598 Commits over 274 Days - 0.09cph!
Add a twist relax slider for hand IK
Add offset to left hand IK
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
Add angle error phrase for when the mortar isn't placed on flatground
Update icon generator manifest
merge from mortar_prototype
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
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Fix inconsistent mortar mounting on terrain
merge from mortar_prototype
merge mortar_prototype to main
Fix client predicted reloads not stopping on mortars
Fix crash when shooting mortar :facepalm:
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
Lower mortar deploy angle check to only allow placement on flat ground
Add mortar deployment guide prefab
merge from mortar_prototype
Fix mortar deployment NRE, fix socket mods using the wrong layers
merge mortar_prototype to main
Regenerate protobuf serializers
Add blending between aimdir pitch and reload animation.
Fix mortar controller transitions not having any conditions
Setup fire effect properly, add effect recycle to muzzle fire fx
Animate mortar during loading, disable the animator outside of loading.
Switch mortar firing button from reload to primary fire.
Remove entity mod from mortar shells
Delete old placeholder mortar entities
merge from new_achievements_apr26
Fix BasePlayer.OnDied NRE
Add mortar recoil and target distance randomness.
Fix mortar shell in hand orientation during reloads, fix visiblity cutoffs too.
Fix invisible colliders on mortar, fix mount trigger,
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Don't crossfade sweep anims, just layer the lower anim on top.
Tilt mortar up during reloads to match animation, fix reload speed being inconsistent after each reload(other fix didnt work, use flags instead).
Scale mortar shells, fix shells clipping through mortar when firing, tweak IK curve for loading cannon.
Add IK hand blending to mortar reload anim, fix shell not being visible during loading(still needs offset/rotation adjustment)
Fix animation jitter and uneven load animation speed
Replace temporary firing animation with the mortar attack animation, implement handle rotation, fix low/high sweep transitions not fully crossfading.
Change mortar yaw transform to not rotate the whole mortar with it, fix all the bugs involved. (mount/look rotation)
Blend between low/high sweep animations on mortar when aiming/up down to make hand IK not look crazy.
Add a way to use multiple animation handles with the player model.