143,872 Commits over 4,413 Days - 1.36cph!

Today
█▇▊▄ ▆▋▍▄ ▌▅▋▇
Today
Neon signs lighting & mat tweaks.
Today
Adjust monument nav mesh bounds for NMS and military tunnels to fix AI not navigating on the surface
Playground.player updated
Today
merge from console_quickjoin_fix
Today
Format
Apartment complex interior progress
Today
Fix error when trying to join another server while already connected Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
Krieg backpack holster offset pass
Today
merge from main
Today
missing .meta files that didnt show up
Today
mortar ammo world model prefabs setup relinked so can be dropped. added mortar world model too and linked. update to manifest. ammo types still need proper weapon rack setup
Today
Turn host_state.interval_per_tick into double * Fixes 64bit builds specifically truncating curtime to floats Fixed clients getting stuck on loading screen sometimes * CNetChan::UpdateSubChannels() used integer math to decide how many fragment packets to send, the default value wasn't a multiple of the FRAGMENT_SIZE, so the last fragment was basically discarded. Now we account for that by ceil()-ing the number after calculating it using floats * Changed net_maxfragments to be a multiple of FRAGMENT_SIZE (28000=>24576) Fixed re-selecting ragdoll with Faceposer corrupting values Try disabling GETBUOYANCY on Linux clients * The goddamn DLL I was given is not up to date and doesn't have any custom changes, and TF2 no longer has 32bit Linux builds Fix workshop support when Steam throws errors * When Steam throws errors during subscription info gathering.
Today
Rebase on main
Today
Rebase on main
Bunny suit mat assignment fix
Today
Merge from workbench_upgrades
Today
io bench
Today
Ignore "AsyncResourceUpload failed." in server builds
Today
Merge from workbench_upgrades
Today
Merge from clearance_fix
Today
merge from main
Today
merge from pbcz
Today
moved apartment prefab lighting into its own group
Today
Disabled glass refraction Moved market lighting to its own prefab.
Today
Today
Add clearance check convar
Today
Potential fix for "Failed to create agent because it is not close enough to the navmesh" spam
Today
Today
Nicer placement testing
Today
Fix NRE in NPCNetworking (subscribers count)
Sleeping uses same logic as eye blinks (fixes popping eyeballs during sleep)
Today
wb3 collider fix
Today
wip provent building changes
Today
Redo clearance zones, fucked it last time.
Yesterday
Tweak wb2 clearance volumes
Yesterday
Client-side fix for removing upgrades when clearance blocked.
Yesterday
merge from electricfurnace_emission_fix
Yesterday
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
Yesterday
EmissionToggle now refreshes its MPB after a material swap, it implements ICustomMaterialReplacer Fixes electric furnaces emission issues after loading a skin
Yesterday
Assign name and description keys to the base barrel and shelves items
Yesterday
merge from main
Yesterday
Moved mortar slightly ealier in tech tree, ammo research costs lowered
Yesterday
added anti vechicle dmg to mortars basic and fragment, basic stronger
Yesterday
mortar deployment improvements Improved colliders more accurate, can not longer be shot through, better pickup
Yesterday
prevent mortar deployment under water