191,468 Commits over 3,228 Days - 2.47cph!

8 Years Ago
Added Water-Ocean shader (copied from Water) Fixed filming setup in Alpine
8 Years Ago
Scene stuff.
8 Years Ago
loot crate optimization and fix.
8 Years Ago
re-exported Ape mesh
8 Years Ago
Files.
8 Years Ago
Fixed players not being able to walk through doors Fixed a bunch of substance textures that had reverted to legacy shaders Added developer list (to allow things like joining servers without EAC, debugging) clperf console command
8 Years Ago
Added ape racket testures
8 Years Ago
Added Ape textures
8 Years Ago
Alpine scene cleanup
8 Years Ago
Added Ape character folders, game mesh & initial ready anim
8 Years Ago
Progress when loading a save on server
8 Years Ago
Don't make all server builds development builds (!)
8 Years Ago
Exported apline TOD to xml, set in BiomeAlpine. Set default SkyDome values to more neutral setup.
8 Years Ago
Scene stuff.
8 Years Ago
Muted all channels in the AudioMixer so the sound of the ocean doens't upset Petur
8 Years Ago
Scene stuff 2.
8 Years Ago
Copy win32 dlls over on build Tweaked graphics settings, shader preload Misc performance/profiling tweaks
8 Years Ago
Scene stuff.
8 Years Ago
TOD Params loading for Biomes via xml (button on manager to force load in editor, loading on init at runtime)
8 Years Ago
Build process cleanup
8 Years Ago
Screen reflections now show individual pixel LEDs.
8 Years Ago
Corrected the screen reflection scale.
8 Years Ago
Re-implemented OVR support.
8 Years Ago
Removing broken things Restoring compatibility with the current server version
8 Years Ago
Queue and spread conditional model updates
8 Years Ago
Subtracting from the subtractive satellite dish commit
8 Years Ago
Alright fuck you unity. Not including any 32 bit libraries, going to copy them over manually instead.
8 Years Ago
Lets disable 32bit libraries completely in the editor
8 Years Ago
Removed unused reflection map.
8 Years Ago
Getting rid of 32bit so files we don't use
8 Years Ago
Added a deferred implementation of the screen reflection shader.
8 Years Ago
Fiddling with dll meta files again
8 Years Ago
Fixed the weird artifact that let you see screen reflections on surfaces facing away from the screen.
8 Years Ago
Just making sure SkyDome is saved with optimal settings.
8 Years Ago
Set games for all the cabinets in GameTest.unity after they were forgotten by the change to a new game source system.
8 Years Ago
Fixed up the screen reflection shader to reflect changes to the unity standard shader.
8 Years Ago
Fixed quickbursh eraser. Issue was that ctrl+x getkeyup was registered twice for each hit. I just added a button repeat timer threshold.
8 Years Ago
Added proxy methods to CabinetBase to access internal members of GameBase.
8 Years Ago
Stuff.
8 Years Ago
Removed self init in Start from WeatherController
8 Years Ago
Stopped WeatherController init-self
8 Years Ago
Campfire and torch FX.
8 Years Ago
Fixed wrong mesh in cliff01 prefab
8 Years Ago
Backup commit.
8 Years Ago
Reverted some accidental string refactoring in other scripts.
8 Years Ago
8 Years Ago
Backup commit.
8 Years Ago
More dll settings
8 Years Ago
[platformer] blocks dont switch direction as often
8 Years Ago
Backup commit. Scene stuff and new trees.