221,805 Commits over 3,653 Days - 2.53cph!

bot
8 Years Ago
Automated Windows Build #212
bot
8 Years Ago
Automated OSX Build #212
bot
8 Years Ago
Automated Linux Build #212
8 Years Ago
Fixed a few missing/incorrect enums: TYPE_ and TEXT_ALIGN_
8 Years Ago
- Reduced chance and duration of spikeys stopping
8 Years Ago
- Removed debug define
8 Years Ago
- More item reward screen stuff
8 Years Ago
FOR FUCK SAKE patcher rig !A patcher animation/controller FOR FUCK SAKE patcher prefab with updated version FOR FUCK SAKE spikey prefab with WIP wall hit FX !A Spikey hit slash FX FOR FUCK SAKE burner controller anim tweak
8 Years Ago
more pre merge
8 Years Ago
DSE early rejection only after first consideration has been scored
8 Years Ago
Loot
8 Years Ago
Compile fix
8 Years Ago
Pre Merge
8 Years Ago
Compile fix
8 Years Ago
Compile fix
8 Years Ago
Network, Save++
8 Years Ago
Rebuilt plugins
8 Years Ago
█▆▉▇▌▊▌▅▇ ▉▆█▆▄
8 Years Ago
▄▉▆▉▇▉▇▊▉ ▍▍▆▍▉
8 Years Ago
Merged from main
8 Years Ago
Merged from main
8 Years Ago
Pipe in DecisionPlan into DSE, debug DSE weight and agent DPL weight
8 Years Ago
- Fixed projectile impact not triggering on enemies - WIP reward item selection - ItemDatabase can now return a random, non-weapon item
8 Years Ago
GPV's DecisionScore now also take its GoalPlan's LastDecisionScore into account.
8 Years Ago
Goodbye, DecisionContext.Weight, we hardly knew ye
8 Years Ago
- BaseMovement can now be set to not rotate towards movement direction - Disabled it for Spikeys to fix rotation glitch
8 Years Ago
- BaseMovement now takes the object's radius into account
8 Years Ago
- Renamed scene and references - Added a booster item
8 Years Ago
Sewers mud textures Another concrete detail texture Misc mat and meta changes
8 Years Ago
Scene stuff WIP lighting improvements
8 Years Ago
8 Years Ago
Desire debug display updates
8 Years Ago
Improved desire request creation in UnitCanFindEntity
8 Years Ago
Building desire params, filter set,, and goals data
8 Years Ago
Data
8 Years Ago
DesireCondition, DesireConsideration and lots of related changes/progress towards a full implementation
8 Years Ago
Radtown fabrication
8 Years Ago
Removed wait action from Sit Interaction
8 Years Ago
Added back "CompleteAtEndOfActionChain" to BaseBehaviourSettings, with better placement in the editor and some helpful text to boot
8 Years Ago
Building occupancy groundwork, shelter building specific vicinity effect setup Added some events to VicinityEffect Added DesireConsideration, score returns the desire with highest weight + momentum Added Sheltered unit flag Nuked some old un-used top level goals
bot
8 Years Ago
Automated Linux DS Build #211
bot
8 Years Ago
Automated Windows Build #211
bot
8 Years Ago
Automated OSX Build #211
bot
8 Years Ago
Automated Linux Build #211
8 Years Ago
Invalidate sound cache on level change Don't let airboats 'wheels' fall out of the level
8 Years Ago
Console commands can reply with objects, which get serialized to json
8 Years Ago
Bunch of generic detail textures for metal, plaster, concrete, asphalt, etc. Added them to dungeons materials
8 Years Ago
Fixed EnforceLimits deleting entities wrong
8 Years Ago
Remvoed ForgetOnInterrupt and CompleteAtEndOfChain flags from base behaviour data and code Added Wait actions to sitting behaviours Some un-used testing of popup data windows in editor Fixed a wrapper name swap Improved condition in Effect, I think
8 Years Ago
added looking up /down animations for the character model