useroctocancel

164 Commits over 62 Days - 0.11cph!

Today
Don't load inventory inside container corpse, we already load it in base.
Today
Fix instanceData on items getting disposed if an item gets loaded twice.
Yesterday
Move player visibility position back to the head bone
Yesterday
Fix being able to see nametags through water.
3 Days Ago
Add culling based on distance
3 Days Ago
Store start/end positions during jobs, add `laserbeam.useJobs` convar to allow for toggling the new jobified laser beams.
3 Days Ago
Optimise laser beams by moving them to jobs
3 Days Ago
cache transform, shader ids, reuse beamST. about 30% faster with 80 instances.
3 Days Ago
Fix update queue gc allocations
3 Days Ago
Cherry pick flashlight optimizations
4 Days Ago
Fix Invisible fire around Bradley APC debris, also fixes related entities.
6 Days Ago
Make mixing table overflow items drop from the player's eye level to improve visibility.
6 Days Ago
merge improve_mixingtable_drop_visibility to main
7 Days Ago
merge fix_torch_underwater to main
7 Days Ago
Fix being able to swing a torch underwater to keep it lit. Add a transition from attack_lit -> extinguish.
7 Days Ago
merge fix_worldsize_skipdomainreload to main
7 Days Ago
Fix skip domain reload breaking world size in procedural maps.
7 Days Ago
fix_tree_marker_color_ui
7 Days Ago
Fix tree marker color selector
7 Days Ago
merge nvg_fix to main
7 Days Ago
Fix other people's night vision goggles glowing even if they're disabled.
7 Days Ago
merge glass_fix_resourcerefs to main
8 Days Ago
Update related monument prefabs
8 Days Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
8 Days Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
8 Days Ago
merge fix_invoke_handler_errors to main
8 Days Ago
Fix InvokeHandler being left in scenes, which caused error spam when entering play mode.
8 Days Ago
merge fix_hp_post_restart to main
8 Days Ago
Load modifiers before metabolism, otherwise metabolism will set always cap the player health to 100 after a server restart rather than the modified max health.
9 Days Ago
merge glass_fix_resourcerefs to main
9 Days Ago
Remove refs, compare physics materials by name instead. (physics materials don't have guid to paths baked.)
9 Days Ago
merge fix_static_respawn_areas to main
9 Days Ago
Fix static respawn areas no longer showing up after optimizing player bags.
9 Days Ago
merge compile error fixes to naval update
9 Days Ago
Disable more burst attributes for place entities offshore
9 Days Ago
Disable burst compilation on GenerateSpawnPoints for now, its not used anyway.
9 Days Ago
merge from fix_burst_compiler_errors to naval_update
9 Days Ago
Move GenerateSpawnPoints job to its own file.
10 Days Ago
merge /main/glass_fix_resourcerefs to main
10 Days Ago
update from main
10 Days Ago
Fix query vis glass being broken in builds, add [GuidRef] attribute to draw a property drawer for generic ResourceRef fields.
10 Days Ago
merge from buried_item_null_checks
10 Days Ago
Add null checks for buried item creation.
10 Days Ago
merge static field reset code gen improvements back to main.
10 Days Ago
Add support for constructors in ResetStaticFields, handle arrays initializers with Unity struct types.
13 Days Ago
merge query vis job runner NRE fix to main
13 Days Ago
Fix NRE in query vis job runner.
14 Days Ago
Remove placeholder ghostship_basic from ProceduralMapEmpty
14 Days Ago
merge from ghostship again
15 Days Ago
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