142,701 Commits over 4,383 Days - 1.36cph!
Take scrap from the apartment every 30m for rent payment
Remove TC prefab from medium apartment
merge from automated_testing
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
removed duplicate asmdef refs
Added baked textures for the LODBakerTestPrefab
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
Fix oilrigs not having navmesh when outside of map bounds
Apartment bed prefabs and lods
BDU set models, materials and textures added. Set up prefabs for all bdu/ballistic items.
Updated the LOD Baker to take into account per-mesh instance transformations and materials
Potential fix for ResetPath error spam
merge rust_relay_server -> main
edited 3p sprint update anim
Update second gingerbread npc, should fix nre
Skinning update for wooden armour jacket
Update source entity of wolf corpse, should fix broken head trophy
Merge from viewmodel_early_disable_fix
Move viewmodel clear config file
merged main -> rust_relay_server
vendingmachine_ui_refresh -> main
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms
Changed vending machine loot panel over to a light + transparent theme to better go with the rest of the ui
Fixed passed/failed filter text width
Throw if the scoped convar doesn't have a SetOveride (methods)
Fixed scoped convars being case sensitive
Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
Merge from viewmodel_early_disable_fix
Fix issues with third person anims still stopping early on molotov, bandage and syringe
Industrial Storage - added final lowpoly and bakes, rebuilt manifest
exported edited 3p jump animations and added correct jump anim to player animation controller
vendingmachine_ui_refresh -> main
Fix 100 issues with the search bar in the sell order creator
merge main -> rust_relay_server
Can now specify clearance zones that will block specific upgrades from being installed if there are deployables in that area.
Add null check to fix a NPCShopKeeper.Greeting NRE
closing holes in some apartment complex exterior meshes
some extra polish on the set dressing damaged wing of the building
toned down vertex color and alpha on glass
Added a test prefab for the LOD Baker tool
added defensive upgrade icon
Add generic info panel to inventory, add mortar's range info using the generic panel.
defensive upgrade textures
merge from custom_item_fixes
Dropped item combining now runs the same checks as CanStack
Fixes it combining different custom item names & icons and c4 frequencies