142,236 Commits over 4,383 Days - 1.35cph!

Today
merge from automated_testing_ocean
Today
Adding in talk animations for general and host gestures
Today
Large Apartment Kitchen Cabinet and Cupboard Paint Mask Tweaks
main -> vendingmachine_ui_refresh
Today
merge from main
Today
Merge: from stableobjectcache_taa_nulls - Update: Replaced StableObjectCache with StableObjectArray, updated TriggerParent, Projectiel batching and server player processing to use it - Bugfix: fix for "Adding null to TransformAccessArray" warning Tests: unit tests, 2p session on Craggy with jumping on boat, shooting, conencting-disconnecting
Today
Merge: from main
Today
undo subtract on the correct branch
Today
subtract, these changes were supposed to go on a sub branch :facepalm:
Today
Implement blending between 3 load anims based on angle, remove pitch/IK blend curves until its stable, abstract creating/releasing reload handles
Today
Update(tests): add validation of StableIndexLookup to StressTest Tests: ran unit tests
Today
npc updated animations
Today
Clean: delete StableObjectCache, no longer in use - fixed up const references that I missed Tests: compiles
Today
Update: add missing NativeDisableParallelForRestriction to BasePlayerJobs.RecacheTransforms Tests: none, trivial change
Today
merge from analytics_memory_alloc_optims
Today
Update: rewrite projectile batching to use StableObjectArray instead of StableObjectCache - internal statics are now initialized and cleaned up on client connect/disconenct (+ scripts reload) - had to sprinkle container access checks due to indirection This was the last user of StableObjectCache, will rip it out next Tests: ran unit tests, 2p craggy test with shooting (confirmed fly by effects, ricoches still happen)
Today
Machete inventory sounds added
Today
more info in drag table test
Today
added missing deploy/reload anim events to weapon anim clips
Today
Update: rewriten TriggerParent to use StableObjectArray instead of StableArrayCache - ran codegen - made DisposeInternalState run on assembly reload Tests: built a boat, jumped on off - no issues (except the boat not moving, but a separate bug)
Today
Visual spawn points wb1 test
Today
Bugfix: ensure PlayerTransformsAccess stays in sync with PlayerCache when players are removed - also removed safety if as it's obsolete after recent change to cleanup player before shutting down the server Tests: had 2nd client connect-disconnect to me on Craggy (though technically it's not enough, I'm relying on unit test logic)
Today
merge from main
Today
merge from automated_testing
Today
Removed some old ad-hoc entity cleanup methods in TestTrees and TestRockets
Today
Added OnBeforeSetUp and OnAfterTearDown. Overriden by RustTextFixture, includes all the entity and item cleanup This makes sure tests arent exploding if we forget to call the base SetUp and Teardown, it was too fragile Updated all tests
Today
Update: StableObjectArray gets GetIndexForSyncRemove to support removing from linked collections - used it to fix TestTransformAccessArraySync Need to update actual game code since it's bugged Tests: ran unit test
Today
Anim updates for tutorial island end cinematic
Today
Merge: from main
Today
merge from main
Today
merge from rfreceiver_freqchange_fix
Today
RFReceiver RFBroadcaster code cleanup
Today
Merge from main
Today
An attempt at encoding the shadow caching flag into the light's shadow strength while maintaining the shadow strength value
Today
Added new tests covering the frequency change while powered/unpowered Test list
Today
Fixed RF receiver adding itself to the listener set when changing its frequency while unpowered
Today
merge from fix_manifest_errors
Today
Remove extra model component on pistol_semiauto.a.m15.entity
Today
merge from main
Today
merge from console_autocompletescroll_fix
Today
Fixed console autocomplete scroll to selected
Today
merge from console_uparrow_fix
Today
Hide autocomplete when going through the history
Today
merge from storeoverride_loading_fix
Today
Fixed overrides not clearing after clearing the debug convar and refreshing the store
Yesterday
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Yesterday
Merge from easter_disable_2026
Yesterday
Disable easter event
Yesterday
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Yesterday
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