useroctocancel

598 Commits over 274 Days - 0.09cph!

Today
Add a twist relax slider for hand IK
Today
Add offset to left hand IK
Today
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
Today
Add angle error phrase for when the mortar isn't placed on flatground
Today
Update mortar icon
Today
Update icon generator manifest
Today
merge from mortar_prototype
Today
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
Today
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Today
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Today
Fix inconsistent mortar mounting on terrain
Yesterday
merge from main
Yesterday
merge from mortar_prototype
Yesterday
Fix compile error
Yesterday
merge mortar_prototype to main
Yesterday
Fix client predicted reloads not stopping on mortars
Yesterday
Fix crash when shooting mortar :facepalm:
2 Days Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
2 Days Ago
Lower mortar deploy angle check to only allow placement on flat ground
2 Days Ago
Add mortar deployment guide prefab
2 Days Ago
merge from mortar_prototype
2 Days Ago
Fix mortar deployment NRE, fix socket mods using the wrong layers
2 Days Ago
merge mortar_prototype to main
2 Days Ago
Regenerate protobuf serializers
2 Days Ago
merge from main
3 Days Ago
Add blending between aimdir pitch and reload animation.
3 Days Ago
Fix mortar controller transitions not having any conditions
3 Days Ago
Setup fire effect properly, add effect recycle to muzzle fire fx
3 Days Ago
Animate mortar during loading, disable the animator outside of loading.
3 Days Ago
Switch mortar firing button from reload to primary fire.
3 Days Ago
Remove entity mod from mortar shells
3 Days Ago
Update manifest
3 Days Ago
Delete old placeholder mortar entities
5 Days Ago
merge from main
5 Days Ago
merge from new_achievements_apr26
5 Days Ago
Fix BasePlayer.OnDied NRE
6 Days Ago
Add mortar recoil and target distance randomness.
6 Days Ago
Fix mortar shell in hand orientation during reloads, fix visiblity cutoffs too.
6 Days Ago
Fix invisible colliders on mortar, fix mount trigger,
6 Days Ago
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6 Days Ago
Don't crossfade sweep anims, just layer the lower anim on top.
6 Days Ago
Tilt mortar up during reloads to match animation, fix reload speed being inconsistent after each reload(other fix didnt work, use flags instead).
6 Days Ago
merge from mortar
7 Days Ago
Scale mortar shells, fix shells clipping through mortar when firing, tweak IK curve for loading cannon.
7 Days Ago
Add IK hand blending to mortar reload anim, fix shell not being visible during loading(still needs offset/rotation adjustment)
7 Days Ago
Fix animation jitter and uneven load animation speed
8 Days Ago
Replace temporary firing animation with the mortar attack animation, implement handle rotation, fix low/high sweep transitions not fully crossfading. Change mortar yaw transform to not rotate the whole mortar with it, fix all the bugs involved. (mount/look rotation)
8 Days Ago
Blend between low/high sweep animations on mortar when aiming/up down to make hand IK not look crazy.
8 Days Ago
Add a way to use multiple animation handles with the player model.
8 Days Ago
merge from mortar