branchrust_reboot/main/blowpipecancel
129 Commits over 243 Days - 0.02cph!
Initial setup of player modifier limits:
Removed junk test data.
Added radiation dart limits: max 5 applications via dart.
Default modifier counts for when no limits are specified.
Rework dart effects vital UI
Set wooden dart damage to 30 per design doc.
Removed incorrect modifiers/scripts from wooden dart.
Incapacitate dart now requires snake venom for crafting
Removed bone dart item and related setup.
Wood dart default ammo type.
Set usable in turrets.
Added muzzle point.
Delete test healing dart files/folder to avoid confusion.
Removed duplicate dart definition on VM.
Apply ViewModelRenderer script to vm darts
Merge from mfm3. Bringing branch up to date with main and all the related merge fixes.
Incapacitate blindness tweaks
Fix view model spamming errors
Merge from main, resolve conflicts.
Refactor modifier application so I can use it elsewhere.
Show correct dart models when loading ammo (viewmodel).
Added placeholder prefab variants for all dart ammo types.
Merge from world_update_2
Tweak incapacitate vision block duration.
Add fade in/out for effect.
Obscure vision overlay prefab tweaks and added separate placeholder image/mat
Healing dart (just a test idea)
Show active dart modifier effects.
Separate tea/dart effect displays.
Keep track of modifier source counts.
Tea vitals bar only shows tea source modifiers.