193,831 Commits over 4,079 Days - 1.98cph!
Subtracted
23551... you win, unity
A bit of optimization with respect to navmesh obstacles when nav_disable is true.
Removed Role scoring from DM.
Added a Consideration for it.
Merging in global+water reflection fixes and optimizations
More strict disabling of AI when nav_disable is true.
NPC Players samples less positions around them for better optimization.
update font material on menu button
Some gc optimizations in NPC Player.
NPC Player should use same area mask as Animals for now.
adding category header and currency icon
Make the mission screen not show missions that aren't active. It was confusing people
█▍▌ ▍▅▇ ▍▌▄▉▍▄▊▊▌▅▉▌▇▄.▇█▆▄▆▅▄▌▆▊
▍▆▉ ▅▉▆█▇▆ ▍▊▌▇▆▉▋ ▍█▇ ██▊ ▇▇▇▌▍█▉█
removed bat menu sound
added thai's wip halloween hat definition, icon
merge-added icons and materials for UI and a few fixes
tweak item icon outline
wip hat
Only use a single navmesh layer (until navmesh baking performance is resolved).
Fixed issue where disabling nav wouldn't completely disable it.
Added nav_grid_agents_expand_domain_enabled convar. Disabling it should help on performance, enabling it should let npcs roam the entire island (each npc unlocks 9 navmesh grid cells around them on spawn).
Refactored how characters and NetworkUsers link. Should remove issues with networking order.
Fix door interaction NRE issues
Made the player icon on the map also indicate which way the player is facing, because I had no idea where I was going half the time
Fixed testmap lot that was 40cm out.
fixed foot IK floating through the waist when spawned
Ragdolls had lost their AutoDestroy scripts. Brought them back
cleanup hats model/scene/folder
tweak scene shadow bias/optimized
Changed how the no-gangs-map debug gang works. Won't ever happen accidentally in builds now.
phone name next stored number (forgot to check in)
Second attempt at shadow reflection highlight fix
More missing ending conditions
Gang building styles. Leader names are shown in phone book.
bats explosion sound, candy pitch tweak
increased candy explosion debris radius and upwards movement bonus slightly