3,355 Commits over 972 Days - 0.14cph!
Remove local tile mouse highlighting
Pathfinder no longer static class, each game instance has one. Purging more PFTile shit
Pathfinding debug for highlighted tile
Units are no longer allowed to move through other units
audio manager placeholder object and script
basic audio definition scriptable object setup, audio defs dictionary'd by hashcode
setting up more audio events
chat received audio trigger
added UIButton to all buttons, button click audio trigger
Fixed errors with the error display ;) Error message audio trigger
Disabled squad health text
Added a 0.3 second delay to the end of attack co routine for burners before passing to damage routine
PlaceholderAttackView now does a very placeholder effectin all relevant tiles
squad editor unit buttons now show info cards when hovered
Mort / arc projectile attacks now show effect for damaged tiles
Commander health shakes a bit more
Unit definitions can be marked as unavailable and won't show up in game and formations using them will fail to verify. Fix biter.
Fix for slasher slashing himself
NRE fix for 2d audio sounds
cooldown set to 0, heal reduced to 1
wip support for multiple attack types per unit
generic basic attack defs
Increased burner movement range 3->4
reworked move/attack audio events