userAdam Wcancel
branchrust_reboot/main/naval_updatecancel

229 Commits over 245 Days - 0.04cph!

9 Months Ago
Merge from deploy_edit_menu_option
9 Months Ago
Fix for anchored status. Slightly more lenient anchor-to-water check. Additional debug drawing.
9 Months Ago
Reduce deploy volume collider on boat stairs so it can be correctly placed in all rotations with surrounding walls
9 Months Ago
Change steering wheel lock sound
9 Months Ago
Anchor load fix
9 Months Ago
Tweak position of codelock on steering wheel to fix bolts clipping.
9 Months Ago
Disable PlayerBoat clippingChecks, they're not used currently and handled elsewhere
9 Months Ago
Fix a couple of bugs with boat health after loading
9 Months Ago
Fix respawn position issue when boats are saved during dying
9 Months Ago
Merge from boat_inside_test
9 Months Ago
Fix collider names on BBS causing warnings after a recent change
9 Months Ago
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9 Months Ago
Only using the steering wheel resets lastUsed timer for decay purposes, not just being aboard.
9 Months Ago
Bunch of GC fixes for the boat building UI now it's not just for debugging...
9 Months Ago
Remove unused client-only audio syncvar incase it's messing with the syncvars (steering wheel visual issue)
9 Months Ago
Merge from main
9 Months Ago
Missed file
9 Months Ago
Remove the anti vehicle damage protection from BlockPlayerBoatWood protection properties.
9 Months Ago
Merge from boat_repair_fixes
9 Months Ago
merge from boat_optim
9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
Flagged steering wheel lock model and effects as dynamic
10 Months Ago
Merge from steering_wheel_lock_model
10 Months Ago
Reduce max velocity calculation intervals
10 Months Ago
Anchors can now be deployed over low walls, barriers, cannon walls and window frames
10 Months Ago
Add BlockPlayerBoatWood protection properties so we can change protections without affecting regular wood block grade. Assign to wood_boat_hull, wood_boat and PlayerBoat properties. No actual changes in protection properties yet.
10 Months Ago
Formatting
10 Months Ago
Also show the current health in boat building UI to make it more obvious if you need to repair
10 Months Ago
Reduce SailPositionInfluence
10 Months Ago
Reduce EnginePositionInfluences from 0.1 to 0.05, making engine position have less of an impact on boat handling
10 Months Ago
Rotate default placement of engines by 180 degrees so you can see the lights and fuel storage by default.
10 Months Ago
Merge from boat_costs (hull pieces can now be pricely separately to the rest of boat pieces - repair cost accounts for this too)
10 Months Ago
Infrequently cache water factor check per in-range boat for PlayerBoatSounds, not every client Update()
10 Months Ago
Profiling PlayerBoatSounds
10 Months Ago
Merge from boat_health
10 Months Ago
Show an error toast when trying to deploy & edit a boat that has been recently damaged.
10 Months Ago
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
10 Months Ago
Add null checks to various places in PlayerBoatSounds.
10 Months Ago
Sail lod FIX
10 Months Ago
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10 Months Ago
Merge from prop_caps
10 Months Ago
Boat ramp can no longer be picked up on a finished boat
10 Months Ago
Merge from alternate_grill_fix
10 Months Ago
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10 Months Ago
Show an errror toast when boat is moving too fast to deploy & edit. Groundwork for any future toasts.
10 Months Ago
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
10 Months Ago
Commit the material changes that keep showing up.
10 Months Ago
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