223,412 Commits over 3,684 Days - 2.53cph!

8 Years Ago
EAC hash tool - ignore pdb files
8 Years Ago
Refactoring building mesh
8 Years Ago
- Stone is now spawned (badly)
8 Years Ago
Fixed vegetation for when shader level < 300 on both DX9 and DX11 Removed billboard shadow casting when shader level < 300
8 Years Ago
GoalTreeEditor tinkering
8 Years Ago
lantern bugfix
8 Years Ago
Temp fix for missing powerlines next to roads
8 Years Ago
EAC update
8 Years Ago
loot tables ceiling light in uncommon ( book ) table
8 Years Ago
added rigidbody LOD to ceiling light ceiling light now costs 200 metal frags instead of 4 hq metal
8 Years Ago
fix for ceiling light not destroying on ceiling missing
8 Years Ago
Added RigidbodyLOD (makes rigidbodies kinematic in the distance)
8 Years Ago
Fixed server compile
8 Years Ago
perf 4 in console shows ping next to fps ping in console prints ping perf var is saved fixed kick on assert
8 Years Ago
lantern lod fixes lantern hdr
8 Years Ago
Fixed View Full Story not working
8 Years Ago
working on interior of cab
8 Years Ago
Reduced wounded importality time
8 Years Ago
merge from dungeon art
8 Years Ago
merge from dungeon art
8 Years Ago
pre-merge
8 Years Ago
High passed rust_a detail texture Updated dungeons military tunnels, powerplant, trainyard Train carriages textures, materials, models/cols/lods/prefabs
8 Years Ago
debuglog removal
8 Years Ago
- Tree placement tweaks
8 Years Ago
weird campfire collider disabled
8 Years Ago
- Started proc gen of individual island resources
8 Years Ago
LightLOD treats spot and point lights separately (since point light shadow maps are much more expensive)
8 Years Ago
ceilinglight collisions with player disabled
8 Years Ago
Billboard shadow tweaks
8 Years Ago
Restored deferred path for billboards Added shadow push/pull trick to fix flat shadow on billboards
8 Years Ago
lantern shadow fix ceiling light impulse fix
8 Years Ago
5.4.0b12 (fixes chat input, breaks water, doesn't fix crashes)
8 Years Ago
Fixed LightLOD issues when the number of lights in the scene is less than the graphics.shadowlights convar Made LightLOD snap to the current state (enabled or disabled) on spawn rather than always starting disabled and fading in
8 Years Ago
pre-patch armor should be repairable and not start broken
8 Years Ago
working on interior of beep truck added reference
8 Years Ago
lanterns look nicer can deploy lanterns on boxes
8 Years Ago
Fixed building reference bug better. Building hole bug fixed. Mesh colliders now generated for island and blocks.
8 Years Ago
Merge from main
8 Years Ago
Merge from procgen
8 Years Ago
Patch-safe hapis fixes.
8 Years Ago
Hapis material tint tweaks.
8 Years Ago
Rest of the bugs. Hapis color tweaks.
8 Years Ago
Merge from main
8 Years Ago
various bugtracker bugs
8 Years Ago
Building blocks only send their support value to clients when it hasn't changed in the last iteration (fixes potential client connection flooding)
8 Years Ago
clothing fixes, changed some parameters on the ragdoll to reduce some of the neck distortion
8 Years Ago
Another layer of exploit safety for direction properties
8 Years Ago
Server compile fix
8 Years Ago
Building protection reboot
8 Years Ago
FOR FUCK SAKE hull texture/material tweak