userAdam Wcancel
branchrust_reboot/main/Snakescancel

155 Commits over 182 Days - 0.04cph!

infoRust development commits are now under /Rust/
1 Year Ago
Delay removing snake when it dies. Play death anim. Setup death anim state.
1 Year Ago
Increase health, remove more debug.
1 Year Ago
Snakes will keep re-attacking on a timer if a player stays in range after triggering the QTE the first time. Removed log spam.
1 Year Ago
Pivot, increase turn speed.
1 Year Ago
Reset alert state when no players nearby, snake returns to idle visually.
1 Year Ago
Snappier attack response
1 Year Ago
Attack visual triggering
1 Year Ago
Hooked up animator. Set aware flag when a player is near, wakes the snake up visually. Some initial anim state setup.
1 Year Ago
Set snake's chance to reposition to 0% for now so I don't get keep losing them
1 Year Ago
Merge from mfm1, big merge, including Unity version update.
1 Year Ago
Fix onkilled/ondied after merge
1 Year Ago
Merge from main
1 Year Ago
Setup population convar and fix error. Increase snake trigger radius.
1 Year Ago
Added snake spawn population. Updated world spawns. Move snake files. Manifest.
1 Year Ago
Increase client side trigger radius so snakes turn towards players earlier
1 Year Ago
Manifest
1 Year Ago
Codegen
1 Year Ago
Merge from main, resolve conflicts.
2 Years Ago
Tweak timers and distances
2 Years Ago
Re-appear delay, convars.
2 Years Ago
Merge from main
2 Years Ago
Wildlife hazards can now also inflict basic damage when a hazard is failed. Setup snake bite damage.
2 Years Ago
Merge from main
2 Years Ago
Snakes now slowly turn to face in-range players. Client-only visual triggers, notifications and optimisations.
2 Years Ago
Trigger fixes. Remove log spam.
2 Years Ago
Client trigger, art root setup. Initial basic facing nearest player logic.
2 Years Ago
Codegen
2 Years Ago
Snakes can now reposition after striking. Added variables and convars for reposition chance, min/max radius and multipliers.
2 Years Ago
Merge from main
2 Years Ago
Play particle effect when repositioning. Hook up placeholder effect.
2 Years Ago
wip repositioning and convar
2 Years Ago
Added IReceivePlayerTickListener. Forward received player ticks to any listeners. WildLifeHazards can define the button press for avoiding the hazard. WildiLifeHazards receive the player tick and check for valid input. Can now succesfully avoid hazards.
2 Years Ago
WildlifeHazard can now play a sound on trigger. Hook up placeholder hissing sound for Snake wildlife hazard.
2 Years Ago
Added SavingReactionTime to WildlifeHazard entities, along with a ReactionTimeMultiplayer server convar. Hazard effects are now triggered using this delay.
2 Years Ago
Merge from main
2 Years Ago
Remove QTE specific gameplay code. Rename functions.
2 Years Ago
Rename and refactor QTEEntity/SnakeQTEntity to WildlifeHazard/SnakeHazard. Rename entity prefabs. Manifest. Codegen.
2 Years Ago
Delete QTE folders and restructure.
2 Years Ago
Delete QTE related UI prefabs and code. Delete QTE related gesture setup.
2 Years Ago
Show incorrect presses in red
2 Years Ago
Incorrect key presses now reduce remaining time. QTE will now fail when running out of time. QTE timer loss is now configured on QTE entity.
2 Years Ago
Repair UI and gesturecollection prefabs after merge
2 Years Ago
Merge from main
2 Years Ago
Merge from QTE
2 Years Ago
Merge from blowpipe
2 Years Ago
Merge from main
2 Years Ago
Gesture test
2 Years Ago
BCE setup
2 Years Ago
Complete/fail setup
2 Years Ago
Start/stop basics