255,558 Commits over 3,990 Days - 2.67cph!
stop/play surrounding particle systems
more particle system safety, prefabs
removed TODO comment because I actually did the thing
positioning of surrounding cloud particle things
get correct day/night TOD cloud color from shader globals
Fixed clouds fade color/tinting hookup
Item producer works a bit nicer.
Let's fill in all the triangles of the mesh
fixed map meshes being on the wrong layer, colors fuckeries
enforce correct particle system shape settings
Fixed player info row span
cloud mesh generation WIP
Working on comment display
created building prefab and added to trim scene
placeholder Healer idle anim and state setup
Updated plugins (Rust.Global & Rust.Workshop)
Fixed comment count style
made a shitty placeholder healer attack anim so it at least has something
Skin texture cache is now implemented in native code (GC free)
Skin texture cache read and write are running in a thread (no longer stalls when disk is busy)
Added comment count to comment button
Fixed possible error when displaying old runs
Added load_texture_from_cache and save_texture_to_cache
Comment buttons now only show if a replay has comments
Disabled UpdatePreviewCookie
Added asset store heal particle pack, added healer heal effect.
Added CastAttackView which can do damage or buff effects depending on target.
Lots of little ai tweaks.
Player info caching refactor