userAdam Wcancel
branchspacechess/maincancel

3,355 Commits over 972 Days - 0.14cph!

9 Years Ago
unit health bars are now only shown if ALT is held and they have less than max health
9 Years Ago
Added event for health changes, changed health bar display behaviour/rules
9 Years Ago
Fixed bug where you can have > Defines.MaxUnits units per squad
9 Years Ago
Squad validation check
9 Years Ago
Squad editor state cleanup, now properly inactive when exiting
9 Years Ago
Increased time health bars remain active after health change to 10 seconds. Disabled ui object in scene.
9 Years Ago
Game outcome screen now shows victory or defeat, grouped unit UI bars so they sit below panels
9 Years Ago
wip unit info panel setup
9 Years Ago
unit info panel shows/hides and sets basic info
9 Years Ago
Added unit long hovered event that triggers after mousing a unit for 0.5 seconds. Unit info panel now uses it.
9 Years Ago
info panel fade
9 Years Ago
fade tweak
9 Years Ago
Added placeholder attack view script, prefabs use it
9 Years Ago
reworked some stuff ready for combat playback system
9 Years Ago
more prep
9 Years Ago
more
9 Years Ago
more combat wip
9 Years Ago
some combat stuff
9 Years Ago
tweaks
9 Years Ago
changed default formation
9 Years Ago
cooldown is now hidden when attack-hovering a unit
9 Years Ago
Switched up some units
9 Years Ago
tests
9 Years Ago
test
9 Years Ago
camera turn speed increase
9 Years Ago
bit more
9 Years Ago
biter melee fix
9 Years Ago
Fix? for players getting opponent's squad
9 Years Ago
fix for wrong formations
9 Years Ago
unit tweaks
9 Years Ago
Mortar tweak
9 Years Ago
Unit protobuf, track last attacked and moved turns
9 Years Ago
CanMove/CanAttack
9 Years Ago
Fix for info panel not disappearing
9 Years Ago
McMerge
9 Years Ago
unit info card now shows all the correct data. Added colour description tags for attacks
9 Years Ago
Change Tile top level object to Tiles layer, changed tile mouse detection to Raycasting individual tile cubes
9 Years Ago
reduced some cooldowns
9 Years Ago
Reduced healer movement
9 Years Ago
tests
9 Years Ago
unit tweaks
9 Years Ago
9 Years Ago
Groundwork for attacks being able to require same height or not
9 Years Ago
more
9 Years Ago
height attack stuff
9 Years Ago
more
9 Years Ago
command point UI empty classes/setup
9 Years Ago
gameplay warning stuff, started splitting CP ui stuff into prefabs for coding
9 Years Ago
more cp ui, max cp is now part of Defines
9 Years Ago
ui ui ui