userAdam Wcancel
branchrust_reboot/main/naval_updatecancel

210 Commits over 214 Days - 0.04cph!

42 Days Ago
merge from boat_optim
42 Days Ago
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42 Days Ago
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42 Days Ago
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43 Days Ago
Flagged steering wheel lock model and effects as dynamic
44 Days Ago
Merge from steering_wheel_lock_model
44 Days Ago
Reduce max velocity calculation intervals
44 Days Ago
Anchors can now be deployed over low walls, barriers, cannon walls and window frames
48 Days Ago
Add BlockPlayerBoatWood protection properties so we can change protections without affecting regular wood block grade. Assign to wood_boat_hull, wood_boat and PlayerBoat properties. No actual changes in protection properties yet.
48 Days Ago
Formatting
48 Days Ago
Also show the current health in boat building UI to make it more obvious if you need to repair
48 Days Ago
Reduce SailPositionInfluence
49 Days Ago
Reduce EnginePositionInfluences from 0.1 to 0.05, making engine position have less of an impact on boat handling
49 Days Ago
Rotate default placement of engines by 180 degrees so you can see the lights and fuel storage by default.
49 Days Ago
Merge from boat_costs (hull pieces can now be pricely separately to the rest of boat pieces - repair cost accounts for this too)
49 Days Ago
Infrequently cache water factor check per in-range boat for PlayerBoatSounds, not every client Update()
49 Days Ago
Profiling PlayerBoatSounds
50 Days Ago
Merge from boat_health
54 Days Ago
Show an error toast when trying to deploy & edit a boat that has been recently damaged.
55 Days Ago
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
56 Days Ago
Add null checks to various places in PlayerBoatSounds.
56 Days Ago
Sail lod FIX
57 Days Ago
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57 Days Ago
Merge from prop_caps
57 Days Ago
Boat ramp can no longer be picked up on a finished boat
57 Days Ago
Merge from alternate_grill_fix
57 Days Ago
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57 Days Ago
Show an errror toast when boat is moving too fast to deploy & edit. Groundwork for any future toasts.
57 Days Ago
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
59 Days Ago
Commit the material changes that keep showing up.
59 Days Ago
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2 Months Ago
Remove leftover DamangeRenderer component on PlayerBoat
2 Months Ago
PlayerBoat.MaxVelocity is now a replicatedvar
2 Months Ago
Steering is no longer applied if anchored.
2 Months Ago
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
2 Months Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
2 Months Ago
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2 Months Ago
network++
2 Months Ago
Enabled AllowKinematicDrift for PlayerBoat
2 Months Ago
Merge from netting_placement_rework
2 Months Ago
Merge from main
2 Months Ago
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable
2 Months Ago
Fix duplicate var name
2 Months Ago
merge from boat_building
2 Months Ago
merge from boat_building
2 Months Ago
merge from boat_building
2 Months Ago
merge from boat_building
2 Months Ago
merge from boat_building
2 Months Ago
merge from boat_building
2 Months Ago
merge from boat_building