193,488 Commits over 4,079 Days - 1.98cph!
Increased width of some label fields in the Player Progression Widget to reduce text overlapping
Better labels on new unlock definitions
Fixed another incorrect UI material
Scene stuff
Climate & sky
AI designer goal copy/cut & paste
fixed null personality in data causing NRE.
Building module is back in (but probably needs balancing).
Model and hitbox for owner and proxy
Goals can inherit their score from the parent module
Removed obsolete conditions list from AIModuleSettings
AI module nodes in the AI designer now display their DSE and enabled toggle
Removed TraitSettingsWrapperDrawer.
Added a couple of missing Serializable and AssetMenu attributes.
Test data in Twat personality.
Fixed shadow cascade blending in shadow quality 2
Moved occluders material to generic location Building/materials + added shadows material
More optimizations to AI system.
Fixed Vector2i equality allocating.
Added some optimizations and more profiler hooks to the AI systems.
People now remember the last entity they looked at and won't look at it again while wandering
Further cleanup of weighted things
fixed gaps in the sedan model
Race mission shows countdown
Heat map contribution of campfire is 0.5
TemperatureGrid refuckoring
TemperatureGrid this[] cleanup
New TemperatureSimulator calc, updated insulation values for various pieces of clothing
Various Stats & Senses optimisations
DataAsset equality members & operators
menu UI now listens for OnJoinedMatched event and kicks off a AI match automatically if the checkbox is enabled
Merge from weekend_branch_2