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11,326 Commits over 1,338 Days - 0.35cph!

Just Now
Build fix
45 Minutes Ago
Typo
51 Minutes Ago
Add "Reset to Default" menu option to ControlLabel
1 Hour Ago
Add new dlls to release archive Move unittest razor/generator tests to compiler test Generator: additional files presented as text rather than paths Add additional tests Compiler builds a CodeArchive and then compiles from that
1 Hour Ago
Fixed input rebinding not working when running a local game / in the editor
1 Hour Ago
Mesh Editor: Alt right click another to apply selected face material to another face
2 Hours Ago
Fixed GameInstance.TrapButtons not trapping when we don't have a menu
3 Hours Ago
Update Facepunch.ActionGraph
3 Hours Ago
Allow dropping a .action into the Action Graph editor https://files.facepunch.com/ziks/2024-05-16/sbox-dev_7kY8vTea7g.mp4 Fixed target type of AGs on the root of a prefab AG node double-click opens new tab in same window Can drag .action resources into Action properties https://files.facepunch.com/ziks/2024-05-16/sbox-dev_rSLRXcZtPU.mp4
4 Hours Ago
Update .gitignore Remove "Open in Code Editor" from launcher project rows
4 Hours Ago
Adding CompilerOutput, to consolidate the output of a compile Ignore xml files in game/
Today
Add map drag drop for easier map setup https://files.facepunch.com/layla/1b1611b1/sbox-dev_AFyG42ycDa.mp4
Work-in-progress replacement for VR hands
Today
Allocate initial texture data for textures created with no data provided so they don't use uninitialized data
Today
Disable rendering of scene object before deleting it, usually good practice because delete is a frame behind
Today
Add MeshComponent.HideInGame, usually for clips or triggers
Today
EnumControlWidget supports multi edit https://files.facepunch.com/layla/1b1511b1/sbox-dev_eZLBW8jHHL.mp4
Today
Changing primitive type of mesh now works with multiple selection
Today
Support multiple scene mesh export to vmdl https://files.facepunch.com/layla/1b1511b1/sbox-dev_KtN4e3locJ.png
Yesterday
ControlObjectWidget: don't create an instance for AG properties
Yesterday
Hotload: ignore Microsoft.CodeAnalysis
Yesterday
Cleanup
Yesterday
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert. Some DOF shader optims - Work in progress Some DOF optimisations including eliminating trig from pixel loop. This is Work in Progress, could do more optims here. Optimisations to Postprocessing shaders Optims to Postprocessing - Depth of Field, Bloom, Blur, Sharpen, Also DoF bug fix on focal distance at 0 Merge branch 'master' into MDV---PostProcessing-optims Post processing optims / tidyups Depth of field & blur - several mods - trig. eliminated in loops + other minor improvements. DoF bug fixed when focal distance close to 0 previously asserted. math fixed. Merge branch 'MDV---PostProcessing-optims'
Yesterday
Fix GameLoadingFlags.Developer Add missing [Flags] attributes
Yesterday
Query collision rules, CharacterController.UseCollisionRules (#1566) * Added `PhysicsWorld.GetCollisionRule(string left, string right)` * Added `WithCollisionRules(string tag, bool asTrigger)` to `PhysicsTraceBuilder` and `SceneTrace` * Added `bool CharacterController.UseCollisionRules` * Update helper text in CollisionPage https://files.facepunch.com/ziks/2024-05-15/firefox_9de7c5NRvM.png
Yesterday
Query game package MaxPlayers when creating a lobby
Yesterday
Query pos/rot directly
Yesterday
Initiailize target local with Transform.Zero. SceneUtility.GetPrefabScene never actually saves the cached scene to the var. ( Fixes Facepunch/sbox-issues#5511 )
Yesterday
Independently Interpolated Transform Parts + Other Fixes (#1577)
Yesterday
Support cloud map drag drop into property https://files.facepunch.com/layla/1b1411b1/sbox-dev_fB6S2Aduks.mp4
Yesterday
Clear map when clearing map property Fix copying from map asset paths
Yesterday
Add Sandbox.Filesystem and Sandbox.Compiling Fix unit tests not finding system assembly refs Remove AddGameWithPackageBase test - this is no longer supported Fix hotload fast path not using fast hotload Cleaning compiler Filesystem Cleanup Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly Make editor startup with missing components more unlikely (but not totally fixed) Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test Lets update the refs while we're here - v7.0.408 Merge pull request #1567 from Facepunch/compiler-project Moving Compiler to its own project, own unit tests, cleanup. The aim of this is to isolate the compiler and compile group more, so it no longer feels unwieldy. This will also give Tools direct access to CompileGroup and Compiler.
2 Days Ago
Support maps in ResourceStringControlWidget (local and cloud)
2 Days Ago
Map instance uses vmap resource type for map name to be able to select map with asset browser
2 Days Ago
Add cylinder colliders to wheel01 breakpieces, was causing assert on compile in debug
2 Days Ago
Fixed controller gamepad actions not working in FixedUpdate Always serialize InputAction.GamepadCode - this might not be the best course of action, but it resolves the problem where you can't bind an input action to GamepadCode.A (0)
2 Days Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert. Merge pull request #1576 from Facepunch/DOF-fix Update DepthOfField.cs
2 Days Ago
Update template .gitignore to capture exclusion directories for Libraries
2 Days Ago
Restore functionality to Input.ReleaseAction (sbox-issues/issues/5500)
2 Days Ago
Fixed GameDebug button being cut off awkwardly (resolves sbox-issues/issues/5490)
2 Days Ago
Restore play mode toggle shortcut while focusing the game viewport
3 Days Ago
ActionGraph: don't qualify type names by assembly name Fixes Facepunch/sbox-issues#5473
3 Days Ago
Revert to NativeRenderingEngine hack, still need to deal with edge cases, I'm debugging it better
3 Days Ago
Handle RootNamespace option in SimpleComponentTemplate
3 Days Ago
ImpureAttribute to compliment PureAttribute Facepunch/sbox-issues#5499
3 Days Ago
Silently term any new children created from children's OnDestroy when clearing scene. Fixes Facepunch/sbox-issues#4855
3 Days Ago
Fix tests
3 Days Ago
Wrapped method resume will get async keyword when wrapped method has it
3 Days Ago
Expand and expose SystemInfo * add cpu and ram info to Hardware, expose to api * Rename Hardware -> SystemInfo, add ProcessorCount
3 Days Ago
Use Present() which also has logic to handle swapchain size changes for widgets than HandlePendingSwapChainResize()