useroctocancel

793 Commits over 365 Days - 0.09cph!

Yesterday
merge from demo_ui_2
Yesterday
Rename puppet mode to Sandbox, add hierarchy view + inspector panels, you can also add lights from the hierarchy now.
Yesterday
merge from demo_ui_2
Yesterday
- Fixed time of day keyframes flickering when scrubbing the demo - Fixed developer console rendering under demo2 ui. - Allow typing values into demo options sliders by double clicking. - Re-open options when toggling UI - C key now cycles between the modes (the help menu) - Bump up max blur slider. - Tooltips (i did a bunch, i'll add more in the future)
Yesterday
update from main
Yesterday
Embed rust utk
3 Days Ago
compile fix
3 Days Ago
merge demoui 2 to main
3 Days Ago
Rename the convar for toggling the new ui to `demo.newui` off by default, saves.
3 Days Ago
merge from main
3 Days Ago
- Fix not being able to duplicate scenes with puppets in it. - Add countdown to shot director - Show a preview of the dolly cam's current position in dolly edit mode - Snap current time to a keyframe's time when editing a dolly node - Add dof.debug to the demo options panel - Fix color grading sliders - Add a way to change the seed of any puppet. - Show demo filename instead of just the name in the UI..
4 Days Ago
Change start/end frames for turn animations, they had like 15 frame tails of nothing at the end.
4 Days Ago
refactor turn in place to mostly use anims, give up on ik for now.
4 Days Ago
Dolly edit context menus, clean up transitions, a bunch of ux improvements
4 Days Ago
Add gradients for rust utk, add them to timeline/options panel
4 Days Ago
Fix puppets not compiling in client-only mode
4 Days Ago
merge from shield on back
4 Days Ago
Turn shield on back into a bind
4 Days Ago
merge from shield_on_back
4 Days Ago
...don't allow for toggling it too quickly.
4 Days Ago
Add `client.shieldonback` setting to keep your shield always on your back rather than taking it out.
5 Days Ago
Disable gestures on roundabouts/swings
5 Days Ago
update from main
5 Days Ago
merge from shield anim subsystems
5 Days Ago
Fix compile error oops
5 Days Ago
merge from shield anim subsystems
5 Days Ago
One more fix for the shield on other players
5 Days Ago
UX changes + polish (animations/highlights/better guides)
5 Days Ago
Refactor demo controls styling into uss rather than just inline styling big chunks.
5 Days Ago
merge from main
5 Days Ago
merge from shield anim subsystem
5 Days Ago
merge from main
5 Days Ago
Nuke shield hand entity offset from all held items that had it, it's no longer used, shields just work.
6 Days Ago
Clean up old code/states
6 Days Ago
Move blocking into subsystem too
6 Days Ago
Assign deepsea islands during prefab post processing so we don't ever have to assign them ourselves.
9 Days Ago
update from main
9 Days Ago
Restore old UI under `demo.legacyui` cvar, allow multiple animation clips on one track with cross blending, switch UI toggle key to tab.
9 Days Ago
Puppets, demo player clothing + position overrides.
10 Days Ago
Add shot director mode, basically the same as demo1 ui camera recording
10 Days Ago
hook up demo2 UI to the game
10 Days Ago
Pull in shelve for runtime fbx -> animation clip parsing
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
More tuning, fix spine twisting, make leg animator glue work better with turn in place
11 Days Ago
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
11 Days Ago
merge from main
11 Days Ago
merge from shield_anim_subsystem
11 Days Ago
Restore player anim controller I went too far with deleting shield states, we still need `shieldBlocking` for lowering hands.