userAdam Wcancel
branchrust_reboot/main/satellite_crashcancel

351 Commits over 153 Days - 0.10cph!

2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Codegen
2 Months Ago
Refactor to cache calculated crash position instead of recalculating it needlessly. Serialze te cached position too.
2 Months Ago
Refactor SatelliteCrash serialization to use it's own new protobuf message too.
2 Months Ago
Codegen/proto
2 Months Ago
Add SatelliteControlComputer protobuf definition. Serialize shit
2 Months Ago
Tweak placeholder remains size/pos/rot
2 Months Ago
Added crash remains prefab/entity script. Hook up to satellite prefab.
2 Months Ago
Setup spawning an impact entity on impact so I can assign one later (crashed satellite version)
2 Months Ago
Shrink/expand thruster actions don't consume fuel if already at min/max. Shrink doesn't do the movement nudge in this situation either.
2 Months Ago
Fix lock trajectory token
2 Months Ago
Delete old SatelliteOrbit prefab
2 Months Ago
Satellite kills players on impact. Added killRadius and debug draw.
2 Months Ago
Fix fuel cells draining in wrong order
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Show faded fuel blocks when consumed instead of hiding them.
3 Months Ago
Merge from lockin
3 Months Ago
Fuel UI tweaks
3 Months Ago
Add fuel related UI prefabs. Refactor/move UI fuel code.
3 Months Ago
Initial conversion of fuel count display from just text to blocks.
3 Months Ago
Trigger an explosion at state transition too.
3 Months Ago
Disable gravity for satellite. Set free_power to true in the editor. Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
Merge from prototyping
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
temp gibs
4 Months Ago
Add satellite specific explosion (temp)
4 Months Ago
Increase move/spin speeds
4 Months Ago
Add some very temporary VFX
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Basic entry point calculation so it lands approx near target spot
4 Months Ago
Increase start height
4 Months Ago
Fix
4 Months Ago
Setup some placeholder art in the prefab, initial rotation.