224,113 Commits over 3,684 Days - 2.53cph!

bot
8 Years Ago
Automated Linux Build #293
8 Years Ago
Clientside PlayerButtonDown/PlayerButtonUp hooks pass mouse events regardless of vgui focus (same as serverside)
8 Years Ago
knobbed it
8 Years Ago
Freeze fix
8 Years Ago
Fixed Benchmark nosteam error
bot
8 Years Ago
Automated Linux DS Build #292
bot
8 Years Ago
Automated Windows Build #292
bot
8 Years Ago
Automated OSX Build #292
bot
8 Years Ago
Automated Linux Build #292
8 Years Ago
Platform switcher
8 Years Ago
Removed hacky support for fonts that pretend to have certain glyphs Added 'extended' option to surface.CreateFont Properly detect VRAM when > 2GiB
bot
8 Years Ago
Automated Linux DS Build #291
8 Years Ago
Changed resolution dialog to hidden by default (but added -show-screen-selector to launch params so behaviour is consistent)
bot
8 Years Ago
Automated Windows Build #291
bot
8 Years Ago
Automated Linux Build #291
bot
8 Years Ago
Automated OSX Build #291
bot
8 Years Ago
Automated OSX Build #290
8 Years Ago
* Added PANEL:OnKeyCodeReleased * Fixed timer library in menu state temporarily ceasing to work after starting a new map * Aded CRecepientFilter support for net.Send * RenderGroup of SENTs and SWEPs is now defaulted to engine default unless overridden ( instead of defaulting to RG_OPAQUE )
8 Years Ago
setup the bow / crossbow to show different arrow heads (depending on the ammo type equipped) fixed slight glitch in the flamethrower deploy animation
8 Years Ago
resolved some conflicts
8 Years Ago
files I forgot to include
8 Years Ago
Completely Redid the player animation system by splitting the animations into upper / lower Cleaned up mecanim by reducing the number of active layers
8 Years Ago
adjustment for wood door heat protection
8 Years Ago
fix for flames dealing damage through walls fix for flamethrower reloading while put away
8 Years Ago
phrases
8 Years Ago
fixed flamethrower not having hit notifications lowered HDR value of flame particles (less blinding at night)
8 Years Ago
menu_cleanupgmas no longer crashes with -noworkshop Weapon.GetPrintName is now shared
8 Years Ago
fix for flames damaging metal doors and stone (not ready folks)
8 Years Ago
Scene
bot
8 Years Ago
Automated Linux DS Build #290
8 Years Ago
Renamed startup_scene to main Tweaks
bot
8 Years Ago
Automated Windows Build #290
bot
8 Years Ago
Automated Linux Build #290
8 Years Ago
(Bootil: String::Test::Wildcard now takes string references) Fixed performance bottlenecks when mounting GMAs Fixed certain fonts causing game to hang when loaded Fixed PlayerButtonDown/PlayerButtonUp hooks only monitoring one key clientside
8 Years Ago
Removed TriggerManager, EffectManager ported functionality to AIManager Removed BiomeManager and ported functionality to WorldManager
8 Years Ago
Removed AbilityManager, now handled by AIManager
8 Years Ago
p
8 Years Ago
New main character class, new map, food spawning updates, etc.
8 Years Ago
Cleanup and comments
8 Years Ago
More race mission work - Collects players / Sets destination Started race UI
8 Years Ago
- More
8 Years Ago
Zone is no longer a Manager Removed UIModal
8 Years Ago
- More editor tests
8 Years Ago
Put benchmark maps in bundles
8 Years Ago
Re-enabled bone scaling
8 Years Ago
Decor components only apply scale adjustments to client entities since pos and rot are networked (RUST-771)
8 Years Ago
added bone info component with old values to playermodel
8 Years Ago
Use a tiny radius when doing the interaction point line of sight check (RUST-784)
8 Years Ago
8 Years Ago
Automated benchmark framework