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branchrust_reboot/maincancel

113 Commits over 274 Days - 0.02cph!

Today
merge mortar_prototype
Today
merge from mortar_prototype
Today
merge from mortar_prototype
5 Days Ago
merge mortar_prototype to main
8 Days Ago
merge mortar_prototype to main
8 Days Ago
merge mortar_prototype to main
11 Days Ago
merge achievement fixes to main
13 Days Ago
merge from mortar_prototype
13 Days Ago
merge from mortar_prototype
13 Days Ago
merge mortar_prototype to main
14 Days Ago
merge from mortar_prototype
15 Days Ago
merge mortar_prototype to main
17 Days Ago
merge from new_achievements_apr26
28 Days Ago
merge fix for increased 2.5gb memory usage on servers
35 Days Ago
Tiny color button bug fixes: - Fix button colors not saving when you don't have a TC active, (even though the client allowed it). - Fix default red being different from selected red - Add gray color to button colors. - Reorder button colors to match others
35 Days Ago
Fix buoyancy batching leak warnings in the editor
41 Days Ago
Fix compile error from heightmaps
41 Days Ago
merge tropical1/2 water fixes to main
43 Days Ago
(potentially) Fix signage pooling issues.
43 Days Ago
Fix main menu manager start up error when running with main menu disabled.
43 Days Ago
Add toast error for looting in safe zones
44 Days Ago
merge from coloured_buttons
2 Months Ago
merge cannon_fuseburn to main
2 Months Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
2 Months Ago
merge cannon_fuse_burn to main
2 Months Ago
Fix cannon handle spinning due to buoyancy.
2 Months Ago
merge randomize_seed to main
2 Months Ago
merge debug_simulate_latency to main adds cvar `client.receiveLatency` (client admin) to main to help with testing high ping in Client/Server mode.
2 Months Ago
Fix cannon jitter when reloading and firing at high ping.
2 Months Ago
merge cannon_fuse_burn into main
2 Months Ago
Add error icon next to the domain reload toolbar toggle to make it more clear that it shouldn't be used in CLIENT or SERVER modes.
2 Months Ago
Fix crash with paddling pool unloading.
2 Months Ago
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
2 Months Ago
Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.
2 Months Ago
merge buoyancy_fixes to main
2 Months Ago
Fix trails following cannonballs during reloads and when moving the cannon around.
2 Months Ago
merge buoyancy_fixes to main
2 Months Ago
merge cannon_protection to main
2 Months Ago
merge from cannon_slowdown
2 Months Ago
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2 Months Ago
merge nre_fix back to main
3 Months Ago
Default buoyancy batching to on.
3 Months Ago
merge cannon window clipping fix
3 Months Ago
merge small cannon fixes to main
3 Months Ago
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3 Months Ago
merge back updated tropical1
3 Months Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
3 Months Ago
Fix crash from unclamped indices when batch fetching flow directions.
3 Months Ago
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
3 Months Ago
Add cannon reload animations to the shared content bundle.