useroctocancel

635 Commits over 274 Days - 0.10cph!

10 Months Ago
merge from main
10 Months Ago
Enable burying on seasonal weapons
10 Months Ago
Enable burying for attachments (splitting this so its easier to subtract if needed)
10 Months Ago
Enable burying on a set of weapons
10 Months Ago
Fix bugs, make expiry time into a cvar, add random chance to bury an item, don't allow items to be buried by default.
10 Months Ago
Make it so buried items don't expire while the server is down, rename expiry time to match the new behaviour. Fix buried items not saving.
10 Months Ago
merge from main
10 Months Ago
Dispose of native arrays at the end of query vis job.
10 Months Ago
Implement being able to find previously dropped items by using the metal detector.
10 Months Ago
Add min/max value descriptions to NBZ cvars.
10 Months Ago
▄ █▇▄▇▅ ▊▆▉▊ ▅▉▋▌
10 Months Ago
▉ ▅▊▋▌▆ ▆▋ ▇▆█▋▄ ▇▍▍█ ▉▍▇▄▉▊ ▉▋▉▅▌ ▇▅ ▋▌▊▋ ▇▇ ▆▌▊▉ ▅▍▉▉▄▆▍ ▅ ▌▌█▅▆▋▄ ▄▉▄▄▇▅ █▇▆ █▉▅▇▍▉▊▊▍▇▅ ▅▄▅ ▉▉▊▍▍▉ ▋▊▊▍▊ ▇▌▆▌▆ ▇▊ ▉▆▄▉▅▉▅ ▆▅▋▆▌▉▍▍█ ▉█ ▊▆▉▌▉ ▌▌▆▊ ▉▋█▌▊▍█▉ ▋ ▅▄█▄▋▊▇
10 Months Ago
merge from /main/nametag_clipping_fix
10 Months Ago
Add a null check to query vis job runner to prevent crashes on disconnect.
10 Months Ago
Add editor preference setting to generate Client and Server project files. Edit -> Preferences -> Facepunch -> Project Generation
10 Months Ago
merge from nametag_clipping_fix
10 Months Ago
Move useJobs into client code
10 Months Ago
Make new no buiid zone shader more transparent.
10 Months Ago
merge from main
10 Months Ago
Add a QueryVisJobRunner to handle visibility checks in batches while also allowing for layer mask filters. Name tags are now a lot more stable with the magic offset removed and physics based visibility checks. Split the bot.crouch command into two client/server commands.
10 Months Ago
Add admin "bot.crouch" command to help test with nametag visibility testing.
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
Reset pools and fix evil runtime fields on scriptable objects. - Craggy Island now runs, as far as I can tell everything is functional but I'll test it a bit more with other scenes.
10 Months Ago
Improve no build zone visual by adding a ring that gets brighter as you get close to it at any height.
10 Months Ago
Reset fields on mountables and prefab attributes, craggy island still has more issues I need to fix before its playable again. Jank fix for empty types in code gen by counting fields.
10 Months Ago
Fix inputs being registered twice with domain reload disabled, everything in Playground seems to work at this point. I can hop into playmode within 7 seconds which is awesome.
10 Months Ago
merge from main
10 Months Ago
Handle resetting list components in code gen, reset LeanTween fields manually. We can now walk around, aim, shoot -- just some UI bugs left.
10 Months Ago
Add support for actions in domain reload code generation, fix main menu fields not being reset: - We can now get into the game and walk around. - Some inputs are still kinda broken, some UI gets stuck. Just a few more fixes and it should be functional.
10 Months Ago
Add codegen handling for readonly and unity objects . Compile everything only when CLIENT/SERVER/UNITY_EDITOR symbols are active to avoid having with build compile errors, this thing only needs to run in editor anyway.
10 Months Ago
Add code generation to reset static fields on any partial types with the "ResetStaticFields" attribute.
10 Months Ago
Reset static fields on scripts to allow for disabling domain reload, we're now able to get ingame without a reload but there is still a ton of bugs to fix.
10 Months Ago
Add heat source to small oil refinery to make it behave like the furnace/campfire when its on.
10 Months Ago
Fix player nametags being visible through ceilings: - We no longer use the name tag world offset for vis check, just the bone position on its own. - Use neck instead of the head bone to fix cases where the head is slightly clipping into the ceiling.