userAdam Wcancel
branchrust_reboot/main/hood_and_cuffscancel

183 Commits over 91 Days - 0.08cph!

1 Year Ago
Formatting fix
1 Year Ago
Switched method of equipping
1 Year Ago
Show belt items as locked to make it clearer you can't use them when handcuffed
1 Year Ago
Added "togglecluffslocked" console command
1 Year Ago
Trigger struggle 3p anim
1 Year Ago
Hooked up first person struggle anim for unlock minigame
1 Year Ago
Merge from main
2 Years Ago
Handcuffs block crafting.
2 Years Ago
Menu fix
2 Years Ago
Don't show push menu if player is dead or sleeping
2 Years Ago
Removed some debug logs and unused/temp code.
2 Years Ago
Merge from main
2 Years Ago
Removed protobuf and serialization stuff as it's not needed now. Some initial cleanup.
2 Years Ago
Select handcuffs as active item when loading or waking restrained players. Added a handcuffed test save.
2 Years Ago
Compile fixes
2 Years Ago
Codegen
2 Years Ago
Merge from main
2 Years Ago
Items can now be flagged to block map use. Prisoner hood blocks map use.
2 Years Ago
Handcuffs block gestures. Codegen.
2 Years Ago
Merge from main
2 Years Ago
Correctly hide the progress bar when unlock minigame finishes successfully
2 Years Ago
Added ItemModForceWearFromBelt, added it to prisoner hood. Prisoner hood is now force worn when added to a handcuffed player's belt bar.
2 Years Ago
Active held entities are notified when owner dies. Unlock handcuffs on death, releasing player limitations for when they respawn.
2 Years Ago
Handcuff statuses are now correctly applied when handcuffes are placed during wounded state. Locked handcuffs can't be removed from belts. Added ItemModRestraint
2 Years Ago
Added ItemModForceSelectFromBelt and related implementation.
2 Years Ago
Allow handcuffs to be applied to wounded players
2 Years Ago
Merge from main
2 Years Ago
Increase use distance
2 Years Ago
Remove a bunch of debug
2 Years Ago
Added an unlock minigame progress bar
2 Years Ago
Merge from main
2 Years Ago
Added a method to get the current restraining item. Interaction checks now check for surrendering or specific restraint item settings. Suicide can now be blocked by restraint items. (blocked for handcuffs)
2 Years Ago
Set item locked status correctly. VM now unlocks correctly visually after minigame.
2 Years Ago
Being pushed or taking damage cancels unlock minigame
2 Years Ago
Added IsRestrainedOrSurrendering. Changes to loot locking. Always allow belt access (surrendering or cuffed) but don't allow the victim to modify belt. Don't lock belt inventory, just prevent moving out of it by the owner. (other inventories are locked) Interaction changes.
2 Years Ago
Merge from main
2 Years Ago
Some refactor/rework. Added restrained flag. Removed some RPCs. Restrained players can now be looted (not just surrendering) Fixed push menu showing for all players. Push now shows if restrained only. Interaction functionality is now tied to being restrained, not locked inventory.
2 Years Ago
Merge from main
2 Years Ago
Quick cleanup
2 Years Ago
More wip anim/wm/vm code
2 Years Ago
Merge from main
2 Years Ago
WM flag
2 Years Ago
Set world model anim params to reflect state
2 Years Ago
Assign world model animator
2 Years Ago
Add anim override for captive state
2 Years Ago
Set entity animation override default to kidnapper
2 Years Ago
Merge from main
2 Years Ago
More ent setup and gameplay wip
2 Years Ago
Merge from main
2 Years Ago
Merge from main