userAdam Wcancel
branchrust_reboot/main/Snakescancel

155 Commits over 182 Days - 0.04cph!

9 Months Ago
Delay removing snake when it dies. Play death anim. Setup death anim state.
9 Months Ago
Increase health, remove more debug.
9 Months Ago
Snakes will keep re-attacking on a timer if a player stays in range after triggering the QTE the first time. Removed log spam.
9 Months Ago
Pivot, increase turn speed.
9 Months Ago
Reset alert state when no players nearby, snake returns to idle visually.
9 Months Ago
Snappier attack response
9 Months Ago
Attack visual triggering
9 Months Ago
Hooked up animator. Set aware flag when a player is near, wakes the snake up visually. Some initial anim state setup.
9 Months Ago
Set snake's chance to reposition to 0% for now so I don't get keep losing them
9 Months Ago
Merge from mfm1, big merge, including Unity version update.
9 Months Ago
Fix onkilled/ondied after merge
9 Months Ago
Merge from main
10 Months Ago
Setup population convar and fix error. Increase snake trigger radius.
10 Months Ago
Added snake spawn population. Updated world spawns. Move snake files. Manifest.
10 Months Ago
Increase client side trigger radius so snakes turn towards players earlier
10 Months Ago
Manifest
10 Months Ago
Codegen
10 Months Ago
Merge from main, resolve conflicts.
12 Months Ago
Tweak timers and distances
12 Months Ago
Re-appear delay, convars.
1 Year Ago
Merge from main
1 Year Ago
Wildlife hazards can now also inflict basic damage when a hazard is failed. Setup snake bite damage.
1 Year Ago
Merge from main
1 Year Ago
Snakes now slowly turn to face in-range players. Client-only visual triggers, notifications and optimisations.
1 Year Ago
Trigger fixes. Remove log spam.
1 Year Ago
Client trigger, art root setup. Initial basic facing nearest player logic.
1 Year Ago
Codegen
1 Year Ago
Snakes can now reposition after striking. Added variables and convars for reposition chance, min/max radius and multipliers.
1 Year Ago
Merge from main
1 Year Ago
Play particle effect when repositioning. Hook up placeholder effect.
1 Year Ago
wip repositioning and convar
1 Year Ago
Added IReceivePlayerTickListener. Forward received player ticks to any listeners. WildLifeHazards can define the button press for avoiding the hazard. WildiLifeHazards receive the player tick and check for valid input. Can now succesfully avoid hazards.
1 Year Ago
WildlifeHazard can now play a sound on trigger. Hook up placeholder hissing sound for Snake wildlife hazard.
1 Year Ago
Added SavingReactionTime to WildlifeHazard entities, along with a ReactionTimeMultiplayer server convar. Hazard effects are now triggered using this delay.
1 Year Ago
Merge from main
1 Year Ago
Remove QTE specific gameplay code. Rename functions.
1 Year Ago
Rename and refactor QTEEntity/SnakeQTEntity to WildlifeHazard/SnakeHazard. Rename entity prefabs. Manifest. Codegen.
1 Year Ago
Delete QTE folders and restructure.
1 Year Ago
Delete QTE related UI prefabs and code. Delete QTE related gesture setup.
1 Year Ago
Show incorrect presses in red
1 Year Ago
Incorrect key presses now reduce remaining time. QTE will now fail when running out of time. QTE timer loss is now configured on QTE entity.
1 Year Ago
Repair UI and gesturecollection prefabs after merge
1 Year Ago
Merge from main
1 Year Ago
Merge from QTE
1 Year Ago
Merge from blowpipe
1 Year Ago
Merge from main
1 Year Ago
Gesture test
1 Year Ago
BCE setup
1 Year Ago
Complete/fail setup
1 Year Ago
Start/stop basics