131,337 Commits over 4,232 Days - 1.29cph!

Today
merge from main
Today
Fixed menu tooltip icon not being marked as non static
Today
Added a button to toggle hidden items
Today
further cleanup
Today
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Today
Fully removed PointGrid3D and associated jobs
Today
Use flex columns for the itemlist, instead of a grid
HideVest male/female
missing TankTop file
Today
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Today
merge from main
Today
removing more unused prefab setup
Today
merge from gui_cleanup
Today
removing more dead code
Today
got the admin panel working for sculptures again
Today
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Naval scientist variation art
Today
removed a bunch of disabled stuff from the dialogue prefab
Today
Possibly fixed MeshCull objects not being affected by occlusion culling
Today
routed saving properly
Today
Commands tab for useful and common commands
Today
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
Tank Top repose male/female
Collared Shirt repose male/female
Today
removed some leftover signui stuff, float values used for sizing as it now supports that
Today
powerplant update
Today
merge from powerplant_dropzone
Today
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience
Today
Loadouts tab styling
Today
drop zone moved, prevents hackable dropping on lighting
Today
merge from fillwater_improvements
Today
merge from helicopter_flare_balance_pass
Today
merge from harbor_swingbridge_parent_fix
Today
merge from m15_3p_emmisive_fix
Today
merge from tactical_gloves_skinnable - tac gloves now skinnable
Today
merge from rivals
Today
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
Today
Merge from food_qol
Today
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
Today
Merge from main
Today
Don't allow the deep sea terrain config to load if the player is in the tutorial
Today
Merge from parent
Today
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
Today
Fixed missing ghost ship map marker
Today
Merge from fog_multithread_fix
Today
Move test scene
Today
Today
Compile fix
Today
FIxed deep sea fog of war being filed with mismatching part ids on the server, preventing it form loading on the client after reconnecting
Today
Expose shortcut Terrain/Bake Heightmap in shortcuts window