userAdam Wcancel
branchrust_reboot/main/vcccancel

168 Commits over 214 Days - 0.03cph!

Yesterday
Gamepad UI useDragThreshold fix
Yesterday
Consistent map movement at any zoom level
Yesterday
Right stick can now activate the cursor
6 Days Ago
Merge from main
6 Days Ago
Add special staging-only gamepad UI button option that hackily enables gamepad override just for that session. Hide all other gamepad options in the gamepad section until it is enabled.
6 Days Ago
Add "Strafe Angle" option to gamepad options UI. Controls the point at which the left stick changes from sprint to strafe.
6 Days Ago
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9 Days Ago
Additional diagnostics
10 Days Ago
Reword and invert the inventory/crafting dpad convar and UI description so it's not confusing as fuck
10 Days Ago
Merge from dpad_crafting
11 Days Ago
Merge from main
11 Days Ago
Add support for the right-side icons on the map screen. Pressing dpad left/right shifts focus. Added glyphs. Added missing tooltips for some of the existing icons so they show correctly when navigating. Misc fixes
12 Days Ago
Gamepad map zooming now centers around the crosshair
12 Days Ago
dpad inventory behaviour improvements
13 Days Ago
Can now change pie menu sets with gamepad bumpers
13 Days Ago
Fix flickering mouse cursor when right stick scrolling UI options. Fixes double hover state too.
13 Days Ago
Change lb/rb to cycle container selection ccw/cw
13 Days Ago
Fix container order when jumping with bumpers in dpad mode
13 Days Ago
Add missing IsOn check for heli rumble
13 Days Ago
Fix gamepad glyp display panel UI overlapping in inventory on certain resolutions/aspects
13 Days Ago
Merge from main
17 Days Ago
Merge from main
17 Days Ago
Merge from icon_ui_optim
17 Days Ago
Remove unneeded CausedBy function
18 Days Ago
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18 Days Ago
Update gamepad_manifest command to work in builds
19 Days Ago
Release pad run/crouch toggles when keyboard/mouse is used, so a pad latch can't carry into keyboard play
19 Days Ago
Fix editor NRE debug
19 Days Ago
Skip the gamepad vehicle action set lookup when no Steam Input controller is active
19 Days Ago
Clear potential stale gamepad inventory cursors in edit mode
19 Days Ago
Tooltip bind lookup fix
19 Days Ago
Use Facepunch.Steamworks GetPngAnalogActionGlyph for stick/trigger glyphs, remove the now unnecessary hacky workaround
19 Days Ago
Merge from main (actually latest this time)
19 Days Ago
Merge from main, and fix MapInterface marker conflict
20 Days Ago
Add VDF files for 6 missing gamepad types. Update gamepad manifest.
20 Days Ago
Add support for major/minor revision bumping. Update all gamepad configs with this data. Update validation to always check/catch chamges.
20 Days Ago
Attack/AttackAlt are now Button actions on the triggers' soft pull so players can rebind fire/aim to any button (per Valve guidance). Update all action sets/configs to match,
20 Days Ago
Stop any rumble in Deactivate
20 Days Ago
Try/catch the gamepad update loop, disable on any error errors.
20 Days Ago
Increase stick move distance required to activate gamepad
20 Days Ago
Restore update order just to be safe
20 Days Ago
Another order fix/improvement
20 Days Ago
Gamepad building hints order optim fix
20 Days Ago
Pie menu optim
20 Days Ago
Add SetVehicleLoad and slightly retune vehicle haptics while I'm at it
20 Days Ago
More specific vehicle seat check for haptics
20 Days Ago
Rename some cursor/inventory UI options to be more clear. Play pick/drop inventory sounds when using virtual gamepad selection
20 Days Ago
Debug overlay only created on demand when gamepad_debug_overlay is true
20 Days Ago
Don't calculate/trigger haptics/rumble if gamepad not current input device
20 Days Ago
Ignore all pad stick input when not the current input device used for play, fixes potential stick drift causing input for m/k play