userAdam Wcancel
branchspacechess/maincancel

3,355 Commits over 972 Days - 0.14cph!

6 Years Ago
only show cooldown effect after actions have completed, not during
6 Years Ago
ReplayPlaybackMode, wip playback control UI placeholder, disabled end turn button in replay mode.
6 Years Ago
Can't enter selection state to control units in replay mode
6 Years Ago
Added replay match type. Added delays in between replay actions. Deselect all units on match end, as requested by Alex.
6 Years Ago
more replay playback WIP
6 Years Ago
refactored some GameClient init.
6 Years Ago
Put the avatar and tropy back in the squad editor ;)
6 Years Ago
UnitView function rename
6 Years Ago
some PathView clean up and exposed visual variables to inspector
6 Years Ago
moved the new move/attack path highlighting out of UnitView and into new PathView component
6 Years Ago
only add a match history entry for online matches
6 Years Ago
merge to main
6 Years Ago
More replay wip, fix for starting player record order, only add game actions when in record mode.
6 Years Ago
updated Rewired to fix more warnings
6 Years Ago
deleted unused CrossPlatformInput for more warning fixes
6 Years Ago
updated iTween to kill another 50 warnings
6 Years Ago
first part of mass warnings purge
6 Years Ago
6 Years Ago
cam toggle
6 Years Ago
merged to main
6 Years Ago
renamed ActionCam prefab to DynamicCam.
6 Years Ago
Added SquadValidationRules, now passed into Squad.Verify() to allow more flexibility. Added Squad.CareerRules and Squad.ArenaRules. Changed all the shit that uses Squad.Verify to call with the right rulesets. Ugpraded to unity 2018.blah.blah
6 Years Ago
reverted UI_WorldMap_Mat.mat
6 Years Ago
fix for movement/trajectory glitch when switching move/attack modes after moving a unit
6 Years Ago
jump pad path points
6 Years Ago
quick cleanup
6 Years Ago
reworked movement path point generation
6 Years Ago
scene
6 Years Ago
fix for unit info panels not completely fading out rarely.
6 Years Ago
bit more
6 Years Ago
decreased it a bit :)
6 Years Ago
increased crowd rotation offset range
6 Years Ago
force final position after lerping when jumping/fly.
6 Years Ago
hacked in a quick map editor tab toggle when in TileTopper edit mode, to switch between editing capture points and jump pads.
6 Years Ago
changed dm4 a bit, added jump pads. moving from a jump pad to a jumppad is now a 0 tile cost. removed hit anim on jumppad land. other fixes with new stuff.
6 Years Ago
map fix
6 Years Ago
jump pads are now linked dynamically at runtime, can be grouped. added placeholder jump pad TIleTopper.
6 Years Ago
wip jump pads
6 Years Ago
movement path test
6 Years Ago
unit nickname list
6 Years Ago
Attack range pathfinding now ignores teleport tile connections so you can't shoot through portals.
6 Years Ago
Booster unit changes. Increased move range 2->3, attack range 3->4 and it can now deal 1 unblockable dmg to enemy units. Updated attack description.
6 Years Ago
reworked DM2 map
6 Years Ago
fixed platform colours
6 Years Ago
started some Kit/KitDatabase cleanup, removed a bunch of default parameters, now using KitDatabase.DefaultLocalKitID / KitDatabase.DefaultOpponentKidID instead of values everywhere
6 Years Ago
formatting fix
6 Years Ago
mission fix for minutes/hours
6 Years Ago
fixed TileTopper edit mode for map editor
6 Years Ago
more
6 Years Ago
more