useroctocancel

836 Commits over 365 Days - 0.10cph!

2 Days Ago
more reset state cleanup
2 Days Ago
more pooling state resetting
2 Days Ago
more reset state fixes for heli, bike, ram, vehicle modules
2 Days Ago
Fix timesince and car audio not being reset properly
3 Days Ago
Setup pool components on modular vehicles too
3 Days Ago
Setup pooling on all seats
3 Days Ago
Pool smaller vehicles
3 Days Ago
Poolable: siege weapons
3 Days Ago
Add poolable component to kayak/bike/rowboat/horse
3 Days Ago
reset siege vehicles, train car, sub
3 Days Ago
Reset snowmobile, tugboat, horse, rowboat, bike
3 Days Ago
Reset modular vehicles too
3 Days Ago
Reset state on vehicles
3 Days Ago
Reset state on mountables and base/combat entities
3 Days Ago
cancel invokes on pool, restore go active states. (could probably subtract this later)
3 Days Ago
Add initial poolcouts to vehicles
3 Days Ago
merge demoui2 to main
3 Days Ago
Fix regression with grading sliders, I broke them when I made grading convars usable again.
3 Days Ago
Cherry pick blur manager NRE fix
3 Days Ago
Add exposure slider to the effects tab, bump up max focus distance.
3 Days Ago
Fix switching from dolly view -> dolly edit not keeping the camera where it was, let people create keyframes in dolly view.
3 Days Ago
Add a way to minimize options/sandbox panels, fix some demo2ui not using phrases.
3 Days Ago
Push up phrases too, oops
3 Days Ago
Add copy/paste for timeline keyframes
3 Days Ago
Add double clicking keyframes to snap to their time. (+ a context menu button)
3 Days Ago
Fix demos not loading, blur manager NRE
3 Days Ago
merge from main
5 Days Ago
update from main
5 Days Ago
refactor + improve turn in place based on feedback. seems mostly stable now. this mainly fixes the weird catch up issues we had when a player turned constantly.
6 Days Ago
- Make appearance and animation windows movable (mostly refactoring to make all utk rust windows movable) - Create keyframes for current zoom/focal length when placing dolly cameras. - Fix NRE from cloning players - Fix not being able to use convars directly in demoui2, no longer prioritizing the options menu. - Maybe fix the dlaa/dlss crash, needs more testing
9 Days Ago
update from main
10 Days Ago
merge from demoui2
11 Days Ago
- Add toggle to cast shadows in sandbox lights - Fade out dolly cameras when you get too close to them - Add a "open export folder" button in the export tab. - Automatically switch to dolly view when exporting. - Fix spacebar not pausing/resuming demo when in dolly view.
11 Days Ago
Add undo/redo to demo2 ui
11 Days Ago
merge from main
12 Days Ago
merge from shieldonback
12 Days Ago
Fix shields being visible when they shouldnt be + melee throwing bugs
12 Days Ago
merge from main
13 Days Ago
merge from demo_ui_2
13 Days Ago
Add demo timeline zooming, horizontal scrolling, re-ordering tracks with click + drag, make animation tracks work with rectangle selection.
13 Days Ago
merge from demo ui 2
13 Days Ago
Fix demo ui 2 rendering over pause menu.
16 Days Ago
merge from demo_ui_2
16 Days Ago
Rename puppet mode to Sandbox, add hierarchy view + inspector panels, you can also add lights from the hierarchy now.
16 Days Ago
merge from demo_ui_2
16 Days Ago
- Fixed time of day keyframes flickering when scrubbing the demo - Fixed developer console rendering under demo2 ui. - Allow typing values into demo options sliders by double clicking. - Re-open options when toggling UI - C key now cycles between the modes (the help menu) - Bump up max blur slider. - Tooltips (i did a bunch, i'll add more in the future)
16 Days Ago
update from main
16 Days Ago
Embed rust utk
17 Days Ago
compile fix
17 Days Ago
merge demo2 to main