useroctocancel

943 Commits over 457 Days - 0.09cph!

4 Days Ago
cherry pick parenting changes,used the wrong branch.
4 Days Ago
Add camera parenting to demoui2 sandbox, fix sandbox ui scaling.
5 Days Ago
optimize the flash beams too, they share the same shader as lasers.
5 Days Ago
update from main
6 Days Ago
Fix deploy anim when swapping from torch to building plan
6 Days Ago
▋ ▅▄██▇▉▍▅█ ▌▅▋▉▌ █▅▉▆▇▍ ▅▅ ▊▍▍▄▍▅▇▉▌▄ ▌▅ ▍▆▋ ▊▄▅▇█▅
7 Days Ago
fix mortar desync when reconnecting/entering network range
7 Days Ago
remove dolly preview
7 Days Ago
Fix camera path spline getting desyncedm when moving keyframes around.
7 Days Ago
Fix mortar camera animation not playing in builds
10 Days Ago
fix crouching state triggering when turninplace is active
10 Days Ago
fix tilted player rotation when exiting mounts
11 Days Ago
Fix demoui2 scenes not saving
11 Days Ago
fix aiming not being accurate when using turn in place
11 Days Ago
redo crouch changes after merge
11 Days Ago
merge from main
11 Days Ago
fix hunched over spine issues when aiming down
12 Days Ago
Add crouch blends for turning anims, it used to just snap before.
12 Days Ago
add crouching clip set,
12 Days Ago
merge from turning animations
12 Days Ago
Disable turn in place by default, also disable new spine/head turning when the convar is off.
12 Days Ago
Fix shield footsteps being wrong when looking down
13 Days Ago
Add pose preview for subsystems to help align vendors
14 Days Ago
merge from turn in place
14 Days Ago
also disable head ik when turn in place is off
14 Days Ago
merge from animation_jobs_ik
14 Days Ago
Fix limb twisting on the wrong axis
14 Days Ago
merge from main
14 Days Ago
merge from main
18 Days Ago
kill existing turns when toggling turn in place off through convar
18 Days Ago
merge from main
19 Days Ago
- Fix head jitter while aiming - Heavily reduce head movements while doing turns - Fix forearm jitter when looking down - Fix remote players taking the shortest turn instead of a full rotation. - Some more general tuning based on feedback
19 Days Ago
fix mangled merge conflicts, refactor turns to animation ik jobs
19 Days Ago
merge from main
20 Days Ago
merge from animation_ik_jobs
20 Days Ago
slap burst compile attributes on ik modules too
20 Days Ago
compile fix
20 Days Ago
merge from animation_ik_jobs
20 Days Ago
merge from animation_ik_jobs
20 Days Ago
bump up max ik distance
20 Days Ago
fix merge whitespace issues + nuke old comments
20 Days Ago
update ik jobs to use safe playables
21 Days Ago
merge from main
21 Days Ago
merge playable_fixes to main
21 Days Ago
more null checks
21 Days Ago
more isvalid checks
21 Days Ago
add a wrapper for all playable calls
24 Days Ago
add nullcheck for `playable is invalid` error kicking players out
24 Days Ago
Fix throwing 3p anim still playing when switching between items
25 Days Ago
add turn settle/slide/spin. (spin needs gain controls, basically useless for now - so off.)