3,355 Commits over 972 Days - 0.14cph!
leagues track starting week
added some stuff to check if a league/all leagues have fixtures left to play
more league advancement wip
protobu
fixed a career serialization order bug for week number
fixtures now get deleted when they're played
league advancement wip stuff
repeated the unit nicknames in the nickname list to quickly double number of names available for now.
set all leagues to have 12 teams each again.
Holding left shift (in editor) when clicking play match will auto grant the player a win without playing the match
wip UIMod_Market
add a mod to player team inventory on career creation for testing
moved ModInventory out of Career and into CareerTeam.
every team has a mod inventory, serialized/added to proto.
more mod market wip
more functionality for ModInventory
market unit/mod tabs and views now work
wip mod panel, headers, list
don't show enemy squad in career squad editor
disabled clicking modal background to close window
ModInventory, added protobuf, serialization
market tab now has owned / market lists
UIUnit_Market only shows buy button if it's not a player owned unit
set team colour to player team in player list of market
opportunity outcome calc fix
league table entries now show correct league badge
League view can now display any league.
League view league buttons now switch current league.
Fixed mapid not getting set correctly for AI matches, map name + type now shows in results.
modal container back button and click to close now enabled/disabled based on panel behaviour.
hooked up modal containter title text
more opportunity work
modal container back button works
removed Adolfo, Adolph from name list
unit detail view can now handle a collection of units, cycle through.
team and market lists pass the collect unit collections, as well as the clicked unit to view initially
refactored team and unit clicked events to be calls to UICareerRoot show team/unit.
more collection view prep.
wip unit collection detail viewing
more ui stuff, hooked up results panel team name buttons
restored opportunity panel prefab on root UI object
more UI/modal shit.
more opportunity shit.
added a new Opportunity cash transaction type, gamble opportunity uses it
added mapid to LeagueFixtureResult protobuf, serialize it
set OpportunityGenerationChance to 0 until it works
opportunity generation, definitions setup, placeholder UI screen, added to pre match events
wip opportunity definition stuff
escape or right mouse button now close cancellable modal windows.
added CareerDefines.ValuePerMark, added it to unit value calc.
placeholder unit detail view modal UI
career modal UI screens can now be set as cancellable or not
more career modal UI stack shit
added buttons to market/team view unit panels
added unit clicked career UI event
clicking a unit in roster or market pushes a modal panel for detailed unit view, clicking off removes it
wip career modal basic setup
moved PlayPlayerFixture logic out of career controller and into the CARunPlayerMatch action