userAdam Wcancel
branchrust_reboot/main/naval_updatecancel

211 Commits over 245 Days - 0.04cph!

7 Months Ago
Fix collider names on BBS causing warnings after a recent change
7 Months Ago
Only using the steering wheel resets lastUsed timer for decay purposes, not just being aboard.
7 Months Ago
Bunch of GC fixes for the boat building UI now it's not just for debugging...
7 Months Ago
Remove unused client-only audio syncvar incase it's messing with the syncvars (steering wheel visual issue)
7 Months Ago
Merge from main
7 Months Ago
Missed file
7 Months Ago
Remove the anti vehicle damage protection from BlockPlayerBoatWood protection properties.
7 Months Ago
Merge from boat_repair_fixes
7 Months Ago
merge from boat_optim
7 Months Ago
Flagged steering wheel lock model and effects as dynamic
7 Months Ago
Merge from steering_wheel_lock_model
7 Months Ago
Reduce max velocity calculation intervals
7 Months Ago
Anchors can now be deployed over low walls, barriers, cannon walls and window frames
8 Months Ago
Add BlockPlayerBoatWood protection properties so we can change protections without affecting regular wood block grade. Assign to wood_boat_hull, wood_boat and PlayerBoat properties. No actual changes in protection properties yet.
8 Months Ago
Formatting
8 Months Ago
Also show the current health in boat building UI to make it more obvious if you need to repair
8 Months Ago
Reduce SailPositionInfluence
8 Months Ago
Reduce EnginePositionInfluences from 0.1 to 0.05, making engine position have less of an impact on boat handling
8 Months Ago
Rotate default placement of engines by 180 degrees so you can see the lights and fuel storage by default.
8 Months Ago
Merge from boat_costs (hull pieces can now be pricely separately to the rest of boat pieces - repair cost accounts for this too)
8 Months Ago
Infrequently cache water factor check per in-range boat for PlayerBoatSounds, not every client Update()
8 Months Ago
Profiling PlayerBoatSounds
8 Months Ago
Merge from boat_health
8 Months Ago
Show an error toast when trying to deploy & edit a boat that has been recently damaged.
8 Months Ago
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
8 Months Ago
Add null checks to various places in PlayerBoatSounds.
8 Months Ago
Sail lod FIX
8 Months Ago
Merge from prop_caps
8 Months Ago
Boat ramp can no longer be picked up on a finished boat
8 Months Ago
Merge from alternate_grill_fix
8 Months Ago
Show an errror toast when boat is moving too fast to deploy & edit. Groundwork for any future toasts.
8 Months Ago
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
8 Months Ago
Commit the material changes that keep showing up.
8 Months Ago
Remove leftover DamangeRenderer component on PlayerBoat
8 Months Ago
PlayerBoat.MaxVelocity is now a replicatedvar
8 Months Ago
Steering is no longer applied if anchored.
8 Months Ago
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
8 Months Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
8 Months Ago
network++
8 Months Ago
Enabled AllowKinematicDrift for PlayerBoat
8 Months Ago
Merge from netting_placement_rework
8 Months Ago
Merge from main
8 Months Ago
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable
8 Months Ago
Fix duplicate var name
8 Months Ago
merge from boat_building
8 Months Ago
merge from boat_building
8 Months Ago
merge from boat_building
8 Months Ago
merge from boat_building
8 Months Ago
merge from boat_building
8 Months Ago
merge from boat_building