useroctocancel

552 Commits over 274 Days - 0.08cph!

7 Months Ago
merge client_io_standalone_lines to naval_update
7 Months Ago
Convert prefab ship wires to new client IO wires, disable ship wires on the server in every variant.
7 Months Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
7 Months Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
7 Months Ago
merge strip_ghostship_renderbatch to naval_update
7 Months Ago
Strip renderer batch components from ghost ships
7 Months Ago
merge dynamic_environment_volumes to naval_update
7 Months Ago
Fix spatially aware environment volumes, don't serialize fields that were previously properties.
7 Months Ago
merge ghost ship variants to naval_update
7 Months Ago
Add ghostship variants to deep sea manager spawning
7 Months Ago
null check for RendererLOD.CanCollapse
7 Months Ago
merge to naval_update
7 Months Ago
Fix environment manager breaking with skip domain reload, clean up animator hash fields getting included in ResetStaticFields.
7 Months Ago
Disable global broadcast on all ghost ship variants
7 Months Ago
Fix ship wire spam on variants: move overrides to the wire prefab.
7 Months Ago
Add ghostship B/C/D variants
7 Months Ago
merge ghostship_timeouts to naval_update
7 Months Ago
Fix compile error with timeout overrides
7 Months Ago
merge from naval_update
7 Months Ago
merge dynamic_environment_volumes to naval_update
7 Months Ago
Add dynamic environment volumes, move transformation/bounds math to burst. todo: jobify?
7 Months Ago
merge ghostship_timeouts fix to naval_update
7 Months Ago
Disable timeouts on ghost ships
7 Months Ago
Make ghost ship environment volumes dynamic
7 Months Ago
merge ghost_ship_bugfixes to naval_update
7 Months Ago
Remove decals from server ghostship prefab
7 Months Ago
Replace all ghost ship line IO entities with static wires
7 Months Ago
merge ghostship_bug_fixes to naval_update
7 Months Ago
Bump cull range on buoyancy, raise buoyancy to make it easier to climb ghost ship ladders.
7 Months Ago
Add another pref for disabling the companion server
7 Months Ago
Lower yaw/pitch clamps on the cannon
7 Months Ago
Add cannon admin fire command, fix ballista admin reload using hardcoded ammo types (use available ammo types instead)
7 Months Ago
Add a way to disable rcon in editor prefs (Edit -> Preferences... -> Facepunch -> General)
7 Months Ago
merge main into naval_update again
7 Months Ago
subtract flashlight beam optimizations
7 Months Ago
Cannon work in progress, basic firing/reloading based on ballista.
7 Months Ago
Add multi command execution to console UI + multi line autocompletion.
7 Months Ago
Add multiline support to dev console
7 Months Ago
Don't load inventory inside container corpse, we already load it in base.
7 Months Ago
Fix instanceData on items getting disposed if an item gets loaded twice.
7 Months Ago
Move player visibility position back to the head bone
7 Months Ago
Fix being able to see nametags through water.
7 Months Ago
Add culling based on distance
7 Months Ago
Store start/end positions during jobs, add `laserbeam.useJobs` convar to allow for toggling the new jobified laser beams.
7 Months Ago
Optimise laser beams by moving them to jobs
7 Months Ago
cache transform, shader ids, reuse beamST. about 30% faster with 80 instances.
7 Months Ago
Fix update queue gc allocations
7 Months Ago
Cherry pick flashlight optimizations
7 Months Ago
Fix Invisible fire around Bradley APC debris, also fixes related entities.
7 Months Ago
Make mixing table overflow items drop from the player's eye level to improve visibility.