3,355 Commits over 972 Days - 0.14cph!
another random sound fix attempt
made the killfeed entries larger
killfeed audio, sped up killfeed anim
slasher 2->3 dmg. whats new wording.
Tile fall is now every 4 rounds, starting at round 8
Reworked healer attempt #1
Biter health 8->6, reduced front and side block
Enemy in-range indicators in movement mode, upgrade to 5.6
added exit button to map and squad editors
Fix for intro not playing after first match
Biter health reduced 6->5, movement 4->3
moved to a scan & think AI... sheets?
increased Burner attack area size 3->4
Refactored ClientInputCmd creations into a single ClientInputCmd.IssueCmd(), AI and player actions now both call this function.
Added UnitMove and UnitAttack AI actions
Reworked command queue slightly and it now keeps a history of all commands in a match
reworked some ai/attack helper functions. Fixed AI trying to attack to the direct unit tile when it should be a splash tile
added a default formation for map4
Grabber range increased 5->6
MatchHistoryEntry protobuf
wip player profile placeholder ui