137,726 Commits over 4,324 Days - 1.33cph!

2 Hours Ago
merge from testrunner_editor
2 Hours Ago
Restored TestRedirects
2 Hours Ago
Added a popup editor window when exporting that allows for copying the results to the clipboard (as they get truncated by the console and I always just copy and paste them anyway).
3 Hours Ago
- Display the correct region - Region translation - Look and cache provided region tag on each server - Servers without region tags (eg Unknown region) are put at the bottom - Fix error stopping sorting via region
3 Hours Ago
merge from naval_update/io_boats
3 Hours Ago
Plant pot deployable on boats
3 Hours Ago
Better checks for IO entities not sharing the same root parent
3 Hours Ago
Add an assertion when trying to update visibility while jobs are running
3 Hours Ago
Fix assertion triggered when another player uses a telephone
3 Hours Ago
updated ballista ik hand positions
3 Hours Ago
Clean: fix formatting in BasePlayer-SaveLoad.cs Tests: none, trivial change
3 Hours Ago
Bugfix: recycle bot IDs when loading from a save This was leaking a bunch of IDs, likely harmles on maps with low bot population Tests: loaded craggy with preplaced bots (both persistent and transient). Spawned extra bots, their ID count was starting from 1
3 Hours Ago
Bugfix: skip trying to draw water bodies if camera planes are not initialized Was causing a lot of asserts when loading into Craggy with debug unity editor Tests: booted craggy with debug editor - no more invalid plane normal asserts
3 Hours Ago
Bugfix(editor): schedule QueryVisJobRunner jobs early to avoid editor freeze Tests: was able to load craggy save with players multiple times in a row
3 Hours Ago
Fixed ioentity.allow_on_boats convar including Signage
3 Hours Ago
Paintable reactive target deployable on boats
4 Hours Ago
Fixed non convex mesh colliders for: RF broadcaster, RF receiver, simple light and reactive target
4 Hours Ago
merge from main
4 Hours Ago
merge from testrunner_editor
4 Hours Ago
updated the 'shield bone arm rotation additive' positions for handguns that are used with the shield and made/added 3p shield block pose to playeraniamtion.controller
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Quick stability hack for testing
4 Hours Ago
Update the Standard shader's subshader LOD to 0 as we now only have 1 subshader
5 Hours Ago
Flagged all the prefab tests as TestMethodEditor
5 Hours Ago
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
5 Hours Ago
Merge from naval_update
5 Hours Ago
Merge from naval_missions
5 Hours Ago
Suggested simplifications for performance capture
5 Hours Ago
Boxes DLC - updated meshes and LOD distances for tools and guns boxes, rebuilt manifest
5 Hours Ago
Gate behaviour behind new PlayerBoat.DestructibleWrecksEnabled replicated var. Codegen.
5 Hours Ago
Deleting old armoured ladder hatch folder
5 Hours Ago
Adding missing anim controller file for armoured ladder hatch
5 Hours Ago
Handle damage redirect for boat specific deployables.
5 Hours Ago
Adding armoured ladder hatch animations and animator + moving armoured ladder hatch content into the main building folder
5 Hours Ago
Don't redirect BoatBuildingBlock health info to parent boat if it's a wreck, show the individual block's.
5 Hours Ago
Merge from naval_update
5 Hours Ago
Merge from main
5 Hours Ago
Cleanup bits from last commit Add 'profileNextMissionsValidStateWorkQueue' servervar to generate a performance capture containing the next run of the missions work queue if profling is enabled
6 Hours Ago
Merge from hackweek test. Add a DestructibleWreck flag, set it when doors and windows are destroyed. Small refactor.
6 Hours Ago
merge from coconut_collider_fix
6 Hours Ago
merge from tc_corpse_preventbuilding_fix
6 Hours Ago
Fix tool cupboard softcore corpse missing a prevent building volume
6 Hours Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
Today
Adding rig for armoured ladder hatch
Today
Enabled Read/Write on Coconut Collider to stop error spam
Today
codegen again
Today
Removed the max cap on the shadow lights convar so it can be increased further for media
Today
merge from main
Today
Testing changing terrainData heights with different apply methods, and using terrainData heightmap RenderTexture