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11,331 Commits over 1,338 Days - 0.35cph!

3 Days Ago
Silently term any new children created from children's OnDestroy when clearing scene. Fixes Facepunch/sbox-issues#4855
3 Days Ago
Fix tests
3 Days Ago
Wrapped method resume will get async keyword when wrapped method has it
3 Days Ago
Expand and expose SystemInfo * add cpu and ram info to Hardware, expose to api * Rename Hardware -> SystemInfo, add ProcessorCount
4 Days Ago
Use Present() which also has logic to handle swapchain size changes for widgets than HandlePendingSwapChainResize()
4 Days Ago
Fix shitty hack on RenderScene()
4 Days Ago
Fix scene mesh export not remapping face indices
4 Days Ago
Mark citizen IK bones as hidden so gameobjects aren't created for them
5 Days Ago
Bone gizmos https://files.facepunch.com/layla/1b1211b1/sbox-dev_JyFl9Jtw4A.mp4
6 Days Ago
Change GetShadowDownsampleLevel to calculate based on the percentage of how much the light is visible on the screen rather than distance heuristics, also adjust CalculateSpotResolution and increase base value Invalidate light cache when a light moves
6 Days Ago
Workout bones and attachments on first set model
6 Days Ago
Fix Json.SerializeAsObject handling indexers
6 Days Ago
Read bone positions to GameObjects on first frame animate
6 Days Ago
winter coat and trapper hat LODs
6 Days Ago
vtf project unused Save Scene default path is assets path
6 Days Ago
HtmlEncode code-generated descriptions (so it can convert &amp, etc..)
6 Days Ago
Add ability to drag and drop decal materials into the scene (https://files.facepunch.com/devultj/1b1011b1/sbox-dev_3sOvpxNACW.mp4)
6 Days Ago
Add ability to grab underlying shader name from Material Whitelist System.Private.CoreLib/System.Type.GetTypeCode( System.Type ) TypeCode is already whitelisted, so no need to do that too here.
6 Days Ago
Don't serialize ResourceVersion to GameResources (resolves sbox-issues/issues/5440)
6 Days Ago
Move Recent Scenes into its own section between Save All and Quit
6 Days Ago
Add Recent Scenes to File Menu (https://files.facepunch.com/devultj/1b1011b1/yyrxhZZSIa.png)
6 Days Ago
Recompile decal shader, lighting was fucked (https://files.facepunch.com/devultj/1b1011b1/mhPZ645aj0.jpg)
6 Days Ago
Shadergraph: Add world space to tangent space to TransformNormal node
7 Days Ago
Add Mesh.UvDensity, needs to be calculated for texture streaming Calculate uv density for scene meshes
7 Days Ago
Shadergraph: Add tint color to render options https://files.facepunch.com/layla/1b1011b1/sbox-dev_ELn53pVfKS.png
7 Days Ago
Shadergraph: Add Tint node to grab the tint of the sceneobject
7 Days Ago
Changed play button bind back to F5
7 Days Ago
Rate limit leaderboard queries
7 Days Ago
Start cleaning up menu bar
8 Days Ago
Add GameObjectFlags.ProceduralBone Serialize GameObjectFlags, but selectively read them SkinnedModelRenderer sets bones directly, reads back procedural bones Make procedural bones a different color. allow toggling in inspector Download bones on main thread Try to avoid TransformChanged() getting called for each bone on animation When setting bind pose, also reset the animhelper Add SkinnedModelRenderer,ClearParameters Fix one frame without procedurals
8 Days Ago
EnumControlWidget: Use Title instead of Name in PaintControl
8 Days Ago
Fixes to restore some old and intended behavior, additional documentation
8 Days Ago
README: Link to docs, remove old docs, unrequired prerequisite
8 Days Ago
Add GameTransform.DisableProxy(), to disable the proxy in a scope. Create TransformProxyComponent, which allows components to override the transform of a GameObject in a non destructive way. Fix NRE in Component.Scene, Component.Transform
8 Days Ago
Fixed blendable shader error (restore ComputeBlendWeight method), push new compiled shader
9 Days Ago
Add Rotation.FromToRotation (fixes sbox-issues/issues/5243)
9 Days Ago
This shiz is confusing - try this
9 Days Ago
Attempt to make gradients match their web counterparts a little more This isn't perfect and we should really investigate the root cause for this: sbox-issues/issues/5477
9 Days Ago
Add BallJoint component
9 Days Ago
Renamed "Normal" SceneCameraDebugMode to "Lit", expose Roughness vis mode
9 Days Ago
Add more game tests Revert "Delete GameManager (has been replaced by Game for ages now)" This reverts commit 2f830e304e4c35781aacfe7577fb52ef02a84a7f. Add more game tests Add noblockaudio, player to default tag selection
10 Days Ago
Shadergraph: Named branch nodes are attributes
10 Days Ago
Fix loading old polygon mesh when texture origin wasn't per face
11 Days Ago
Test
12 Days Ago
Fix face texture origin not loading
12 Days Ago
Add group headers to face inspector https://files.facepunch.com/layla/1b0411b1/sbox-dev_Ve40zCM84l.mp4
12 Days Ago
Texture uv scale buttons
12 Days Ago
Rework planar mapping so each face has their own texture transform Add face align (grid, face, view) Add face uv shift (based on grid spacing)
13 Days Ago
A few more obvious ones
13 Days Ago
Remove ModelRenderer.OnPreRender, use Transform.OnTransformChanged