143,109 Commits over 4,383 Days - 1.36cph!

Merge from 3p_spectator_improvements
Today
Fixed launch site terrain
Today
merge from workbench_upgrades
Codegen
Today
Prefab cleanup pass
Diving wetsuit male and female adjustments
Merge from main
Today
Request linear color space for render targets in UnderwaterPostEffect
Today
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Today
merge from FireRate_Tooltip
Today
merge from main
Today
low fences LODs and updated prefabs
Today
First pass on vehicles affecting navmesh
Today
Merge from main
Today
merge from radtown_1_lightstuff
Today
Fix VM camera animations on mortar
Today
Merge from workbench_upgrades
main -> binoculars_ui_refresh
vendingmachine_ui_refresh -> main
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
Today
removed the interior concrete lip from the apartment core facade
Today
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
Today
Reapply changes to oilrigs, codegen
Today
WB1 corpse fix
Today
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
Today
Move PB to shared, common. WB1-3
Today
Fix powerline poles being ignored by navmesh (handle capsule colliders)
Today
Merge from main
Today
io table
Today
wb3 pb setup
Today
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Today
Merge from shadow_convars_fix
Today
Updated the shadow quality presets to set their parameters on the ConVar properties set method to fix an issue where the preset wasn't been set correctly
Today
T2 bench prevent building setup
Today
renamed mortar materials to match new naming conventions
Today
T1 bench prevent building setup
Today
Ignore the full filler, just use the individuals.
Today
Updated the dev-only debug shadow ConVars to prevent them from being saved and loaded
Today
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
Today
merge from main
Today
Fixing dracual cape vertex being skinned to eye lids
Today
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Today
update mortar and basic ammo icons and reconnect in item prefab. updated manifest
Today
Merge from workbench_upgrades
Today
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Today
Also cache and apply scale for upgrade visuals . Applied to all workbenches.
Today
merge from main auto-resolve VendingMachine.cs and proto
Today
Merge from parent
Today
Mortar animation polish and clip updates
Today
updated crypt building skin icon