3,355 Commits over 972 Days - 0.14cph!
unit health bars are now only shown if ALT is held and they have less than max health
Added event for health changes, changed health bar display behaviour/rules
Fixed bug where you can have > Defines.MaxUnits units per squad
Squad editor state cleanup, now properly inactive when exiting
Increased time health bars remain active after health change to 10 seconds. Disabled ui object in scene.
Game outcome screen now shows victory or defeat, grouped unit UI bars so they sit below panels
wip unit info panel setup
unit info panel shows/hides and sets basic info
Added unit long hovered event that triggers after mousing a unit for 0.5 seconds. Unit info panel now uses it.
Added placeholder attack view script, prefabs use it
reworked some stuff ready for combat playback system
changed default formation
cooldown is now hidden when attack-hovering a unit
camera turn speed increase
Fix? for players getting opponent's squad
Unit protobuf, track last attacked and moved turns
Fix for info panel not disappearing
unit info card now shows all the correct data. Added colour description tags for attacks
Change Tile top level object to Tiles layer, changed tile mouse detection to Raycasting individual tile cubes
Groundwork for attacks being able to require same height or not
command point UI empty classes/setup
gameplay warning stuff, started splitting CP ui stuff into prefabs for coding
more cp ui, max cp is now part of Defines