139,240 Commits over 4,352 Days - 1.33cph!

Yesterday
merge from main
Yesterday
pushing scene before merge
Yesterday
updated steam id on crypt building skin
Yesterday
merge from main
Yesterday
merge from main
Rin
Yesterday
merge from static_bbs_magnet_fix
Rin
Yesterday
merge from bbq_fix_lod_emission
Rin
Yesterday
merge from vendingmachine_deploy_fix
Rin
Yesterday
merge from fueltank_fix
Rin
Yesterday
merge from shipping_containers_optimizations
Yesterday
Add highlighted search through the convars (just like settings search)
Yesterday
work around RT size mismatch in BiRP water wrapper
Yesterday
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Yesterday
- Fix console not pushing logs after inputting - FIx autocomplete command list flex snapping at random intervals - Expose current override value rather than default value
Rin
2 Days Ago
merge from io_exploit_fix
2 Days Ago
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3 Days Ago
Fixed vending machine deploy regression
3 Days Ago
Update(tests): add 8 players perf test to UpdateSubscriptions - add some TimeWarnings to parallel UpdateSubscriptions - got rid of caching all Visible sets, just reuse 1 per task from pool Tests: ran tests
3 Days Ago
Update(tests): Pump up those rookie network streaming range numbers in unit tests (1,2 -> 4,8) to match real servers - rewrote spawning logic in UpdateSubscriptions unit tests to ensure we spawn within main layer 128 player perf test is now showing much better results: Serial - 10.3ms, Parallel - 1.7ms Tests: ran unit tests
4 Days Ago
Fix "invalid format PHY" for old model formats Add non-halting error when tables have wrong data type * This relates to C functions that expect table inputs. Instead of failing silently, we let the developer know they are doing something wrong Delete particle_test* convars/concommands * Seem useless? Delete simple_bot (simple_bot_add concmd) * Nextbot test entity or something? Delete hunter_shoot_flechette concmd Delete fadein and fadeout console commands * I think that this is never used? Fixed a number of concommands crashing when using on srcds * For example `prop_physics_create` Give weapon_cubemap a unique bucket position * So it doesn't conflict with other built-in weapons. really should update the weapon selector so this isn't even necessary Disable most impulse commands * This includes 76, 81, 82, 83, 102, 106, 107, 108, 195-197, 202 and 203 * All of these are either useless or do nothing, or are replaced by Sandbox. (jeep spawning) Remove some CAI_BaseNPC debug stuff Removes CAI_BaseNPC::m_pDebugNPC, SetDebugNPC, IsDebugNPC which are never used Remove CBasePlayer::m_rgItems (unused) Enable default weapon selector to render weapon slots 7-10 * They will not appear by default (as empty boxes), but if you have a weapon in slot above 6, you can now actually see it Move where model scale limits are enforced * Also delete duplicate m_flModelScale definition in the data table Rework weapon selector weapon positioning * It kinda took too long, but it is no longer possible for weapons to be invisible within the first 10 slots. Everything else should be the same * Removes a few SlotPos related hacks * Fixed slot 10 (bound to 0 by default) having wrong number in the selector, and not being selectable via the bind
4 Days Ago
Budget the main thread part of navmesh building
4 Days Ago
Fix binary saving overwriting the beginning of the previous save but leaving without truncating the end
4 Days Ago
naming conventions, small tweaks
4 Days Ago
manifest, bounds fixes, guide fixes
4 Days Ago
apartment wood stove
4 Days Ago
Loadouts tab baseline
4 Days Ago
updated item definition on bunny suit
4 Days Ago
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4 Days Ago
Optim: run gather network groups in parallel - changed dimensions of net grid in DummyServer, now it's using a 512 grid with 64 cells 128 players: 0.54ms vs 1.15ms of serial. Relies on a prealloc hack, need to support it properly Tests: ran unit tests
4 Days Ago
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4 Days Ago
exported latest salvaged axe v model anims
4 Days Ago
Fixes
4 Days Ago
Updated BunnySuit
4 Days Ago
Updating krieg backpack skinning and burst cloth
4 Days Ago
Remove _CommandID shader property to not ever confuse any shader compilers
4 Days Ago
Fix incorrect cleanup on load fail
4 Days Ago
Better logs, fix out of bounds tile index, fix incorrect warning when loading a navmesh from a save
4 Days Ago
Camping Cooker update
4 Days Ago
fix animator after merge conflicts, fixed wheel rotation and mount positioning
4 Days Ago
Reduced PacketArrayPool's length to the max value, reworked GetHashCode, removed unneeded second Close in ResetSocket, Use GameManifest.Current instead of loading from disk again
4 Days Ago
Bunny Suit item update
4 Days Ago
Bunny Suit setup
4 Days Ago
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4 Days Ago
fix water SSR flickering when TAA was enabled, was especially pronounced at grazing angles
4 Days Ago
Started cleanup
4 Days Ago
fix server build
4 Days Ago
Fix tilesLoaded never being incremented, causing loading to fail
4 Days Ago
Fix crash
4 Days Ago
Updating krieg skeleton asset
4 Days Ago
Fixed modular car fuel tank not connectable to anything