useroctocancel

238 Commits over 62 Days - 0.16cph!

38 Minutes Ago
Setup navigation for all ghostship variants
49 Minutes Ago
Setup new cannon models
4 Hours Ago
merge from deployable_cannon
4 Hours Ago
Add "wait" command support, to help test an unrelated bug. Allows for chaining commands, waiting x frames, then chaining another set. for e.g. "teleportpos; wait 3; teleportpos;"
5 Hours Ago
merge from main
Yesterday
Fix cannons using the wrong dismount points when on a boat
Yesterday
merge to naval_update
Yesterday
merge from naval_update
Yesterday
Fix up dismount points on cannons and cannonball LODs
2 Days Ago
merge queryvisoptimization_bugs to main
2 Days Ago
Fix threading issues with removing transforms from query vis, clean up null transform access array entries for pending removals.
2 Days Ago
Create tooling to setup mesh LODs for terrain chunks.
3 Days Ago
merge cherry_pick_iteration_speed to main
3 Days Ago
Cherry pick interation speed prefs
3 Days Ago
merge iteration_time_improvements to naval_update
3 Days Ago
Disable deep sea in playground
3 Days Ago
Add settings on Editor Preferences to speed up entering playmode
6 Days Ago
merge cannon_code to naval_update
6 Days Ago
Fix missing material on cannonball, replace old cannon projectiles with the new model
6 Days Ago
merge new cannonball model into cannon_code
6 Days Ago
Fix cannon ammo staying active after firing
6 Days Ago
merge from naval_update
6 Days Ago
merge from main
6 Days Ago
Make the cannon handle spin depending on the height of the back block, raise/lower the back block as the cannon rotates
6 Days Ago
Replace old model with the new LODed model. Adjust: cannon hand IK, pitch clamping to fix the cannon clipping into itself, mount anchor offsets.
6 Days Ago
merge from deployable_cannon
6 Days Ago
Suppress warning in prefab preprocess for when we're running in CLIENT and SERVER, otherwise it shows up as unreachable code.
6 Days Ago
Rework cannon reloading: - Don't start reloading if we have no ammo - Cancelling a reload restarts reload progress
6 Days Ago
merge from naval_update
7 Days Ago
merge cherrypick_queryvisjobs_optimizations to main
7 Days Ago
cherry pick query vis optimizations
7 Days Ago
Don't keep count of processed transforms, they no longer vary. Reset pendingTransforms to avoid domain reload issues.
7 Days Ago
Optimize query vis job runner: - Enable burst on existing query vis jobs - Don't immediately complete jobs, let query vis be delayed by a frame.
8 Days Ago
merge naval_update to cannon_code
8 Days Ago
Fix mouse aiming with the cannon
9 Days Ago
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
9 Days Ago
merge client_io_standalone_lines to naval_update
9 Days Ago
Convert prefab ship wires to new client IO wires, disable ship wires on the server in every variant.
9 Days Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
9 Days Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
10 Days Ago
merge strip_ghostship_renderbatch to naval_update
10 Days Ago
Strip renderer batch components from ghost ships
13 Days Ago
merge dynamic_environment_volumes to naval_update
13 Days Ago
Fix spatially aware environment volumes, don't serialize fields that were previously properties.
13 Days Ago
merge ghost ship variants to naval_update
13 Days Ago
Add ghostship variants to deep sea manager spawning
13 Days Ago
null check for RendererLOD.CanCollapse
13 Days Ago
merge to naval_update
13 Days Ago
Fix environment manager breaking with skip domain reload, clean up animator hash fields getting included in ResetStaticFields.
13 Days Ago
Disable global broadcast on all ghost ship variants