userAdam Wcancel
branchspacechess/maincancel

3,355 Commits over 972 Days - 0.14cph!

6 Years Ago
started making the map editor mode work again
6 Years Ago
added mortar celeb test anim to mortar anim controller
6 Years Ago
unit death delays (looks weird at the moment until we add effects or something)
6 Years Ago
daily mission available timer now resets at midnight, so you can now only receive one new mission a day (up to 3 at a time) added next mission available timestamp to PlayerRecord + protobuf.
6 Years Ago
increased delay before AI first move of a turn
6 Years Ago
teleport movement now has delays and effects
6 Years Ago
PFTile now also stores a dictionary of neighbour connections by tile key. UnitViewMovement can now handle teleport tile connections (just instantly moves the unit for now)
6 Years Ago
added NeighbourConnection, stores extra info about neighbouring tile connections, such as link type: normal, teleporter, etc.
6 Years Ago
PathFinder now caches all tile neighbours on init instead of doing neighbour look ups every search
6 Years Ago
mission notifications now show when returning to the menu, smoothed out some of the timings, reduced damage needed for damage missions.
6 Years Ago
added anim test key (C) to DevTools, triggers the TestAnimTriggerName trigger on all units in the match.
6 Years Ago
added Celebrate anim trigger and Celebrate states to all unit anim controllers
6 Years Ago
mission notifications now appear when mission progress is made, fade in/out, progress bar fill anim
6 Years Ago
more
6 Years Ago
more
6 Years Ago
wip mission update notifications
6 Years Ago
UIMissionNotifications setup
6 Years Ago
added a mission notification panel to global UI. added placeholder mission notification prefab.
6 Years Ago
locked camera rotation when mouse is over customisation editor UI (stops the camera rotating when mouse wheel scrolling lists)
6 Years Ago
middle clicking in customisation editor now correctly resets rotation
6 Years Ago
disabled auto rotation of avatar in editor
6 Years Ago
quick bit of UIAvatarBubble cleanup, added early out to avoid the calculations running every frame even if not visible
6 Years Ago
reworked a bunch of potential damage calc functions to also take the attackFrom tile. This fixes a bunch of bugs, both with the new range indicator damage stuff and a bunch of AI bugs I didn't know about that would use these calculations. This is because when considering attacks from POTENTIAL tiles, the damage reduction calc was still using the ACTUAL unit tile positions.
6 Years Ago
fucked the in-range diamonds off now that we're using a better way of showing in-range targets
6 Years Ago
better in-range display for movement mode
6 Years Ago
added squad editor placement dust effect when landing from jumps
6 Years Ago
merged jump branch to main so we can spot any potential bugs
6 Years Ago
fix for freecam mode which probably caused most of buck's issues
6 Years Ago
fix for unit movement raycaysting to floor position when moving.
6 Years Ago
merged to main
6 Years Ago
deleted blank object
6 Years Ago
merging missions branch to main due to scene change
6 Years Ago
more
6 Years Ago
merged PlayerRecord refactor to main
6 Years Ago
merged to main
6 Years Ago
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6 Years Ago
made avatar cursor-look worse
6 Years Ago
screenshot mode improvements for buck
6 Years Ago
ui bounds check fix
6 Years Ago
cherry pick trajectory changes from wrong branch
6 Years Ago
updated to latest unity
6 Years Ago
merged customisation shit to main
6 Years Ago
lotsa customisation work
6 Years Ago
more
6 Years Ago
customisation db tool now attempts to create default customisation material options and grab the correct materials. ran tool to generate all defaults.
6 Years Ago
customisation protobuf, wip customisation DB tool changes to generate default material setups for items
6 Years Ago
increased rotation speed 50% reduced rotation timer delay by 0.5 secs
6 Years Ago
avatar appearance changed events, hookups editing polish
6 Years Ago
more
6 Years Ago
more customisation options wip