483 Commits over 215 Days - 0.09cph!
Fix trails following cannonballs during reloads and when moving the cannon around.
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merge buoyancy_fixes to main
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merge cannon_protection to main
merge from cannon_slowdown
Move cannon hit checking to TakeDamage, balance cannon slowdown so that its actually noticeable (0.7->0.3)
Remove "Disable Platform Services" from iteration speed editor menu, it breaks way too often while other settings are generally safe to use.
Add cvar for controlling cannon hit slowdown on boats
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Slow down player boats when after being hit by cannons.
Add protection for mounted cannon users (50% to all for now)
merge nre_fix back to main
Fix buoyancy batching throwing errors in scenes without a water system/ocean sim.
Fix buoyancy submerged states being incorrect while batching. Slight perf improvement from no longer calling submerged callbacks for no reason.
(thanks BlackLightning)
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.
Change original fuse animation time to 1s to fix animation timescaling.
Add fuse burn animation to cannon firing.
Retarget new fuse mesh to old fuse bones.
Toggle fuse depending on loaded state. (this might be unnecessary.)
Add sidechecks to cannons to fix being able to rotate into no longer mountable spots.
Default buoyancy batching to on.
Fix cannon handle spinning with buoyancy.
merge cannon window clipping fix
Fix ballista mounting checks failing in reasonable/well grounded spots.
Fix cannons ignoring windows when checking line of sight.
merge small cannon fixes to main
Fix ballista null error spam.
Fix cannon left ground check being assigned incorrectly in the prefab.
Fix cannon ground checks being affected by ground.
Add `client.receivelatency` cvar to simulate latency/ping for debugging.
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merge back updated tropical1
Fix tropical1 floating: Offset everything by terrain + overgrowth, move prefab transform back to 0
Fix native grid crash from completely broken clamping, add tests for native grid.
Add buoyancy null checks to fix init errors when loading saves
Fix crash from unclamped indices when batch fetching flow directions.
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
Add cannon reload animations to the shared content bundle.
Bump up cannon health by 3x to 1000.
Fix camera clipping while aiming the cannon on a boat.
Add another query check for native grids. dont set water infos if queries dont find anything
Animate cannon fuse to show whether the cannon is loaded or not, keeping this as a backup.
Fix native grid crash with buoyancy batching enabled
Fix edge case with playable graphs already being setup when spawning a player model, immediately set isPlayableSetup rather than next frame.
Another burst compile error
merge back buoyancy_improvements.
shared static buffer size changed - pulling this changeset requires an editor restart.
Add readonly container for ocean simulation data to make parallel use a bit more sane, it was previously just disabling all read/write restictions.
Fix native grid not having a non unique add method like the managed version.