poker offering no options to the remaining player when only one player can make moves (since others have already folded or gone all in). Sometimes there are still multiple relevant options, e.g. fold or call. - Fixed gameplay now that these additional options are allowed.