199,215 Commits over 4,140 Days - 2.00cph!
Worked into run west intro & outro, updated .meta
Fixed player motion colliding with triggers
Updated radtown_small
Added `Mathf.RandomVector()`.
Added `RectI.IntersectsLine(start, end)`.
Added `RectF.IntersectsLine(start, end)`.
Refactored line clipping before rendering.
Added checksum verification on connect
finished inner_court modelling and added first outer ring
Blindly fixed a NaN error in NPCLocomotion.Move.
Added opacity parameter to all terrain modifiers
Implemented global pass in all terrain modifiers
Merged changes from main.
Added `Vector2f.ManhattanLength`.
Airdrop uses new loot system
Fixed airdrop always dropping into the middle of the map
Added `Vector2i.Normalized`.
Implemented basic mitering for calls to `Graphics.DrawLines()` with large thickness values.
Changed `Graphics.DrawLines()` to accept `Vector2f` points.
[racer] Now using the new mitering implementation.
Barrel loot
Fixed radiation fuckup
Fixed loot respawn times
Worked into Run north intro & outro, changes to main loop (source)
Output chat to RCON properly again
Added placeholders to flags starting from << 1 (fixes inspector)
Updated the mid-level jacket so it doesn't have the player torso included. Also adjusted to work better with other separate pieces.
Added legacy terrain test code
Added first version of legacy terrain shader (8 splat; atlas based)
Renamed 4-splat legacy terrain shader used in testlevel
Switched to bicubic fetch on new legacy terrain shader; let's start with high quality
NPC population and position is now remotely logged.
NPC deaths are now remotely logged.
OSX: Fixed Derma using the wrong default font
NPC now forage while idling if they are only slightly hungry.
updated manifest + phrases
added bear trap guide
Converting Realm.Server() to isServer where possible
merge into main - bear trap and assault rifle changes
fixed the ak47 deploy animation
less recoil when aiming down the sight
compile error fix for client
Bear trap deals multiple damage types
- Added radtown_small2 scene + prefab
- Some placeholder prop material and prefab fixes
NPC are now attracted to traps.
added some more animations for the bear angry state
added sound fx for the various bear states.