useroctocancel
branchrust_reboot/maincancel

97 Commits over 243 Days - 0.02cph!

Yesterday
Fix compile error from heightmaps
Yesterday
merge tropical1/2 water fixes to main
3 Days Ago
(potentially) Fix signage pooling issues.
3 Days Ago
Fix main menu manager start up error when running with main menu disabled.
3 Days Ago
Add toast error for looting in safe zones
3 Days Ago
merge from coloured_buttons
20 Days Ago
merge cannon_fuseburn to main
20 Days Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
21 Days Ago
merge cannon_fuse_burn to main
21 Days Ago
Fix cannon handle spinning due to buoyancy.
21 Days Ago
merge randomize_seed to main
21 Days Ago
merge debug_simulate_latency to main adds cvar `client.receiveLatency` (client admin) to main to help with testing high ping in Client/Server mode.
21 Days Ago
Fix cannon jitter when reloading and firing at high ping.
21 Days Ago
merge cannon_fuse_burn into main
21 Days Ago
Add error icon next to the domain reload toolbar toggle to make it more clear that it shouldn't be used in CLIENT or SERVER modes.
22 Days Ago
Fix crash with paddling pool unloading.
23 Days Ago
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
23 Days Ago
Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.
23 Days Ago
merge buoyancy_fixes to main
24 Days Ago
Fix trails following cannonballs during reloads and when moving the cannon around.
24 Days Ago
merge buoyancy_fixes to main
24 Days Ago
merge cannon_protection to main
24 Days Ago
merge from cannon_slowdown
29 Days Ago
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31 Days Ago
merge nre_fix back to main
45 Days Ago
Default buoyancy batching to on.
48 Days Ago
merge cannon window clipping fix
48 Days Ago
merge small cannon fixes to main
49 Days Ago
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49 Days Ago
merge back updated tropical1
51 Days Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
52 Days Ago
Fix crash from unclamped indices when batch fetching flow directions.
57 Days Ago
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
57 Days Ago
Add cannon reload animations to the shared content bundle.
57 Days Ago
Bump up cannon health by 3x to 1000. Fix camera clipping while aiming the cannon on a boat.
57 Days Ago
Add another query check for native grids. dont set water infos if queries dont find anything
58 Days Ago
Allow repairing cannons
58 Days Ago
Fix native grid crash with buoyancy batching enabled
59 Days Ago
merge anim fix to main
2 Months Ago
Last compile fix, tm.
2 Months Ago
Another burst compile error
2 Months Ago
Fix burst compile error
2 Months Ago
merge back buoyancy_improvements. shared static buffer size changed - pulling this changeset requires an editor restart.
2 Months Ago
Fix error from trying to stop one shot animations when the player is already gone, for e.g. when exiting network range.
2 Months Ago
Attach cannon ball to hands when reloading cannons.
2 Months Ago
Fix gestures not playing audio unless you play a different gesture, transition back to the entry state when ending a gesture. (playable graph quirk) Reset playable graph state on disable to hopefully fix more pooling issues.
2 Months Ago
Fix skip domain reload
2 Months Ago
Fix workshop player models not playing their animations.
2 Months Ago
Clear indicesToCheck list before reusing it for water collision ignores. Fixes native crash from projectile batching, and buoyancy batching breaking after enabling the deepsea.
2 Months Ago
(Hopefully) Fix player animations sometimes being left in weird states because of pooling. Clean up the way we release animation handles to make sure the input ports always get disconnected regardless of whether the handle is valid or not, release handles when pooling players.