3,355 Commits over 972 Days - 0.14cph!
added wip DoTileDamage match action
signing a sponsorhip deal now grants any signing bonus
added and hooked up a bunch of actions/callbacks for handling sponsorship selection
added CareerUIUtils.IntToOrdinalString()
updated COLeaguePosition to use ordinal strings for position objectives.
added SeasonSponsorParams, set some placeholder values for them, use them in generating season league position sponsor offers, based on player's league.
sponsor prefab update with button, mouseover stuff
disabled career scene object
sponsor/objective UI prefabs, scripts, wip.
more sponsorship stuff, prefab
CareerSponsorship, CareerObjective, SponsorshipReward wip stuff
added (blank) panel prefab for league sponsor selection.
league sponsorship selection action now displays the panel and completes on close.
career modal panels can now take an action function to call when the panel gets closed (by being popped off the stack).
opportunity generaction action now waits for panel close callback to complete the action.
league sponsor actions wip
move pre and post match actions to new action list stuff
CareerAction oncomplete stuff
wip CareerActionList, moving career event executing/handling to a proper setup
mod inventory appears on unit detail card when browsing player owned units
unit detail view card mod slot UI now works
can now buy mods at the market
added a ModInventory to CareerMarket, protobuf, serialization.
New mods generated for the market each week, show up in UI.
change to AI advancement ordering
biter dmg increased 3->4
career gen tweaks
career unit health bars now show equipped mods (placeholder)
Deleted duplicate Unit_MiniFrame prefab, dunno why it's there so hopefully nothing breaks
CareerUnitMod can now have multiple modifiers. Health modifier now modifiers current and max
reworked mod slot UI stuff, now works.
fill unit mod slots with a few random mods (not shown in UI yet)
some career tweaks
Add some test mods to player inventory on career creation
Added Mods.RemoveAll()
Added CareerUIUtils.GetModSlotColor(CareerUnitMod mod)
Started making UIMod base clase work to show mod type colour
refactored some more stuff to support league season restarts
can now play seamlessly between seasons/promotions/demotions and endlessly
reset team league stats (wins/played etc) when generating new seasons
added CAPromoteDemote action, moves teams between the leagues based on league results, generates new league fixtures for the next season using the updated league teams.
added CareerLeague GetPromotionTeams() and GetDemotionTeams()
defines for number of p/d teams