branchrust_reboot/main/naval_updatecancel
142 Commits over 183 Days - 0.03cph!
Show an error toast when trying to deploy & edit a boat that has been recently damaged.
Merge from finished_boat_hammer.
Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer.
Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
Add null checks to various places in PlayerBoatSounds.
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Boat ramp can no longer be picked up on a finished boat
Merge from alternate_grill_fix
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Show an errror toast when boat is moving too fast to deploy & edit.
Groundwork for any future toasts.
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
Commit the material changes that keep showing up.
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Remove leftover DamangeRenderer component on PlayerBoat
PlayerBoat.MaxVelocity is now a replicatedvar
Steering is no longer applied if anchored.
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
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Enabled AllowKinematicDrift for PlayerBoat
Merge from netting_placement_rework
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable
Add Assets\Plugins\crosstales back (minus voice plugin folder)
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
wip compile fixes (PC crashed killed my library, still importing to test)