139,165 Commits over 4,352 Days - 1.33cph!

Today
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Today
merge from detail layer tint shader
Today
merge from main
Today
Multiplied the minimum and maximum time of every scheduled event by 0.75 to bring it back in line with the old real time timings now that we've extended time of day Affects: event_cargoheli, event_cargoship, event_helicopter, event_airdrop, event_f15e, event_roadbradley, event_travellingvendor
Today
merge from TechTree556fix
Today
merge from mission_tackletheday_fix
Today
merge from tutorial_death_fix
Today
merge from store_analytics_fix
Today
merge from floating_city_safezone_fix_merge_stomp_fix
Today
merge from boxes_dlc
Today
merge from comp_box_sorting
Today
merge from serverbrowser_secure
Today
Merge from nightlight_adjustment
Today
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- Dont apply secure filter in history - not required
- Ensure tag modifier button adds both secure tags - bit ugly of an implementation but it works - Fixed wrong prioritise toggle being set
Today
Fixed paintball gun tile in the artist pack showcase opening the pilot pack page
Fix inconsistent results NRE
Today
Fixed artist pack and storage box pack showcases source id
- Setup filter button to filter for only secure servers - Setup priority system and toggle button to 'prioritise secure servers, putting them to the top (after premium status) - Wire into sorting algorithmns - Setup convar
Today
Add a temp Change attachment button in the inventory
Today
Add skin ownership check Mark all accessories as unlocked by instruments dlc for testing
Today
FreeCraft editor option now makes the craft button in the UI always enabled Attachments are now stored with the item (like a skin) so they travel with the item
Today
Fixed RPC flooding when looking at IO handle while building blocked This also fixes IO handles showing up in monuments
Today
Restored lighting, fixed armored double door mat
Today
Fixed BBQ not working. We're using a custom prefab in the workshop so it couldn't find the matching item def
Today
merge from main
Today
Merge from main
Today
fix sky and clouds seam in water reflection probe
Today
Updated drunken pathing for 556, incendiary pistol ammo and HC Revolver
Today
Enable box sorting on the component boxes
Today
merge from main
Today
Change nightlight defaults nightlight_brightness - 0.005 nightlight_distance - 5
Today
fix vclouds shader error on macos preventing them from showing up in water reflections
Today
Fixed bugged candle flame.
Today
Fixed some spawn crashes with some entities gmad.exe no longer overwrites existing files More model data validations Fix CreateLinkController leaking entities if misused Implement Combine APC aiming for players * I had this code laying around unfinished, and now its finished. * Also respect EnableGun for players only Lets try undoing changes to UTIL_PrecacheOther * I wonder if this causes ents.Iterator nulls Block mat_texture_list_txlod_sync just in case
Today
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Today
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
Today
added mannequin poses
Today
replace temp wheel art with new models, update manifest
Enable try double max distance for generating position on fishing tackle mission Potential fix for particular fishing village location spawns being unable to provide the mission
Merge from floatingcity_boatshopkeeper_fix
Today
Optim: UpdateSubscriptions - parallelize network group comparison Gives us ~15% improvement over serial. Hoping to parallelize gather - that's the biggest perf sink Tests: ran unit tests
Reapply changes, S2P all floating cities
Today
Bugfix(tests): fix perf tests doing nothing in warmup Tests: ran perf tests
Today
merge from skinviewer_checkout_fix (compile fix)
Today
Compile fix
Merge from main