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71 Commits over 184 Days - 0.02cph!

Today
merge cannon window clipping fix
Today
merge small cannon fixes to main
Yesterday
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Yesterday
merge back updated tropical1
4 Days Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
4 Days Ago
Fix crash from unclamped indices when batch fetching flow directions.
9 Days Ago
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
9 Days Ago
Add cannon reload animations to the shared content bundle.
9 Days Ago
Bump up cannon health by 3x to 1000. Fix camera clipping while aiming the cannon on a boat.
10 Days Ago
Add another query check for native grids. dont set water infos if queries dont find anything
10 Days Ago
Allow repairing cannons
11 Days Ago
Fix native grid crash with buoyancy batching enabled
12 Days Ago
merge anim fix to main
14 Days Ago
Last compile fix, tm.
14 Days Ago
Another burst compile error
14 Days Ago
Fix burst compile error
14 Days Ago
merge back buoyancy_improvements. shared static buffer size changed - pulling this changeset requires an editor restart.
15 Days Ago
Fix error from trying to stop one shot animations when the player is already gone, for e.g. when exiting network range.
15 Days Ago
Attach cannon ball to hands when reloading cannons.
17 Days Ago
Fix gestures not playing audio unless you play a different gesture, transition back to the entry state when ending a gesture. (playable graph quirk) Reset playable graph state on disable to hopefully fix more pooling issues.
22 Days Ago
Fix skip domain reload
23 Days Ago
Fix workshop player models not playing their animations.
24 Days Ago
Clear indicesToCheck list before reusing it for water collision ignores. Fixes native crash from projectile batching, and buoyancy batching breaking after enabling the deepsea.
24 Days Ago
(Hopefully) Fix player animations sometimes being left in weird states because of pooling. Clean up the way we release animation handles to make sure the input ports always get disconnected regardless of whether the handle is valid or not, release handles when pooling players.
24 Days Ago
Fix crash from accessing null playable graphs and playables when releasing animation handles.
24 Days Ago
Validate graphs when setting animation handle progress - fixes cannon reload error spam.
25 Days Ago
merge buoyancy batching progress to main, off by default. toggled by `buoyancy.use_batching`
26 Days Ago
Fix player models continuing to play animations in demos when paused.
51 Days Ago
Fix world model outlines not displaying when using skip domain reload.
52 Days Ago
Fix playmode being broken due to outdated protobuf serializer or merge conflict. Make grid constructor parameters optional to support static field codegen.
52 Days Ago
merge boat perf optimizations to main
54 Days Ago
Fix `-nosteam` no longer working in editor. (Preferences -> Facepunch -> Disable platform services editor pref)
58 Days Ago
Add modified script for generating a list of Job Safe Unity APIs.
3 Months Ago
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
3 Months Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
3 Months Ago
Fix bot_exec no longer working in builds
3 Months Ago
Fix bot_exec commands in builds
3 Months Ago
merge from bot_exec
3 Months Ago
Fix up/down arrow keys updating the label in the console input field even though they're unused.
3 Months Ago
Remove leftover debugging logs and restore debug commented out code.
3 Months Ago
merge fix_tab_issues
3 Months Ago
merge from multiline_console
3 Months Ago
merge from fix_ice_skin_particles to fix chainsaw fx lighting issues
4 Months Ago
merge fix_invisible_nametags to main
4 Months Ago
merge queryvisoptimization_bugs to main
4 Months Ago
merge cherry_pick_iteration_speed to main
4 Months Ago
merge cherrypick_queryvisjobs_optimizations to main
5 Months Ago
subtract flashlight beam optimizations
5 Months Ago
merge improve_mixingtable_drop_visibility to main
5 Months Ago
merge fix_torch_underwater to main