132,239 Commits over 4,232 Days - 1.30cph!

6 Hours Ago
- set boat/building planner to use viewmodel renderer
6 Hours Ago
mat/texture/folder organisation
6 Hours Ago
merge from main
6 Hours Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
6 Hours Ago
set 3p boat & building planner, added 3p anims
6 Hours Ago
Merge from naval_missions
6 Hours Ago
removed all textures/materials
6 Hours Ago
Remove using from MapMarkerMissionProvider
Today
merge from main
Today
merge from deep_sea
Today
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
Today
Small engine detailed colliders.
Merge from naval_missions
Post merge fixes
Today
Updated Prefab to re-include sensor rotation
Today
Fix steering wheel art not getting removed from server.
Merge from naval_update
Today
Merge from parent
Mission map objective markers now work with the deep sea exit marker for objectives that lead you out of the deep sea
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
Today
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
Today
Fixing skinning for 50 cal right rig
Today
Updated screen material
Today
merge from naval_update
Today
Set all ghost ship lights to important, trying to fix the flickering shadows
Today
Merge from main
Today
Fix "look rotation vector is zero" error spam
Today
Fix NRE's in demo mode causing weather to get stuck in stormy
Today
Fixing 50 cal front left mesh vertex offset
Today
Fix naval scientist corpse using normal scientist skin
Today
merge from boat_building
Today
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
Today
merge from naval_update
Today
Renamed boat planner to Boat Building Plan Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
Today
enabled mip streaming on birthday_balloons_clumps_transluceny.png
Today
enabled mip streaming on sofa textures
Today
merge from main
Today
added RW to FX balloon string meshes
Today
Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.
Today
Merge from cardinal_snapped_placement_test
Today
Revert a ddraw debug duration back from my testing.
Today
Merge from deploy_edit
Today
added new rust birthday balloons to crate tools prefab
Today
Cannon animation and viewmodel camera pass
Today
merge from main
Today
Steering wheel material changes
Today
Prefix name change on the steering wheel textures
Today
Updated the guide mesh for the small engine and tweaked textures on the steering wheel
Today
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Today
merge from puzzlereset_command_improvements