userAdam Wcancel
branchrust_reboot/main/satellite_crashcancel

244 Commits over 122 Days - 0.08cph!

52 Days Ago
Tweak placeholder remains size/pos/rot
52 Days Ago
Added crash remains prefab/entity script. Hook up to satellite prefab.
52 Days Ago
Setup spawning an impact entity on impact so I can assign one later (crashed satellite version)
52 Days Ago
Shrink/expand thruster actions don't consume fuel if already at min/max. Shrink doesn't do the movement nudge in this situation either.
52 Days Ago
Fix lock trajectory token
52 Days Ago
Delete old SatelliteOrbit prefab
52 Days Ago
Satellite kills players on impact. Added killRadius and debug draw.
52 Days Ago
Fix fuel cells draining in wrong order
52 Days Ago
Merge from main
52 Days Ago
Merge from main
53 Days Ago
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
53 Days Ago
Merge from main
54 Days Ago
Merge from main
54 Days Ago
merge from main
58 Days Ago
Merge from main
58 Days Ago
Merge from main
59 Days Ago
Show faded fuel blocks when consumed instead of hiding them.
59 Days Ago
Merge from lockin
59 Days Ago
Fuel UI tweaks
59 Days Ago
Add fuel related UI prefabs. Refactor/move UI fuel code.
59 Days Ago
Initial conversion of fuel count display from just text to blocks.
59 Days Ago
Trigger an explosion at state transition too.
59 Days Ago
Disable gravity for satellite. Set free_power to true in the editor. Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
59 Days Ago
Codegen
59 Days Ago
Merge from main
59 Days Ago
Merge from prototyping
2 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from main
4 Months Ago
temp gibs
4 Months Ago
Add satellite specific explosion (temp)
4 Months Ago
Increase move/spin speeds
4 Months Ago
Add some very temporary VFX
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Basic entry point calculation so it lands approx near target spot
4 Months Ago
Increase start height
4 Months Ago
Fix
4 Months Ago
Setup some placeholder art in the prefab, initial rotation.
4 Months Ago
Initial prototyping