255,112 Commits over 3,990 Days - 2.66cph!

7 Years Ago
Grass material update
7 Years Ago
UManagedLightmap Merge branch 'master' of SandboxGame
7 Years Ago
Removed some redundant Messenger code
7 Years Ago
Various character refactoring
7 Years Ago
tons more Cmd/Messenger/Network refactoring. more logging stuff. fixed (?) GameLogger file violation errors, caused by bad init order
7 Years Ago
More ai work.
7 Years Ago
build addons concurrently Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Lightmap fixes
7 Years Ago
Missing selector and tidy up of movement management
7 Years Ago
workbench restrictions workbench UI notifications workbenches blueprint work
7 Years Ago
No static RPC methods
7 Years Ago
Fixed player controlled movement speeds
7 Years Ago
Added blue noise to penumbra shadow filter Increased penumbra shadow noise Twaked grass shadow intensity filter
7 Years Ago
Attach -> AttachTo
7 Years Ago
DSE on validate ensures that selector conditions always have a desires result of true Moved selector assets to conditions folder (fixes them not showing in data browser) AI designer nodes show selectors with labels
7 Years Ago
Work on lot editing and placement system.
7 Years Ago
Supermarket texture fixes
7 Years Ago
FManagedMeshSceneProxy Managed Lightmap SetLightMap on AManagedStaticMesh NoLights option Apply lightmap if set
7 Years Ago
Debris now respawns better
7 Years Ago
AI Module groups can now specify which unit class they're default on. Also Reorderable list of modules. Each unit should now have the right movement management AI.
7 Years Ago
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7 Years Ago
Lots of Cmd and handling changes
7 Years Ago
Fixed rust/std terrain-blend shadergui merge shenanigans
7 Years Ago
Temporarily subtracting BoneFollower changes
7 Years Ago
Removed logging / profiling
7 Years Ago
Fixed names of workshop worlds
7 Years Ago
Cherry picked vertex alpha blend type changes from snow_biome_revamp
7 Years Ago
lost and found navmesh
7 Years Ago
Only twig foundation and floor building blocks can bypass building privilege Tweaked barricade placement sockets, prevent building volumes and damage volumes Reduced barricade collision mesh scale (hack until the models are updated)
7 Years Ago
Attempting to fix getting item info from the workshop
7 Years Ago
Moved floating wrench on workbench 1
7 Years Ago
Terrain texture stuff wip.
7 Years Ago
more
7 Years Ago
tests
7 Years Ago
dirtied all the things with DSEs
7 Years Ago
Removed old lot and frontage
7 Years Ago
Lot editing
7 Years Ago
Fixing pivots on workbenches 1-2-3
7 Years Ago
Messenger refactor wip
7 Years Ago
7 Years Ago
Fixed case where entities weren't marked as invalid when destroyed
7 Years Ago
Fixed SSAO deferred injection Fixed penumbra setting in edit mode Enabled shadow noise dither Reduced shadow radius for spotlight
7 Years Ago
More Ai work.
7 Years Ago
Changed Windows RAM usage API to be similar to resource monitor
7 Years Ago
vm source
7 Years Ago
merge from main
7 Years Ago
Save
7 Years Ago
mace anim blend fix
7 Years Ago
Manual Windows build
7 Years Ago
BestUnitToFormCollection selector now NearestGroupMember Added GroupHasActiveCollections condition Fixed NRE in PopupEditor Migrated all selector types to conditions, added Selector condition type Removed SelectorSettings, wrappers, and related code