useroctocancel
branchrust_reboot/maincancel

78 Commits over 215 Days - 0.02cph!

Today
Fix trails following cannonballs during reloads and when moving the cannon around.
Today
merge buoyancy_fixes to main
Today
merge cannon_protection to main
Today
merge from cannon_slowdown
5 Days Ago
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8 Days Ago
merge nre_fix back to main
21 Days Ago
Default buoyancy batching to on.
24 Days Ago
merge cannon window clipping fix
25 Days Ago
merge small cannon fixes to main
25 Days Ago
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26 Days Ago
merge back updated tropical1
27 Days Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
28 Days Ago
Fix crash from unclamped indices when batch fetching flow directions.
33 Days Ago
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
33 Days Ago
Add cannon reload animations to the shared content bundle.
33 Days Ago
Bump up cannon health by 3x to 1000. Fix camera clipping while aiming the cannon on a boat.
34 Days Ago
Add another query check for native grids. dont set water infos if queries dont find anything
34 Days Ago
Allow repairing cannons
34 Days Ago
Fix native grid crash with buoyancy batching enabled
35 Days Ago
merge anim fix to main
38 Days Ago
Last compile fix, tm.
38 Days Ago
Another burst compile error
38 Days Ago
Fix burst compile error
38 Days Ago
merge back buoyancy_improvements. shared static buffer size changed - pulling this changeset requires an editor restart.
39 Days Ago
Fix error from trying to stop one shot animations when the player is already gone, for e.g. when exiting network range.
39 Days Ago
Attach cannon ball to hands when reloading cannons.
41 Days Ago
Fix gestures not playing audio unless you play a different gesture, transition back to the entry state when ending a gesture. (playable graph quirk) Reset playable graph state on disable to hopefully fix more pooling issues.
46 Days Ago
Fix skip domain reload
47 Days Ago
Fix workshop player models not playing their animations.
47 Days Ago
Clear indicesToCheck list before reusing it for water collision ignores. Fixes native crash from projectile batching, and buoyancy batching breaking after enabling the deepsea.
47 Days Ago
(Hopefully) Fix player animations sometimes being left in weird states because of pooling. Clean up the way we release animation handles to make sure the input ports always get disconnected regardless of whether the handle is valid or not, release handles when pooling players.
48 Days Ago
Fix crash from accessing null playable graphs and playables when releasing animation handles.
48 Days Ago
Validate graphs when setting animation handle progress - fixes cannon reload error spam.
48 Days Ago
merge buoyancy batching progress to main, off by default. toggled by `buoyancy.use_batching`
50 Days Ago
Fix player models continuing to play animations in demos when paused.
3 Months Ago
Fix world model outlines not displaying when using skip domain reload.
3 Months Ago
Fix playmode being broken due to outdated protobuf serializer or merge conflict. Make grid constructor parameters optional to support static field codegen.
3 Months Ago
merge boat perf optimizations to main
3 Months Ago
Fix `-nosteam` no longer working in editor. (Preferences -> Facepunch -> Disable platform services editor pref)
3 Months Ago
Add modified script for generating a list of Job Safe Unity APIs.
4 Months Ago
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
4 Months Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
4 Months Ago
Fix bot_exec no longer working in builds
4 Months Ago
Fix bot_exec commands in builds
4 Months Ago
merge from bot_exec
4 Months Ago
Fix up/down arrow keys updating the label in the console input field even though they're unused.
4 Months Ago
Remove leftover debugging logs and restore debug commented out code.
4 Months Ago
merge fix_tab_issues
4 Months Ago
merge from multiline_console
4 Months Ago
merge from fix_ice_skin_particles to fix chainsaw fx lighting issues