193,509 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Lets not attempt to do a loadout if there is none.
8 Years Ago
Less crashy game traces.
8 Years Ago
Merge from main
8 Years Ago
Use DynamicNavmesh if a scene doesn't have a NavMeshBakeManager.
8 Years Ago
update dynamics decal ressources shader
8 Years Ago
zombie collisions
8 Years Ago
NPC performance
8 Years Ago
Zombie performance fix.
8 Years Ago
Ignitable items can now be lit via specified machine processes as well as other items Exposed Ignite Blackboard Item With Target to the player (This means the torch can now be lit on a lit campfire by the player) Added Ignitable check functionality to ItemFilterSet
8 Years Ago
Unfucked the zombie stats & look from the merge.
8 Years Ago
Unfucked the bear stats.
8 Years Ago
Same for the broken wolf stats.
8 Years Ago
Fixed the boar stats that got fucked during the Rust merge.
8 Years Ago
NPC stats. Animal corpse loot. Cleanup. Minor HUD healthbar tweak.
8 Years Ago
Removed skinnables.
8 Years Ago
NetworkUser work. Has some issues
8 Years Ago
Non-laggy hit detection for the rest of the NPCs. Cleanup. Removed horse spawns.
8 Years Ago
NetworkUser stuff
8 Years Ago
update dynamic decals to latest version updated decal related stuff to make it works with the updated version updated slasher attack FX with decals
8 Years Ago
Fixed a couple of stone piles that were spawning inside cliffs
8 Years Ago
Input stuff
8 Years Ago
FaceTarget action now ends instead of breaking if IsFacingTarget gets set to false by something else New Go To Unit (distance 6) action Diplomacy-Introduction abilities now use the new Go To Unit action, looks more natural and works a lot better when used on a moving unit
8 Years Ago
Fixed building widget not showing material requirements Diplomacy widget now shows a different display if the other tribe has not been met
8 Years Ago
Working on input changes. Going to make a shared base class for player inputs. Just split into Server/Client for now.
8 Years Ago
research table converts scrap + source item into blueprint items show as 'new' after being unlocked hide item categories that contain no unlocked items show workbench level 1-3 requirement when blueprint is selected removed bunch of editor warnings
8 Years Ago
Rename character owner to character so it's no confusing re ClientOwner
8 Years Ago
Fixed some clothing items missing the standard clothing icon (helps consistency in radial menu)
8 Years Ago
Moving things around
8 Years Ago
Fixed the blueprint errors.
8 Years Ago
gathering for fire ignores carried items
8 Years Ago
Scene walls don't glitch out from batching anymore. Placeholder tree tweak.
8 Years Ago
Progression tab now shows more unlocks Fixed a bunch of unlocks not having explicit prerequisites for better UI display
8 Years Ago
Made high priority modules actually work
8 Years Ago
Trading
8 Years Ago
Motor fixes
8 Years Ago
8 Years Ago
Added some collated descriptions to deposit interactions
8 Years Ago
Maples into common bundle.
8 Years Ago
Isolated player model changes (no clothing updates)
8 Years Ago
Hacky fix for first building option in Build tab starting clipped (I just jiggled the scrollbar a bit)
8 Years Ago
Fixed equipment widget showing duplicate items
8 Years Ago
8 Years Ago
Mission user
8 Years Ago
cleanup
8 Years Ago
Eye direction
8 Years Ago
More interactable stuff
8 Years Ago
vdfs, jenkinsfile
8 Years Ago
8 Years Ago
NPC Interactable
8 Years Ago
Merged from main