255,528 Commits over 3,990 Days - 2.67cph!
Fixes #39, fixes Array<T> when given a C# array instead of IList<T>
camera zoom curve/distance tweaks
Unit/movement can now be flagged as passable through units
Add some tracing to debug GCHandle use, add move constructors (fixes #38)
Fixed attack state playing tile hover sound for non-targettable tiles
Third batch of packed materials (50)
increased size of range text box on unit info panel to fit a min-max range instead of just range
Mortart now has a minimum range of 3 (to match its max range of 3)
attack range can now have a minum range, pathfinder stores distance in tiles
Added extra error messages when FastDL fails on POSIX
Windows SRCDS servers can be connected to via SteamP2P when launched with '-p2p' param
...and the rest.
Fixed def not getting looked up correctly from proto.
unit + attack def is now looked up once at unit init and stored, started removing all UnitDatabase.Find() and replacing with the references
Lowered rock whoosh volume a little bit to emphasize the crunchy hit sound instead
Fixed falchion damage type
Item costs
Building stuff
Fixed some sounds
Resource & building stuff.
Goblin improvements
Resource stuff
Env color tweaks.
Can't run into/through hobgoblin.
Warnings for when a font is failed to be created, and when the fallback has failed creating
Goblin improvements.
Various.
Resources; Gold, coal, tin, copper, stone.
Second batch of packed matetials (50)
Fixed standard packed shader particle accum albedo
Fixed packed map assignment not working sometimes
Added deleting packed maps on unpack
Added material packing auto rollback to unpacked when failed
Fixed packing not supporting 8bit textures
Tidy up code a bit
rotation speed affected by movement speed
lerp debris color from current to damaged randomly
tweaked feel of strafeboosting
pixelchunk keeps track of pixeldatas
pixel chunk debris sfx
Added OnChange to ReplicateAttribute. Temp fix for showing viewmodel on client spawn. Temp fix for thirdperson camera on clients.
Spawning viewmodel and cameras client side only. Fixed clients not attaching viewmodel to camera on possess.
RoadNetwork now updates correctly.