useroctocancel

555 Commits over 274 Days - 0.08cph!

Today
Scale mortar shells, fix shells clipping through mortar when firing, tweak IK curve for loading cannon.
Yesterday
Add IK hand blending to mortar reload anim, fix shell not being visible during loading(still needs offset/rotation adjustment)
Yesterday
Fix animation jitter and uneven load animation speed
Yesterday
Replace temporary firing animation with the mortar attack animation, implement handle rotation, fix low/high sweep transitions not fully crossfading. Change mortar yaw transform to not rotate the whole mortar with it, fix all the bugs involved. (mount/look rotation)
Yesterday
Blend between low/high sweep animations on mortar when aiming/up down to make hand IK not look crazy.
Yesterday
Add a way to use multiple animation handles with the player model.
Yesterday
merge from mortar
2 Days Ago
Set new pitch clamps to match animations (30-60deg), update IK hand targets
2 Days Ago
Disable leg animator, re-enable sweep anim, swap to zero rotation sweep.
2 Days Ago
Prototype sweep anim, move distance calc to server regions, setup mount offset, IK, sweep anim.
2 Days Ago
update from mortar
8 Days Ago
Play poof particles when fuse becomes visible
8 Days Ago
update from main
8 Days Ago
update from main
8 Days Ago
Remove fuse lighting from mortar. Add instantly firing on reload. Fix firing point not being attached to the mortar. Implement distance text Implement velocity calc for mortar firing. Remove aim direction resetting on reload (old inherited behaviour) (Mortar seems functional, needs randomness and recoil.)
8 Days Ago
Hook up mortar to overlay, setup pitch/yaw rotation on mortar, fix not being able to get close to the mortar because of old colliders, fix pitch clamp to match mortar angles 0-45. Start cleaning up and removing a lot of objects from the old prefab.
8 Days Ago
Add a generic overlay to use with mortar's distance text - basically just binocular overlay without the scope.
9 Days Ago
Make mortar 3 functional: - swap out the script to allow for overriding behaviour. (empty for now) - hook up mortar shells as ammo - fix missing references for animator, ammo, fuse
10 Days Ago
merge fix for increased 2.5gb memory usage on servers
10 Days Ago
One more NRE fix for group removes
10 Days Ago
Fix UsePlayerUpdateJobs 3 NREs
10 Days Ago
merge from main
10 Days Ago
Fix new network visibility grid being slow at initialization by deferring creating group lists until they're actually needed. 4s->1s (+reduce the current load of 10s garbage collection on every playmode entry.)
11 Days Ago
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14 Days Ago
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15 Days Ago
Add achievements for reaching the floating city
15 Days Ago
Add steam stat for looting containers in deepsea & mainland.
15 Days Ago
Add achievement for killing a player with a weapon on a stolen PT boat
15 Days Ago
Add achievement grant for hackable crates, add it for ghost ship crates.
15 Days Ago
Add achievement stat tracking for consumables, add it to coconuts.
17 Days Ago
Add achievements for: - Entering deep sea - Building a boat - Hitting a boat with a cannon
17 Days Ago
Tiny color button bug fixes: - Fix button colors not saving when you don't have a TC active, (even though the client allowed it). - Fix default red being different from selected red - Add gray color to button colors. - Reorder button colors to match others
17 Days Ago
Fix buoyancy batching leak warnings in the editor
23 Days Ago
Fix compile error from heightmaps
23 Days Ago
merge tropical1/2 water fixes to main
23 Days Ago
Fix trop1 after merge
23 Days Ago
update from main
23 Days Ago
Rebake tropical 1/2 heights with 12x samples, fix boat building station being baked into the height map, remove water volume from trop1, rebake shore vectors.
23 Days Ago
Add a way to sample colliders heights multiple times per pixel on terrain to fix inaccurate height maps in the deepsea.
25 Days Ago
(potentially) Fix signage pooling issues.
25 Days Ago
Fix main menu manager start up error when running with main menu disabled.
25 Days Ago
Add toast error for looting in safe zones
25 Days Ago
merge from coloured_buttons
25 Days Ago
Fix big button mat not being pushed in the last commit, Add more colors
25 Days Ago
Implement being able to set colors for buttons. Fix not being able to chain context menus. Setup material with button detail mask.
42 Days Ago
Implement indirect instancing profiling module to record debug data, needs .debug to be active atm.
42 Days Ago
merge cannon_fuseburn to main
42 Days Ago
Remove exit time between reload -> reloaded state in cannon barrel