userAdam Wcancel
branchrust_reboot/main/naval_updatecancel

229 Commits over 245 Days - 0.04cph!

2 Months Ago
Merge from deploy_edit_menu_option
2 Months Ago
Fix for anchored status. Slightly more lenient anchor-to-water check. Additional debug drawing.
2 Months Ago
Reduce deploy volume collider on boat stairs so it can be correctly placed in all rotations with surrounding walls
2 Months Ago
Change steering wheel lock sound
2 Months Ago
Anchor load fix
2 Months Ago
Tweak position of codelock on steering wheel to fix bolts clipping.
2 Months Ago
Disable PlayerBoat clippingChecks, they're not used currently and handled elsewhere
2 Months Ago
Fix a couple of bugs with boat health after loading
2 Months Ago
Fix respawn position issue when boats are saved during dying
2 Months Ago
Merge from boat_inside_test
2 Months Ago
Fix collider names on BBS causing warnings after a recent change
2 Months Ago
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2 Months Ago
Only using the steering wheel resets lastUsed timer for decay purposes, not just being aboard.
2 Months Ago
Bunch of GC fixes for the boat building UI now it's not just for debugging...
2 Months Ago
Remove unused client-only audio syncvar incase it's messing with the syncvars (steering wheel visual issue)
2 Months Ago
Merge from main
3 Months Ago
Missed file
3 Months Ago
Remove the anti vehicle damage protection from BlockPlayerBoatWood protection properties.
3 Months Ago
Merge from boat_repair_fixes
3 Months Ago
merge from boat_optim
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
Flagged steering wheel lock model and effects as dynamic
3 Months Ago
Merge from steering_wheel_lock_model
3 Months Ago
Reduce max velocity calculation intervals
3 Months Ago
Anchors can now be deployed over low walls, barriers, cannon walls and window frames
3 Months Ago
Add BlockPlayerBoatWood protection properties so we can change protections without affecting regular wood block grade. Assign to wood_boat_hull, wood_boat and PlayerBoat properties. No actual changes in protection properties yet.
3 Months Ago
Formatting
3 Months Ago
Also show the current health in boat building UI to make it more obvious if you need to repair
3 Months Ago
Reduce SailPositionInfluence
3 Months Ago
Reduce EnginePositionInfluences from 0.1 to 0.05, making engine position have less of an impact on boat handling
3 Months Ago
Rotate default placement of engines by 180 degrees so you can see the lights and fuel storage by default.
3 Months Ago
Merge from boat_costs (hull pieces can now be pricely separately to the rest of boat pieces - repair cost accounts for this too)
3 Months Ago
Infrequently cache water factor check per in-range boat for PlayerBoatSounds, not every client Update()
3 Months Ago
Profiling PlayerBoatSounds
3 Months Ago
Merge from boat_health
3 Months Ago
Show an error toast when trying to deploy & edit a boat that has been recently damaged.
3 Months Ago
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
4 Months Ago
Add null checks to various places in PlayerBoatSounds.
4 Months Ago
Sail lod FIX
4 Months Ago
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4 Months Ago
Merge from prop_caps
4 Months Ago
Boat ramp can no longer be picked up on a finished boat
4 Months Ago
Merge from alternate_grill_fix
4 Months Ago
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4 Months Ago
Show an errror toast when boat is moving too fast to deploy & edit. Groundwork for any future toasts.
4 Months Ago
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
4 Months Ago
Commit the material changes that keep showing up.
4 Months Ago
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