useroctocancel

323 Commits over 92 Days - 0.15cph!

Yesterday
Null check playable graph when setting animator controller
Yesterday
merge from playable_fixes
Yesterday
Add HideZeroWeightEdges toggle to playable graph tooling to make it easier to inspect bloated 100+ node graphs.
Yesterday
Fix playable graph IK issues
Yesterday
Re-route setting animator states to playable animation controller
Yesterday
merge from playable_fixes
Yesterday
merge from cannon_animation_fixes
Yesterday
Setup playable graphs in on enable, fixes broken initial states and no longer crashes.
Yesterday
Fix two playable graphs running at the same time for each player, which seems to fix everything else.
2 Days Ago
Re trigger animator to fix issues with mounting helis.
2 Days Ago
Destroy graphs on disable and recreate them
2 Days Ago
Setup playable graph for other players after animator warm up to fix crash during animator.update.
2 Days Ago
Fix hit particles not rendering
2 Days Ago
merge from fix_ice_skin_particles to fix chainsaw fx lighting issues
3 Days Ago
Fix chainsaw viewmodel fx not showing up
6 Days Ago
Fix playerboat.SetSailsOpen not working because of auth and wrong player position
6 Days Ago
merge from cannon_water_fixes
6 Days Ago
FIx cannon water factor override only existing on clients
6 Days Ago
Fix shooting/reloading cannons under water
6 Days Ago
Add playerboat.sink
7 Days Ago
Fix leg animator not working on player boats, they use VehicleLarge as a layer which wasn't in the ground mask.
7 Days Ago
Revert yaw clamp on cannons
7 Days Ago
Fix cannons letting you breathe under water
8 Days Ago
merge from misc_fixes
8 Days Ago
Fix missing ghostship_d nav bake, add strip navmesh obstacle components to all ships.
8 Days Ago
merge from naval_update
8 Days Ago
Refactor StripBatchingComponents into StripComponents<T>, add StripNavmeshObstacles to fix unstable ghostship navigation.
8 Days Ago
▋▆▅▉██▅█ ▊▇▍▆▅▉ █▅█▋
8 Days Ago
Play cannon fire fx when shooting the cannon, add effect recycle to cannon fx.
8 Days Ago
Fix cannonballs hiding the rpg prefab until they were moving rather than their own visuals. wtf
8 Days Ago
Add projectile info for cannonballs
9 Days Ago
Add buoyancy wave amplitude for ghost ships, set it to 40% for now.
10 Days Ago
▇▇▍▍▋▅ ▋▌▍▄▉▅▆▌▌_▄▉█▌▅
10 Days Ago
Draw general editor prefs in Rust Editor
10 Days Ago
merge disable_deepsea_pref
10 Days Ago
Add "DisableDeepSea" pref to editor prefs
12 Days Ago
Fix autocomplete issues with chained commands, fix command history issues with new lines.
13 Days Ago
Bump up max ray hits on query vis, burst compile invalidating ray hits (this probably won't make much of a difference, more of a setup for future unmanaged validation)
14 Days Ago
Keep aim dir on cannons local whenever they're parented(to a boat), change all of the writes to aim dir to assume the same.
14 Days Ago
Fix crash when changing mesh quality levels near a ghost ship
15 Days Ago
Fix scientists moonwalking on ghost ships
15 Days Ago
Fix InfoZone NRE from scientists on ghostships
15 Days Ago
merge npc parenting to naval update.
15 Days Ago
merge back cannon and player animator fixes to naval_update
15 Days Ago
Embed playable graph tooling
15 Days Ago
Reset base animator layer weight whenever we're not playing one shots.
15 Days Ago
Add server convar to allow mounting the cannons outside of boats
15 Days Ago
Revert cannon prefab to before it exploded
16 Days Ago
Add parenting to NPCSpawner and set it up for ghostships
16 Days Ago
Fix scientists walking through the container on ghostship_d