255,112 Commits over 3,990 Days - 2.66cph!
UManagedLightmap
Merge branch 'master' of SandboxGame
Removed some redundant Messenger code
Various character refactoring
tons more Cmd/Messenger/Network refactoring.
more logging stuff.
fixed (?) GameLogger file violation errors, caused by bad init order
build addons concurrently
Merge branch 'master' of github.com:Facepunch/SandboxGame
Missing selector and tidy up of movement management
workbench restrictions
workbench UI notifications
workbenches
blueprint work
Fixed player controlled movement speeds
Added blue noise to penumbra shadow filter
Increased penumbra shadow noise
Twaked grass shadow intensity filter
DSE on validate ensures that selector conditions always have a desires result of true
Moved selector assets to conditions folder (fixes them not showing in data browser)
AI designer nodes show selectors with labels
Work on lot editing and placement system.
Supermarket texture fixes
FManagedMeshSceneProxy
Managed Lightmap
SetLightMap on AManagedStaticMesh
NoLights option
Apply lightmap if set
Debris now respawns better
AI Module groups can now specify which unit class they're default on.
Also Reorderable list of modules.
Each unit should now have the right movement management AI.
Lots of Cmd and handling changes
Fixed rust/std terrain-blend shadergui merge shenanigans
Temporarily subtracting BoneFollower changes
Removed logging / profiling
Fixed names of workshop worlds
Cherry picked vertex alpha blend type changes from snow_biome_revamp
Only twig foundation and floor building blocks can bypass building privilege
Tweaked barricade placement sockets, prevent building volumes and damage volumes
Reduced barricade collision mesh scale (hack until the models are updated)
Attempting to fix getting item info from the workshop
Moved floating wrench on workbench 1
Terrain texture stuff wip.
dirtied all the things with DSEs
Removed old lot and frontage
Fixing pivots on workbenches 1-2-3
Fixed case where entities weren't marked as invalid when destroyed
Fixed SSAO deferred injection
Fixed penumbra setting in edit mode
Enabled shadow noise dither
Reduced shadow radius for spotlight
Changed Windows RAM usage API to be similar to resource monitor
BestUnitToFormCollection selector now NearestGroupMember
Added GroupHasActiveCollections condition
Fixed NRE in PopupEditor
Migrated all selector types to conditions, added Selector condition type
Removed SelectorSettings, wrappers, and related code